Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post news Report RSS Ragdoll Physics Update

A while ago, David upgraded the old ragdoll system and linked it up to the rabbit guard mesh. So now when you push Alt-R (or Option-R on Mac) you can make ninja rabbits fall from the sky. By putting your mouse over a rabbit and holding right click, you can apply force and toss him around. I decided it was about time we featured our new and improved ragdolls in an informal video.

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A while ago, David upgraded the old ragdoll system and linked it up to the rabbit guard mesh. So now when you push Alt-R (or Option-R on Mac) you can make ninja rabbits fall from the sky. By putting your mouse over a rabbit and holding right click, you can apply force and toss him around. I decided it was about time we featured our new and improved ragdolls in an informal video.

Be sure to watch it in HD.


In addition to the sweet dynamic shadows, you probably noticed that the ragdolls have been designed with realistic constraints. David was able to create those in-engine thanks to some advanced features in the rigging editor. In a future video I'll show how constraints can be applied to custom skeletons.(permalink)



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Post comment Comments
Adude
Adude - - 16 comments

Lol at the ending wave. =P

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Nebcake
Nebcake - - 443 comments

Throwing dead rabits around must be fun.

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RogerRamjet
RogerRamjet - - 1,564 comments

Nice...

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Feared
Feared - - 647 comments

Is it just me or do they kind of float down?
Everything seems to have a floaty feel to it ( physics ).

Other than that this is great.

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Croco15
Croco15 - - 1,240 comments

In the corner of the video it says 60% speed.

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Feared
Feared - - 647 comments

Ah I didn't see that.
Thanks.

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awesomepossum
awesomepossum - - 997 comments

Poor dead rabbits

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Kharak
Kharak - - 740 comments

Very nice work you guys, Can't wait to some of that with combat.

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Wiweeyum
Wiweeyum - - 347 comments

No epic music this time? :P

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jeffr Author
jeffr - - 383 comments

Hehe, I miss the voice over most :)

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hushpuppy
hushpuppy - - 761 comments

Deffinatly needs moore beatboxing. And whaleman hasnt been around in a while :O ?

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DOLBYdigital
DOLBYdigital - - 623 comments

Hehe... nice although I agree it was missing some beats in the background. I think once people start seeing combat, the pre-orders will really start to pick up. One step at a time though :)

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jeffr Author
jeffr - - 383 comments

Hope so :) I am really blown away by the support already, even though we don't have a game yet!

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Spooboy
Spooboy - - 2,028 comments

Wow, you guys get better and better by the update.

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Eegah
Eegah - - 139 comments

Haha, nice juggling!

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Bon.
Bon. - - 172 comments

I love this engine and editor you have created. I bet you have spent hours throwing those rabbits around. The normal map also makes the character looks brilliant.

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jeffr Author
jeffr - - 383 comments

Thanks, that means a lot! Yes, we have spent way too much time messing around in the engine ;)

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thunderising
thunderising - - 981 comments

is it jus me or this engine luks bloody beautiful, i mean luk at those backgrounds.!!!!!!!

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vfn4i83
vfn4i83 - - 692 comments

uouuuuu
wow


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SliderFF
SliderFF - - 896 comments

X_x

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Spare
Spare - - 65 comments

White rabbit.

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Darthlex
Darthlex - - 1,050 comments

Heh, that does look quite fun, and epic ending =P So like you guys to make fun of/with your own system.

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AlekZanDer
AlekZanDer - - 2,695 comments

That's fun.

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marksman52
marksman52 - - 393 comments

lol looks hilarious i can defiantly say that in any game good rag doll physics can improve game play a lot and take it a while longer for game play to grow stale

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