Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post news Report article RSS Feed Physics Editor ~ Part I (HD Video)

Phillip has made some pretty good progress on Overgrowth's physics editor. Here is an HD video demoing it so far.

Posted by jeffr on Jul 1st, 2009

The latest toolset I've been working on for Overgrowth is the physics editor. There are three big pieces to this, and each is now well underway. First, users need to be able to make and manipulate simple physics primitives (such as boxes, capsules, and spheres) that can be inserted into the Overgrowth physics world. Second, we need tools to link these primitives together with joints. And third, we need a way to attach models to the newly formed physics bodies (model rigging). We will go into more detail about each of these steps a bit later, when our tools are more polished. For now, I'd just like to demo some of the fun physics things I've been playing with:

One cool thing about the physics editor is that it will also serve as the back-end for our animation editor. This will ensure that our animations are part of the physical world and can thus react to impacts and uneven terrain.

Do you guys have any questions or thoughts about the video? (permalink)

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Post comment Comments
Armageddon104 Jul 1 2009, 10:32pm says:

Looks HAWT!

+1 vote     reply to comment
chris_sloany Jul 1 2009, 11:46pm says:

that looks sooo fun! cant wait to play around with this!!

+1 vote     reply to comment
Ryswick17 Jul 2 2009, 12:24am says:

reminds me of garry's mod

0 votes     reply to comment
Bird_of_Prey Jul 2 2009, 1:52am replied:

Reminds me of playing around in Crysis' Sandbox Editor. Looking good.

+2 votes     reply to comment
Mualama Jul 2 2009, 12:52am says:

Cool, can you make objects disform when they impact? Like a squishy box? Or would that be really hard to make?

+1 vote     reply to comment
jeffr Author
jeffr Jul 2 2009, 2:59am replied:

These are rigid bodies, so they are not supposed to squish, but it is possible. :) It will be really cool when we get the joints working.

+1 vote   reply to comment
willy-wilson Jul 3 2009, 8:46pm replied:

is the team going to try and implement some soft body physics as well?

+2 votes     reply to comment
Frozencloud Jul 2 2009, 6:16am says:

Awesome! :D.
Will there be any gameplay soon tho? :(

+1 vote     reply to comment
jeffr Author
jeffr Jul 2 2009, 1:14pm replied:

Hope so! It is hard to say though.

+1 vote   reply to comment
7i2i4n Jul 2 2009, 12:20pm says:

i think this is going to be the best indie game on moddb

+1 vote     reply to comment
matthewdryden Jul 2 2009, 1:28pm says:

Nice icons. Can I steals them?

+1 vote     reply to comment
jeffr Author
jeffr Jul 2 2009, 5:17pm replied:

We're going to post about them soon ;)

+1 vote   reply to comment
Metalspy Jul 2 2009, 2:58pm says:

Cool, you guys keep amazing me

+1 vote     reply to comment
TheDualWorks Jul 2 2009, 3:13pm says:

so well we ever get of hold of this

+1 vote     reply to comment
calmflow Jul 2 2009, 4:01pm replied:

TBD, don't push, that's how great games become rubbish,
*cough* KOTOR II *cough*

0 votes     reply to comment
jeffr Author
jeffr Jul 2 2009, 5:18pm replied:

We release weekly alphas to people who have preordered :)

+2 votes   reply to comment
TheDualWorks Jul 3 2009, 12:56pm replied:

no i mean the tools

+1 vote     reply to comment
jeffr Author
jeffr Jul 3 2009, 7:07pm replied:

The tools are integrated directly into the game, so they are definitely part of the weekly alphas

+1 vote   reply to comment
-=117=- Jul 2 2009, 8:57pm says:

Looking good.

+1 vote     reply to comment
Dra6o0n Jul 2 2009, 10:18pm says:

Well with physics, a special prop launching system is a must...
Imagine a well train martial artist rabbit launching a kick in midair to launch a stone to kill a foe from afar.

+3 votes     reply to comment
PringleX Jul 2 2009, 10:50pm says:

It's really nice to see the proprietary physics engine holding its own against some the larger contenders out there.

+2 votes     reply to comment
DuckSauce Jul 3 2009, 2:50am says:

Looks awesome, nice job.
Keep up the good work ;)

+1 vote     reply to comment
Kamikazi[Uk] Jul 3 2009, 8:35am says:

Great work guys i bet once you make your game you will be selling your engine out to other developers.

+1 vote     reply to comment
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