Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post news Report content RSS feed Physics Editor ~ Part I (HD Video)

Phillip has made some pretty good progress on Overgrowth's physics editor. Here is an HD video demoing it so far.

Posted by on

The latest toolset I've been working on for Overgrowth is the physics editor. There are three big pieces to this, and each is now well underway. First, users need to be able to make and manipulate simple physics primitives (such as boxes, capsules, and spheres) that can be inserted into the Overgrowth physics world. Second, we need tools to link these primitives together with joints. And third, we need a way to attach models to the newly formed physics bodies (model rigging). We will go into more detail about each of these steps a bit later, when our tools are more polished. For now, I'd just like to demo some of the fun physics things I've been playing with:


One cool thing about the physics editor is that it will also serve as the back-end for our animation editor. This will ensure that our animations are part of the physical world and can thus react to impacts and uneven terrain.

Do you guys have any questions or thoughts about the video? (permalink)


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Comments
Armageddon104
Armageddon104

Looks HAWT!

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chris_sloany
chris_sloany

that looks sooo fun! cant wait to play around with this!!

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Ryswick17
Ryswick17

reminds me of garry's mod

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Bird_of_Prey
Bird_of_Prey

Reminds me of playing around in Crysis' Sandbox Editor. Looking good.

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Mualama
Mualama

Cool, can you make objects disform when they impact? Like a squishy box? Or would that be really hard to make?

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jeffr Author
jeffr

These are rigid bodies, so they are not supposed to squish, but it is possible. :) It will be really cool when we get the joints working.

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willy-wilson
willy-wilson

is the team going to try and implement some soft body physics as well?

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Frozencloud
Frozencloud

Awesome! :D.
Will there be any gameplay soon tho? :(

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jeffr Author
jeffr

Hope so! It is hard to say though.

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7i2i4n
7i2i4n

i think this is going to be the best indie game on moddb

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matthewdryden
matthewdryden

Nice icons. Can I steals them?

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jeffr Author
jeffr

We're going to post about them soon ;)

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Metalspy
Metalspy

Cool, you guys keep amazing me

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TheDualWorks
TheDualWorks

so well we ever get of hold of this

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calmflow
calmflow

TBD, don't push, that's how great games become rubbish,
*cough* KOTOR II *cough*

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jeffr Author
jeffr

We release weekly alphas to people who have preordered :)

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TheDualWorks
TheDualWorks

no i mean the tools

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jeffr Author
jeffr

The tools are integrated directly into the game, so they are definitely part of the weekly alphas

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-=117=-
-=117=-

Looking good.

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Dra6o0n
Dra6o0n

Well with physics, a special prop launching system is a must...
Imagine a well train martial artist rabbit launching a kick in midair to launch a stone to kill a foe from afar.

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PringleX
PringleX

It's really nice to see the proprietary physics engine holding its own against some the larger contenders out there.

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DuckSauce
DuckSauce

Looks awesome, nice job.
Keep up the good work ;)

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Kamikazi[Uk]
Kamikazi[Uk]

Great work guys i bet once you make your game you will be selling your engine out to other developers.

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