Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Report article Physics Editor ~ Part I (HD Video)

Phillip has made some pretty good progress on Overgrowth's physics editor. Here is an HD video demoing it so far.

Posted by jeffr on Jul 1st, 2009 digg this super bookmark


The latest toolset I've been working on for Overgrowth is the physics editor. There are three big pieces to this, and each is now well underway. First, users need to be able to make and manipulate simple physics primitives (such as boxes, capsules, and spheres) that can be inserted into the Overgrowth physics world. Second, we need tools to link these primitives together with joints. And third, we need a way to attach models to the newly formed physics bodies (model rigging). We will go into more detail about each of these steps a bit later, when our tools are more polished. For now, I'd just like to demo some of the fun physics things I've been playing with:


One cool thing about the physics editor is that it will also serve as the back-end for our animation editor. This will ensure that our animations are part of the physical world and can thus react to impacts and uneven terrain.

Do you guys have any questions or thoughts about the video?


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Comments
Armageddon104
Armageddon104 Jul 1 2009, 9:32pm says:

Looks HAWT!

+1 vote     reply to comment
chris_sloany
chris_sloany Jul 1 2009, 10:46pm says:

that looks sooo fun! cant wait to play around with this!!

+1 vote     reply to comment
Ryswick17
Ryswick17 Jul 1 2009, 11:24pm says:

reminds me of garry's mod

0 votes     reply to comment
Bird_of_Prey
Bird_of_Prey Jul 2 2009, 12:52am replied:

Reminds me of playing around in Crysis' Sandbox Editor. Looking good.

+2 votes     reply to comment
Mualama
Mualama Jul 1 2009, 11:52pm says:

Cool, can you make objects disform when they impact? Like a squishy box? Or would that be really hard to make?

+1 vote     reply to comment
jeffr
jeffr Jul 2 2009, 1:59am replied:

These are rigid bodies, so they are not supposed to squish, but it is possible. :) It will be really cool when we get the joints working.

+1 vote     reply to comment
willy-wilson
willy-wilson Jul 3 2009, 7:46pm replied:

is the team going to try and implement some soft body physics as well?

+2 votes     reply to comment
Bekey
Bekey Jul 2 2009, 2:12am says:

This is gonna be so much fun :) reminds me of phun and oe cake. Tons of hours spent :P

+1 vote     reply to comment
Arthasz
Arthasz Jul 2 2009, 5:16am says:

Awesome! :D.
Will there be any gameplay soon tho? :(

+1 vote     reply to comment
jeffr
jeffr Jul 2 2009, 12:14pm replied:

Hope so! It is hard to say though.

+1 vote     reply to comment
7i2i4n
7i2i4n Jul 2 2009, 11:20am says:

i think this is going to be the best indie game on moddb

+1 vote     reply to comment
matthewdryden
matthewdryden Jul 2 2009, 12:28pm says:

Nice icons. Can I steals them?

+1 vote     reply to comment
jeffr
jeffr Jul 2 2009, 4:17pm replied:

We're going to post about them soon ;)

+1 vote     reply to comment
metalspy
metalspy Jul 2 2009, 1:58pm says: Online

Cool, you guys keep amazing me

+1 vote     reply to comment
bogt
bogt Jul 2 2009, 2:13pm says:

so well we ever get of hold of this

+1 vote     reply to comment
calmflow
calmflow Jul 2 2009, 3:01pm replied:

TBD, don't push, that's how great games become rubbish,
*cough* KOTOR II *cough*

+1 vote     reply to comment
jeffr
jeffr Jul 2 2009, 4:18pm replied:

We release weekly alphas to people who have preordered :)

+2 votes     reply to comment
bogt
bogt Jul 3 2009, 11:56am replied:

no i mean the tools

+1 vote     reply to comment
jeffr
jeffr Jul 3 2009, 6:07pm replied:

The tools are integrated directly into the game, so they are definitely part of the weekly alphas

+1 vote     reply to comment
-=117=-
-=117=- Jul 2 2009, 7:57pm says:

Looking good.

+1 vote     reply to comment
Dra6o0n
Dra6o0n Jul 2 2009, 9:18pm says:

Well with physics, a special prop launching system is a must...
Imagine a well train martial artist rabbit launching a kick in midair to launch a stone to kill a foe from afar.

+3 votes     reply to comment
PringleX
PringleX Jul 2 2009, 9:50pm says:

It's really nice to see the proprietary physics engine holding its own against some the larger contenders out there.

+2 votes     reply to comment
DuckSauce
DuckSauce Jul 3 2009, 1:50am says:

Looks awesome, nice job.
Keep up the good work ;)

+1 vote     reply to comment
limagic
limagic Jul 3 2009, 7:35am says:

Great work guys i bet once you make your game you will be selling your engine out to other developers.

+1 vote     reply to comment
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Overgrowth
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Wolfire Games
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Commercial Released Sep 2, 2007
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