Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
The dog soldiers have decided to stage a last stand against a superior force.
Posted by cachiporrin on Jan 8th, 2009
One challenge I have as the artist on Overgrowth is working with David so that each area can help tell the story of the game. As a gamer, I don’t like having to sit through drawn-out cinematics when I could be playing. To help avoid that, I am working hard so that the visuals of each level tell you what is going on there. Some parts of the story are still best told in cut-scenes or with dialogue, or even with ambient audio. When designing a level I can plan that out too.
The setup for the level in this concept is that Turner is trying to get some information from a specific pack of dog warriors.
The dog soldiers have decided to stage a last stand against a superior force. They have chosen this location because it is easily defended, and thus has been the site of numerous previous battles. The rocky crag is covered with the graves of those dog warriors who fought and died in the past — these graves are monuments to their bravery in combat.
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