Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Report article RSS Feed New Overgrowth Art Asset Overview

Aubrey shows off his latest art assets in this video, plus a timelapse drawing of rabbit huts.

Posted by jeffr on Jan 24th, 2012

I have been working on some levels for Overgrowth (which you can preorder here), as well as some new huts for a rabbit village set. I think these rabbit hut models will get a lot of use, so I worked hard on making sure they looked the way I wanted them to. I have a lot of ideas already on how to expand the set, with a bunch of unique front doors and cool furniture props.


Be sure to watch it in HD!

Since the level is inspired by the Lugaru challenge levels, it is pretty simple, but still a lot larger. The idea I had is that the player should have about 3 challenging things to do in this sort of level, so in this one you have two fight set-ups, and the option between two platforming style challenges.

Hopefully I will get this level released soon, because I am interested to get feedback on it!

If you liked this video, be sure to subscribe below.



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Post comment Comments
CloneWarrior85
CloneWarrior85 Jan 24 2012, 8:08pm says: Online

I think i can't get amazed again.. but.. you ... damn.. thank you :D

+3 votes     reply to comment
Renay
Renay Jan 24 2012, 8:25pm says:

is that Lotr music in the background??

0 votes     reply to comment
SupaNinjaMan
SupaNinjaMan Jan 26 2012, 5:48pm replied:

It's music composed for Overgrowth.

+1 vote     reply to comment
Kokumotsu
Kokumotsu Jan 24 2012, 9:01pm says:

i think it needs more foilage..
i like how the 2nd guy you chocked slid into your arms

+1 vote     reply to comment
Anonymousperson
Anonymousperson Jan 24 2012, 9:49pm says:

Beautiful.

+1 vote     reply to comment
Chompster
Chompster Jan 24 2012, 11:18pm says:

such a soothing voice...

+1 vote     reply to comment
luch174
luch174 Jan 25 2012, 6:12am says:

I can understand why you re-make maps, but can't you make them a little more visually interesting, as Kokumotsu said... some foliage! It looks a little bland. Good to see you are making more assets :)

+1 vote     reply to comment
LOTRuler
LOTRuler Jan 25 2012, 7:59am says:

nice!

+1 vote     reply to comment
jstubbles
jstubbles Jan 25 2012, 8:48am says:

Great work as usual. Modular is definitely the way to on the hut. Makes life so much easier.

+1 vote     reply to comment
legendgrobo
legendgrobo Jan 25 2012, 10:57am says:

*cough cough* bunny dismemberment *clears throat*
seriously though, great work as usual

+1 vote     reply to comment
Fib
Fib Jan 25 2012, 2:08pm says:

So is this game only going to be about killing other rabbit warriors through challenges? Is there any kind of plot, dialogue (text or voice acting), or character progression planned? Are there any other systems planned other than the battle system?

+1 vote     reply to comment
Mkilbride
Mkilbride Jan 25 2012, 3:41pm replied:

Nope, it's furry on furry action.

Expect alot of RP servers. Ugh.

-1 votes     reply to comment
yourgrandma
yourgrandma Jan 26 2012, 4:42am replied:

Really obsessed with the furry thing mkilbride? hiding something maybe? Humanoid animals in games is nothing new and its not like this game sexualized them in anyway. In Lugaru the female rabbits looked just like the male rabbits.

Id figure dialogue might happen in a similar way like in Lugaru in text followed up with generic animal noises.

+2 votes     reply to comment
xalener
xalener Jan 25 2012, 4:52pm replied:

Yes there's a plot. No, there's no dialog (thank ****)

+1 vote     reply to comment
BluishGreenPro
BluishGreenPro Jan 25 2012, 9:01pm says:

Those rabbit houses look great! I can really imagine building a village out of them once furniture is added.

+1 vote     reply to comment
LordMcMutton
LordMcMutton Jan 26 2012, 12:59am says:

I've only just noticed it in this video, but the way the characters run at their highest speed seems a bit off to me. Have you considered adding a second animation for that, perhaps with long strides or maybe hops instead of normal steps?

+1 vote     reply to comment
Atlasfield
Atlasfield Jan 26 2012, 9:57pm says:

The house looks very viking in my opinion, what about make an "underground" house? imagine, a corridor conect a room/cave and this room conect anothers, think about in the real life how live the bunnies, is a complex underground caves... and thinking if is a village, is not more secure an underground city? "bunkers" complex? imagine a fight defending corridors, entraces and those things, and also is more dificult for enemies track it with only the eyes.

Think like bunnies, I liked the house but I dont think will work for bunnies in all... well is my opinnion.

+1 vote     reply to comment
xalener
xalener Jan 28 2012, 6:02pm says:

I kinda wish the rectangular structures were more extravagant... Right now they all kinda look like just plain rectangles. I can see it if they're just tools to block a map out before actually "building" it, but they aren't gonna be used in the final product right?

+1 vote     reply to comment
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Overgrowth
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Wolfire Games
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