Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post news Report article RSS Feed New Overgrowth a185 video devlog

New features including a challenge end UI, NPC teams, and more!

Posted by jeffr on Jul 9th, 2012

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Added challenge end ui
- Fixed bug that could cause "Error converting utf8 string to utf16" message
- Fixed bug in OnSameTeam check
- Updated angelscript to 2.24.0a

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Post comment Comments
RedkixGames Jul 9 2012, 6:27am says:

Looking good. Can't wait for the full version!

+4 votes     reply to comment
kijebe Jul 9 2012, 7:25am says:

are the teams going to be the different animals, or good old fashion red vs blue?

+3 votes     reply to comment
SupaNinjaMan Jul 9 2012, 11:57am replied:

I don't think it'll be that superficial. In Lugaru you fought raiders (who were rabbits) and wolves. My guess is that it'll be more or less based around like political allegiance rather than by race or by color.

+7 votes     reply to comment
Arcones Jul 9 2012, 9:59am says:

I was waiting for the Turner and the white rabbit to hi-five at the end.

+4 votes     reply to comment
Chompster Jul 9 2012, 10:24am says:

1:07 no kills?

+3 votes     reply to comment
Pabo Jul 9 2012, 10:43am replied:

I think it's greyed out (well, in this case, "greened" out). Compared to "Flawless" and "Never Hurt", it has a darker color. Which is logical, since the mission's name is "Defeat all enemies" and killing no one is impossible for this type of challenge.

+4 votes     reply to comment
elite879 Jul 9 2012, 11:44am says:

At last, we have team allegiance editing! Thank you very much.

+3 votes     reply to comment
BluishGreenPro Jul 9 2012, 5:10pm says:

Would it be possible to make it so that if you fight alongside NPCs in a situation where multiple factions are fighting, then they do not attack you?
"An enemy of my enemy is my friend"

+2 votes     reply to comment
macacos2 Jul 9 2012, 6:18pm replied:

That doesn't sound like it's a difficult thing to do. Maybe you should mod it.

+2 votes     reply to comment
BluishGreenPro Jul 9 2012, 10:18pm replied:

Hm, I know it couldn't be tooooo hard, but I'm just that bad at moding that I don't think I'd be able to do it. Seems like something that should be in the core game anyway, or at least a behaviour that can be selected.

+2 votes     reply to comment
SinKing Jul 9 2012, 8:36pm says:

What I really want to have are fights against larger groups of enemies that test your reflexes. I can take on two enemies at the same time in OG, but 3 or more are really difficult, because they will land a lucky punch and be able to kill me by that.

The problem I have is that fighting larger groups could only be done with a Batman-Like (Arkham Asylum style) warning system.I think that doesn't work with OG, so I wonder how the fights could keep the great fluidity they have, but remove the randomness from 2+ enemy encounters.

I like the Alpha a lot, no fight is ever the same. But with more enemies it becomes almost impossible to keep up a fluent fight, like with single enemies. With more than 2 enemies I start resorting to one-hit-kill tactics like throwing blades or doing the deadly air kick. It would be amazing, if you could fight out of there and block and counter every attack. Maybe Turner just has to move faster than the rest. I don't like using the time slowdown, because it breaks my pace in a fight.

+2 votes     reply to comment
Macrobius Jul 13 2012, 2:51pm says:

I lol'd at the end when the teammate rabbit got punted in the air. :D

+2 votes     reply to comment
-synapse- Jul 14 2012, 2:49pm says:

I hope they add a way to get back into the game from the challenge complete screen, it was so fun to drag enemies around and push them off cliffs after defeating all of them.

+2 votes     reply to comment
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