Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Report article RSS Feed New Overgrowth a178 video devlog

New features including animated debug text using webkit, set up proper animatable wolf rig, started to overhaul level load system, updated angelscript to 2.22.1, and more

Posted by jeffr on May 7th, 2012

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Animated debug text using webkit
- Set up proper animatable wolf rig
- Started to overhaul level load system
- Updated angelscript to 2.22.1
- Fixed memory leak when saving shadow textures
- Fixed occasional crash on quit in angelscript destructor

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Post comment Comments
SUMOGUtilities May 7 2012, 3:49am says:

For new users:

If you have not installed Overgrowth yet you can use the SUMLauncher (http://forums.wolfire.com/viewtopic.php?f=13&t=14201) to download it!
If you already have Overgrowth installed you can use the SUMLauncher to update it to the latest alpha.
The SUMLauncher also allows you to install the Menu Mod (http://forums.wolfire.com/viewtopic.php?f=16&t=12471) which gives you another 90+ maps to try.

For Existing SUMLauncher users:

If the menu files were changed in this alpha, the menu mod will no longer work. Updating the Menu Mod (to re-enable custom maps) might take us a little while. Once we have uploaded a new version you can use the menu mod installer to update it. (And don't worry, it won't break anything if you try running the installer before we upload the new files.)
It may also take us a bit to update the Menu Mod to include any new maps that this alpha may have added.

For future updates keep an eye on our twitter, @SUMOGUtilities (https://twitter.com/SUMOGUtilities)!

+7 votes     reply to comment
TheBiolizard May 7 2012, 7:57am replied:

You really do need the SUMLauncher to get the most out of Overgrowth.

+2 votes     reply to comment
ghost59 May 7 2012, 8:43am says:

the wolf is going to be a big threat

+1 vote     reply to comment
Smoth May 7 2012, 8:59am says:

The tail is too static.

+2 votes     reply to comment
Arcones May 7 2012, 10:43am says:

Note to self: Kill wolves with weapons.

+3 votes     reply to comment
Darthlex May 7 2012, 1:42pm replied:

3 words:

From. A. Distance.

+4 votes     reply to comment
flamingvipir May 7 2012, 4:48pm says:

These updates make my Mondays palatable.

+2 votes     reply to comment
TucoBenedicto May 8 2012, 11:04pm says:

Wolf models still need a lot of work, I'm not sure if they are supposed to be placeholders or not, but they are by far the ugliest thing in these alpha videos.

+4 votes     reply to comment
Atlasfield May 10 2012, 2:23am says:

Maybe the team now need concentrate with the wolfs, the bunnies are almost perfect. I am agree with the comments of the tail looks static, will be cool animated and... make a new animation when the wolfs run, looks very silly. x3

+2 votes     reply to comment
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