Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post news Report content RSS feed New Overgrowth a174 video devlog

New features including characters can now sheathe one weapon and then pick up another, added effect for removing weapons that are embedded in bodies, nav mesh objects are no longer hollow, and more!

Posted by jeffr on Apr 2nd, 2012

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Characters can now sheathe one weapon and then pick up another
- Added effect for removing weapons that are embedded in bodies
- Nav mesh objects are no longer hollow
- Added functions to directly access variables in other scripts (GetIntVar, GetBoolVar and GetFloatVar)
- Fixed occasional persistent item lens flare
- Fixed idle guards sometimes walking slowly backwards for no reason

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.

Track us
on ModDB (visit our page)

Please join us here too:
Facebook icon ModDB icon Steam icon Twitter icon YouTube icon

Post comment Comments
KingJones Apr 2 2012 says:

Dude... Your Work is So professional.
Keep it up dude.
Great Engien, Great Visuals, Great Coding... Just Everythings Great!

+15 votes     reply to comment
IhazMelon Apr 2 2012 says:

This looks AWESOME! Might just give myself a preorder after this.

I do LOVE the "reboot" of Lugaru, since I played it hours after hours as a child. Looking forward to this!

+4 votes     reply to comment
Metalspy Apr 2 2012 says:

While this looks amazing as usual, I'm getting more and more worried that this game will never see a release :/ I will wait patiently though, I know that games aren't made in a day or two and at least you guys keep us updated :) (Maybe I just get the feeling of 'no release' because of the way you post such devlogs. They are always in the same style so they don't have the "big-" and "small update" feel.)

-2 votes     reply to comment
Theon Apr 2 2012 replied:

Wtf am I reading??
ALL their updates are big, despite being released WEEKLY.
Team Wolfire never cease to amaze me with their work.

+8 votes     reply to comment
formerlyknownasMrCP Apr 2 2012 replied:

That's because they're doing PR the way its meant to work. Where you gradually build up PR over time. Unlike the way the mainstream industry does where it shuts up for a year, then waits and does a huge tease.. then disappears for another year.

Would you rather they copy Black Mesa's PR style instead LOL ;) (ie. 1 trailer after years of waiting.. AND THEN SILENCE!)

+7 votes     reply to comment
Metalspy Apr 2 2012 replied:

True, but it feels like I've been waiting for this games for yeaaarrrrsss (I probably have?) and I'm not sure at what 'completion percentage' they are at the moment. Ah well, I'm still loving the game don't get me wrong :P

-2 votes     reply to comment
Garyn Dakari Apr 2 2012 replied:

Waiting? They release a new video almost every week!

It's taking so long since they have such a small team, plus they don't seem to be rushing any features, which is a good thing in my mind.

+4 votes     reply to comment
xalener Apr 2 2012 replied:

Never going to get released? You can ******* buy it and play it RIGHT NOW.

+4 votes     reply to comment
Orac| Apr 3 2012 replied:

Most devs don't show off their early alphas. The way in which Overgrowth has been developed so far gives an impression of slowness, but in reality it's mostly just the behind the scenes stuff having been shifted into the open which is making it look this way.

+2 votes     reply to comment
U-Jooy Apr 2 2012 says:

I really love your upadtes, you do so much in this short time. That's really impressive. Keep it up ^^

+2 votes     reply to comment
Rafhaelbass Apr 2 2012 says:

Is my first visit in this game page, and I'm impressed! The battlemode is awesome and realistic, rich in grafics and scenary. I'll consider buy this game. Keep rocking! =D

+3 votes     reply to comment
BluishGreenPro Apr 2 2012 says:

Neat stuff, relatively more subtle changes than most weeks, but I know the value of such restructuring!

+2 votes     reply to comment
Atlasfield Apr 3 2012 says:

Retaking ideas from Lugaru? Cool! :D

+2 votes     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Windows, Mac, Linux
Developer & Publisher
Wolfire Games
Send Message
Release date
Game watch
Start tracking
Post news
Related Games
Overgrowth Adventure
Related Engines
Phoenix Engine
Phoenix Engine Commercial TBD
Related Groups
Wolfire Games
Wolfire Games Developer & Publisher with 4 members