Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.
Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.
Be sure to watch it in HD!
The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):
- Weapons can stick with multiple blades
- Detail textures, materials, and detail objects live update from level xml
- Detail objects have min/max embed and scale values
- Detail objects have controllable view distance
- Fixed problem with detail objects in split-screen
- Fixed missing struggle when choking
- Fixed crash when deleting attached weapons
- Fixed problem with weapon sticking
Thanks as always for all the support! See you guys in IRC and the forums.
Also, feel free to support us by preordering Overgrowth!
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Awesome
new knives look sick
Looks awesome, nice work! ^^
Nice details.
Epic stuff
i cant wait man. hope it dont take too long. but im only downloading when its finished. for now im watching progress. =D
Cool effect with the grass, now only we need high bushes, interaction with trees and... flowers? (you know, an epic dead, honorific battle, great end... and maybe cute bunny blooding around red roses :3 )
Also, the wind will be something cool to work to, but I am not sure if the lag will affect the gameplay, will be cool for represent "a storm is coming" or something like.
And the weapons, weird designs but cool too, and hey, what about hurt yourself when you do not use correctly the weapon or the movements you are doing are very brute, maybe the character will interactive with his status and the form in how use the weapon: quiet, expert, green, desesperated, crazy, etc.
And well, congrats for your advances, keep it and remember we are looking you... furrys or not we are humans playing with bunnies. ;)
Bushes and trees already move IIRC.
I had an idea- make it so that when you throw a smaller blade (eg. dagger) into a non-vital part of the body (like arm/leg) then it doesn't kill and the victim can pull it out, but renders that limb useless, like if you throw it into someone's arm and he pulls the blade out, he can't use that arm anymore, or starts limping if you throw it into the leg
love it, and the running rabbit at the end topped it off
You need to make the grass "cuttable" ie when swinging a weapon at someone through the long grass a few particle blades need to break off. Also using the same code you could make some fantastic sword fights in bamboo forests :D
LoD system is neat, do you get control over the placement, or is it randomly generated?
You've done me proud boy !
Love these vids, I get happy every time I see an update
If you don't mind, I'd like to see a kukri -like knife. It's an interesting and unusual weapon, a combination of axe and scythe, which is small enough to be handled with the finesse of a knife.
Wery nice =)
aawh i love those jaw-handle knives!
The tall grass also looks very fitting with the current art direction of a full animal cast. As mentioned before it will be very fun for stealth gameplay