Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

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Check out this video from David showing off new features including multi-bladed weapons, detail textures, materials, and detail objects live update from level xml, detail objects have min/max embed and scale values, detail objects have controllable view distance, and more!

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Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Weapons can stick with multiple blades
- Detail textures, materials, and detail objects live update from level xml
- Detail objects have min/max embed and scale values
- Detail objects have controllable view distance
- Fixed problem with detail objects in split-screen
- Fixed missing struggle when choking
- Fixed crash when deleting attached weapons
- Fixed problem with weapon sticking

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Comments
Count_Crapula
Count_Crapula

Awesome

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Angerfist219
Angerfist219

new knives look sick

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mr_peters
mr_peters

Looks awesome, nice work! ^^

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RogerRamjet
RogerRamjet

Nice details.

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odysside
odysside

Epic stuff

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WarHedd
WarHedd

i cant wait man. hope it dont take too long. but im only downloading when its finished. for now im watching progress. =D

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Atlasfield
Atlasfield

Cool effect with the grass, now only we need high bushes, interaction with trees and... flowers? (you know, an epic dead, honorific battle, great end... and maybe cute bunny blooding around red roses :3 )

Also, the wind will be something cool to work to, but I am not sure if the lag will affect the gameplay, will be cool for represent "a storm is coming" or something like.

And the weapons, weird designs but cool too, and hey, what about hurt yourself when you do not use correctly the weapon or the movements you are doing are very brute, maybe the character will interactive with his status and the form in how use the weapon: quiet, expert, green, desesperated, crazy, etc.

And well, congrats for your advances, keep it and remember we are looking you... furrys or not we are humans playing with bunnies. ;)

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MarcusM
MarcusM

Bushes and trees already move IIRC.

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0rpheus
0rpheus

I had an idea- make it so that when you throw a smaller blade (eg. dagger) into a non-vital part of the body (like arm/leg) then it doesn't kill and the victim can pull it out, but renders that limb useless, like if you throw it into someone's arm and he pulls the blade out, he can't use that arm anymore, or starts limping if you throw it into the leg

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scottellison92
scottellison92

love it, and the running rabbit at the end topped it off

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Dave27
Dave27

You need to make the grass "cuttable" ie when swinging a weapon at someone through the long grass a few particle blades need to break off. Also using the same code you could make some fantastic sword fights in bamboo forests :D

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BluishGreenPro
BluishGreenPro

LoD system is neat, do you get control over the placement, or is it randomly generated?

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Dr.Goupyl
Dr.Goupyl

You've done me proud boy !

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Tyrell
Tyrell

Love these vids, I get happy every time I see an update

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Hell_Diguner
Hell_Diguner

If you don't mind, I'd like to see a kukri -like knife. It's an interesting and unusual weapon, a combination of axe and scythe, which is small enough to be handled with the finesse of a knife.

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Kark-Jocke
Kark-Jocke

Wery nice =)

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Tedi47
Tedi47

aawh i love those jaw-handle knives!
The tall grass also looks very fitting with the current art direction of a full animal cast. As mentioned before it will be very fun for stealth gameplay

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