Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

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New features including automatic plant pivot points, automatic plant convex hulls from point cloud, first draft of plant interaction sound effects, plants slow player movement based on penetration amount, leaves spawn from plant point cloud, improved AI response when group defeats player, navigation works better when navigation mesh is not calculated, and more!

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Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Automatic plant pivot points
- Automatic plant convex hulls from point cloud
- First draft of plant interaction sound effects
- Plants slow player movement based on penetration amount
- Leaves spawn from plant point cloud
- Improved AI response when group defeats player
- Navigation works better when navigation mesh is not calculated
- Fixed 'hop' when entering DisplayText hotspot

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Comments
SinKing
SinKing

This game is sooo much work! And you're doing it very well. I wonder how long it will take until I can finally play it. I also wonder, how you finance it, during all that time.

One suggestion - I always hate the sharp corner of the playable area, when I'm looking down from a cliff, etc. It spoils the experience to see things end so abruptly. Is it possible to disguise the border (in the water), where the playable area ends? If nothing else helps, maybe there can be fog or a reef to disguise that sharp edge.

Everything else looks amazing, gorgeous and beautiful. I can't wait, but have to. Playing the beta is too much of a hassle for me with the constant updates. I do check them out from time to time. Can't say I regret pre-ordering this game.

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Bov
Bov

I agree with you. They put down a lot of work on this and shows that they are very ambitious. The preorders are probably their main income.

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Nighttwister
Nighttwister

i belive they made a hefty sum from their preorder sale. and some money on lugaru.

but i think that every one will agree that the money is spent on the game and the workers who make the game, course with a game thats in alpha and still beats the living **** out of all other fighting games is proof of a devoloping team that does not mess around.

keep up this amazing works guys and girls (cant remember the whole team) and i hoped you had a merry chrismas and a fine new year.

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shanesemler
shanesemler

Considering the amount of detail and work being put into this, fixing the visible hard edge of the level is likely on their todo list. :)

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Dnst
Dnst

The phoenix engine will be one of the best on the market when it is finished. It seems very modifiable while providing high quality graphics.

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scottellison92
scottellison92

that point cloud creating a collision mesh is great! i wish udk was as well thought out as yours

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moci
moci

There is no comparison between UDK and Phoenix engine. Agreed this is looking to be an awesome engine but UE can do much MUCH more than Phoenix - at the cost of complexity and compatibility of older features (UE is old...).

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BluishGreenPro
BluishGreenPro

Ingenious! Now contrast this to most games where you just clip through plants...

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flamingvipir
flamingvipir

***Callofduty***COUGH*** Excuse me. Something in my throat.

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SabreXT
SabreXT

I'm not sure why you would single out CoD other than "It's popular so it's crap!" type mentality, which is a little childish.

I think a better example would be Far Cry, and possibly Crysis, where having the nice looking plants was a disadvantage because the enemies could see through then while you couldn't. It made the game very frustrating in places.

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moci
moci

Did they? I remember sneaking up on them/waiting for them to pass. While crouching in some bushes... Maybe I got lucky.

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Hell_Diguner
Hell_Diguner

Some of the foliage in Crysis has AI sight occlusion, but not all plants. Far Cry 2 is much worse, AI detection of the player is almost solely based on standing/crouching and if you have the "camo suit" upgrade.

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SabreXT
SabreXT

I wasn't much of a stealth guy (I'm bad at stealth) but the AI was questionible. Getting spotted from miles away while crouched in a bush happened alot, other times I could tip toe up to them and melee them while they just stood around.

I heard a funny story from the making of Crysis. (I can't remember where I heard it though) An exploit in a test version where if you held a tree branch in front of your face, the guards wouldn't see you, not questioning a small tree walking around the base.

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ThatTrunkMonkey
ThatTrunkMonkey

Why are you guys so awesome?

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Cossack-HD
Cossack-HD

This awesome game can be relased very soon if developers will stop add new stuff. Just add storyline, fix old stuff, make levels and awesome game is ready... But target is higher - make (awesome)^3 game :D Respect on that :)

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flamingvipir
flamingvipir

Those synchronized moving bushes kinda creeped me out. Like some sort of pagan-plant ritual.

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Kokumotsu
Kokumotsu

so im guessing that the "bushes" are just trees that are very low to the ground?

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SabreXT
SabreXT

Given that trees slow you down, does that mean you can do a Rambo and survive a fall from a cliff by using a tree to slow yourself down?

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Hell_Diguner
Hell_Diguner

0:01 Holy lighting effects batman

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Fxor
Fxor

In this video. God I love that phrase! :)

Keep up the awesome work!

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takeer
takeer

Grr... i hate how the videos are so short!!! But awesome work guys!

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Tedi47
Tedi47

i love you guys for this,
I'm always annoyed by how the interaction with plants and glass in games is so "floaty"

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LordMcMutton
LordMcMutton

You, sir, are unbelievably ingenious.

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