Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

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New features including character color palettes with color palette editor, a white guard for palette testing, a new idle animation system, characters only enter combat pose while fighting, "attack damage" and "knockback" parameters, a new raider rabbit model and more!

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Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Added character color palettes with color palette editor
- Added white guard for palette testing
- Starting on new idle animation system
- Characters only enter combat pose while fighting
- Added "attack damage" and "knockback" parameters
- New raider rabbit model (press '8' to switch to it)
- Fixed parameter copying

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Post comment Comments
JohnYukon
JohnYukon

Loving it, voted best upcoming :)

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Angerfist219
Angerfist219

Color palette is awesome!

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AlekZanDer
AlekZanDer

The end was fun.

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ponpat
ponpat

But... I love games where all enemys look the same... :'( So I feel like if they were clones. Now whenever I kill them I think they were unique and I killed a rabbid with family which just were working to get money for his childs D: I can't play this game anymore :'( - Just kidding, I do not care if I kill rabbids with familys *evil laughing*

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the-middleman
the-middleman

lol last fight was awesome!

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nosfer4tu
nosfer4tu

Wow. That kick in slow motion was just gorgeous!

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Cossack-HD
Cossack-HD

1:20 1:20 1:20 1:20 1:20 1:20 1:20 1:20 1:20 1:20 1:20 1:20 1:20 XDDD

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LegendarySS4
LegendarySS4

LOVING THIS!

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Exeon
Exeon

Just love it whenever I hear the words, "In this video...".

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flamingvipir
flamingvipir

9001 knockback force? Maybe you could implement different melee fighting sub-styles (of course, this would come later in development), similar to the different martial art styles in our world.

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somonels
somonels

Ooh, that ending was nasty. :s

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Atlasfield
Atlasfield

One of the best adittions for this game. o3o

Now only we need an option for custom our bunny, you know, buy weapons, equitment, tools, clothes, etc, will be cool. :3

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NuggetWarmer
NuggetWarmer

needs more HATS.

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Atlasfield
Atlasfield

But is not TF2. =P

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