Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
New features including character color palettes with color palette editor, a white guard for palette testing, a new idle animation system, characters only enter combat pose while fighting, "attack damage" and "knockback" parameters, a new raider rabbit model and more!
Posted by jeffr on Dec 5th, 2011
Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.
Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.
The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):
- Added character color palettes with color palette editor
- Added white guard for palette testing
- Starting on new idle animation system
- Characters only enter combat pose while fighting
- Added "attack damage" and "knockback" parameters
- New raider rabbit model (press '8' to switch to it)
- Fixed parameter copying
Also, feel free to support us by preordering Overgrowth!
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