Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

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New features including character color palettes with color palette editor, a white guard for palette testing, a new idle animation system, characters only enter combat pose while fighting, "attack damage" and "knockback" parameters, a new raider rabbit model and more!

Posted by jeffr on Dec 5th, 2011

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Added character color palettes with color palette editor
- Added white guard for palette testing
- Starting on new idle animation system
- Characters only enter combat pose while fighting
- Added "attack damage" and "knockback" parameters
- New raider rabbit model (press '8' to switch to it)
- Fixed parameter copying

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Post comment Comments
JohnYukon Dec 5 2011 says:

Loving it, voted best upcoming :)

+6 votes     reply to comment
Angerfist219 Dec 5 2011 says:

Color palette is awesome!

+2 votes     reply to comment
AlekZanDer Dec 5 2011 says:

The end was fun.

+5 votes     reply to comment
ponpat Dec 5 2011 says:

But... I love games where all enemys look the same... :'( So I feel like if they were clones. Now whenever I kill them I think they were unique and I killed a rabbid with family which just were working to get money for his childs D: I can't play this game anymore :'( - Just kidding, I do not care if I kill rabbids with familys *evil laughing*

+2 votes     reply to comment
the-middleman Dec 5 2011 says:

lol last fight was awesome!

+1 vote     reply to comment
nosfer4tu Dec 5 2011 says:

Wow. That kick in slow motion was just gorgeous!

+1 vote     reply to comment
Cossack-HD Dec 5 2011 says:

1:20 1:20 1:20 1:20 1:20 1:20 1:20 1:20 1:20 1:20 1:20 1:20 1:20 XDDD

+2 votes     reply to comment
LegendarySS4 Dec 5 2011 says:


+1 vote     reply to comment
Exeon Dec 5 2011 says:

Just love it whenever I hear the words, "In this video...".

+4 votes     reply to comment
flamingvipir Dec 5 2011 says:

9001 knockback force? Maybe you could implement different melee fighting sub-styles (of course, this would come later in development), similar to the different martial art styles in our world.

+1 vote     reply to comment
somonels Dec 5 2011 says:

Ooh, that ending was nasty. :s

+1 vote     reply to comment
Atlasfield Dec 6 2011 says:

One of the best adittions for this game. o3o

Now only we need an option for custom our bunny, you know, buy weapons, equitment, tools, clothes, etc, will be cool. :3

+1 vote     reply to comment
NuggetWarmer Dec 6 2011 says:

needs more HATS.

+1 vote     reply to comment
Atlasfield Dec 6 2011 replied:

But is not TF2. =P

+1 vote     reply to comment
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