Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post news Report article RSS Feed New Overgrowth a153 video devlog

New features including splitscreen for local multiplayer, cloth foley sounds for choke animation, Windows crashes write out minidump files for debugging, some angelscript error messages display call stack, added logfile.txt output, better pathfinding AI during circle-strafe, tethering ends when hit, and more!

Posted by jeffr on Oct 17th, 2011

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Splitscreen for local multiplayer
- Windows crashes write out minidump files for debugging
- Some angelscript error messages display call stack
- Added logfile.txt output
- Cloth foley sounds for choke animation
- Fixed initialization error that could cause slowdowns
- Better pathfinding AI during circle-strafe
- Tethering ends when hit
- Fix for occasional inverted detail map normals
- Fix for rare Mac crash caused by VRAM query
- Fix for grabbing mouse when window does not have focus
- Loading screen uses default system cursor
- Enemies don't use fighting stance movement when not hostile

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Post comment Comments
ponpat Oct 17 2011 says:

A question: will the splitscreen render the whole level twice? or render it ones and just show it from different perspectives? What will it mean to performenc optimasions like oclusion culling? and the idea of the 2D trees if you look the same place from different angles? Btw. nice job with the debugging infos, hope this will help fixing some bugs.

+4 votes     reply to comment
Desiderium Oct 17 2011 replied:

I'm pretty sure the level is rendered once, and the two screens are just two cameras. I'm not from Wolfire tho, so I'll let them confirm that, but I know that this is how it's usually done (in general). =)

+3 votes     reply to comment
JibbSmart Oct 17 2011 replied:

What do you mean by "render"? The very process of generating an image from the given data is "rendering" as far as I can tell, and so it'd be impossible to show the level from two different perspectives and only render the level once.

+4 votes     reply to comment
Hell_Diguner Oct 18 2011 replied:

That would be correct Jibb, however the world, and the dynamic objects in it will only need to be calculated once. The world will not need to exist twice on your RAM, but your graphics card and possibly your CPU will be working harder.

+2 votes     reply to comment
Garyn Dakari Oct 17 2011 says:

Whoa...Splitscreen co-op now?

K, I'm sold.

Well, I was sold before hand, but now I'm doubly sold ;)

*Begins looking up prices on game controllers*

+4 votes     reply to comment
Dave27 Oct 17 2011 replied:

Just use xbox ones, handy if you've already got an xbox 360. :)

+3 votes     reply to comment
ExecutorTassadar Oct 17 2011 replied:

Also great if you don't :) Best Controller I've ever used.

+3 votes     reply to comment
yourgrandma Oct 17 2011 replied:

Or just by a blue tooth receiver if you have a dualshock 3. Motion joy allows the controllers to be recognized as a 360 controller in any game and you can use 4 controllers off of one bluetooth receiver.

+2 votes     reply to comment
Garyn Dakari Oct 17 2011 replied:

Yah, that's the thing though. I don't have a 360 controlled, or a PS3 controller. I'll probably just buy a 360 controller to play this game...

Damn it, the price tag on this game just shot up to 70$.

Wait, does it work with wiimotes and nunchuckes? Probably not, but that's what I have.

+2 votes     reply to comment
Hell_Diguner Oct 18 2011 replied:

No, Ninteno don't care much about compatibility. I'd be surprised if they ever made a reciever that could hook up to a computer.

+2 votes     reply to comment
Garyn Dakari Oct 18 2011 replied:

It can connect to the PC with bluetooth, which I have. Hm...I'll have to try that out, if/when I buy the game...

+2 votes     reply to comment
Nighttwister Oct 17 2011 says:

i hope that it will feature a LAN mode where you can invite friends over and play against eachother. instead of only two players on splitscreen.

+4 votes     reply to comment
Hell_Diguner Oct 18 2011 replied:


But it all depends on whether they can make multiplayer actually fun.
....however, I'm up for 64 player free-for-all any day.

+3 votes     reply to comment
levijgraham Oct 17 2011 says:

Look's really cool !

+2 votes     reply to comment
ANtY93 Oct 17 2011 says:

Is there auto-updater already?
Cuz I don't know if its worth downloading new update.

Guys really, I (noob) am writing an auto-updater in c# in couple of hours >.>

+4 votes     reply to comment
Brage Oct 17 2011 says:

Have u considered to add vehicles to the game?
for example small wooden trains, steam carts or hang gliders? It would be pretty cool :D

+1 vote     reply to comment
Hell_Diguner Oct 18 2011 replied:

Sand sailing would be cool

>>>says the Homeworld fan ¬_¬

+2 votes     reply to comment
Dave27 Oct 17 2011 says:

A minecart level would be ace with a functioning cart :)

+2 votes     reply to comment
[RO]ManiaCX Oct 17 2011 says:

Can i play this game with Genius MaxFire Grandias 12?
It looks like this: Makemehappy.ro

+2 votes     reply to comment
GreyNightmare Oct 17 2011 says:

Local multiplayer?! <3

+3 votes     reply to comment
KiiNG Oct 17 2011 says:

It lags when i was playing split screen so maybe it does render the level twice...? ill have to try again

+2 votes     reply to comment
Fib Oct 18 2011 says:

I think the jumping is a little extreme. I know that this is still the alpha, and that it can be tweaked later on. Are there any plans on changing up how high/far the players can jump? Or are you planning on keeping it the same during the final release?

+1 vote     reply to comment
xalener Oct 23 2011 replied:

Well, they're rabbits. They hop. I'm sure the other classes will be toned down.

+2 votes     reply to comment
wolfedya Oct 22 2011 says:

So you make THE BEST fighting game in gaming history,then you add co-op on 1 PC possible and i can imagine how stupendisly awesome the singleplayer campaign will be......

Wolfire,you just blew my mind....I am totally getting this!

+2 votes     reply to comment
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