Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

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New features including automatic character mesh LOD simplification, characters switch LOD based on distance from camera, and initial automatic fur 'fins' to break up silhouette

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Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Automatic character mesh LOD simplification
- Characters switch LOD based on distance from camera
- Initial automatic fur 'fins' to break up silhouette

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Post comment Comments
Flash112
Flash112 - - 1,218 comments

Blender FTW! he he ;)

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Jordy☢Boii
Jordy☢Boii - - 278 comments

niceee :)

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Kokumotsu
Kokumotsu - - 528 comments

to get the best looking fur, use tessellation,=D

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xalener
xalener - - 1,605 comments

I've never seen tessellation used for fur :s

If they're gonna use tessellation, they should use it on buildings and terrain.

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ZaliaS
ZaliaS - - 148 comments

and water

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xalener
xalener - - 1,605 comments

Yeah, you know? They've been doing all this awesome **** with terrain and the environment, but I never saw water :s

It's funny you mention it, because now that's why I've been getting that barren feeling from all this footage. There's no water anywhere at all.

Well, when they get to it, it has to be something crazy. Like Crysis 2 with the dynamic ripples and waves. Not the Source engine bare minimum reflection+refraction= done with it. Maybe they should hold it off actually :P

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xhunterko
xhunterko - - 41 comments

Although it didn't look too bad during the daytime shot. It really shows in the few seconds that when the guard is in the shadow. Might wanna check that bit.

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Noddie
Noddie - - 33 comments

"It doesn't look good enough yet-"

Are you kidding me? Wow, David you have high standards! I can see this being such a well made game once it's released with that kind of attitude.

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KarimIO
KarimIO - - 2,317 comments

Great job! Keep the awesome coming.

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mcunha98
mcunha98 - - 61 comments

Nice work, Blender is a good tool !!!

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