Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post news Report RSS New Overgrowth a137 video devlog

New features including subpixel stippling for smoother motion blur on new graphics cards, decal color tinting, keyboard keys to pick up and drop weapons, improved head look, improved weapon stance animation modifiers, improved stab lines and more.

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Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!


The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Subpixel stippling for smoother motion blur on new graphics cards
- Decal color tinting
- Keyboard keys to pick up and drop weapons
- Can only throw after active block
- Improved head look
- Improved weapon stance animation modifiers
- Improved stab lines
- Fixed bug with texture conversion
- Fixed sliding bug when switching characters in ragdoll mode
- Fixed "movement object -1 not found" bug
- Softened weapon whoosh sounds while equipped
- Disabled grabbing or holding weapons while unconscious
- Fixed problem with switching characters while holding weapons
- Fixed 'superjump' problem when moving up steep slopes

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!



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Post comment Comments
radutanasie
radutanasie - - 949 comments

It's getting better and better!

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kazumo
kazumo - - 1,174 comments

Yeah, but I would like something like a Demo so I could try the game to see if it works fine on my computer :( Great job anyway.

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MarcusM
MarcusM - - 158 comments

There will be eventually, when the game is fully optimized and everything.
Why would they want to release a public demo to the world, if the demo only showed bugs and errors and still wasn't optimized? That wouldn't be a nice start.

In case you really like the idea of the game, why not just preorder it? If it's not working at the moment, consider it a donation for the hard work they've done so far. Then you'll be able to enjoy the game when it's optimized.

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Jokerme
Jokerme - - 1,170 comments

Animations and fights are already starting to look epic. They feel really intense.

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SuicidalBananah
SuicidalBananah - - 20 comments

They said (pretty sure) that if you buy it and have any technical errors they'll give you a full refund. :D

Replied to the wrong comment. My bad. Was meant to be towards kazumo. :(

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DKR1138
DKR1138 - - 25 comments

pre-ordering this was some of the best money i've spent.

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Theon
Theon - - 713 comments

Fantastic news as always!
All my respect.

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hannibaldinski
hannibaldinski - - 107 comments

Keep up the great work :D

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Kokumotsu
Kokumotsu - - 528 comments

BWAAAAH I WANT THIS ALPHA

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Atlasfield
Atlasfield - - 1,117 comments

I am surprised in youtube comments this game is yiff... no, one thing is yiff, and other is furry (remember people, are 2 different things like the anime and the hentai, are not the same), and well I like the furry, maybe I´ll considerate on this kind of style because are animals, but not focused in the erotism (this is optional)

Ok, back in the video... I am not sure if read the comments, lol, but well I am not sure but I feel you are adding too many elements, accesories, scripts, bucles, loops, triggers, etc. I am not sure if the game will support in some PCs.

My biggest question is, how many models/rabbits can support the game? how many players can support without lag? exist lag during the party? Let us know people. *_*

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MarcusM
MarcusM - - 158 comments

The game has not been optimized yet. The optimization will probably start at the end of the development.

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Atlasfield
Atlasfield - - 1,117 comments

Agree, however, if the team start to add many proyects, I am sure many will not out of "WIP", well I say it by experience, sometimes we try to make many nice things but how many nice things we finish and how many leave pendient? :/

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xhunterko
xhunterko - - 41 comments

Spend some time to work on those characters. They need attention too!

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Lord_Santa
Lord_Santa - - 130 comments

this (and Lugaru) puts Usagi Yojimbo to shame
I'll be pre-ordering this as soon as I get some ca$h-flow
great job

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BluishGreenPro
BluishGreenPro - - 534 comments

Blood still looks a bit shiny but...
WOW! The Decal color tinting blew my mind! I know it's just apply and combining stuff you pretty much already had working, but it makes environment design so much more varied!

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