Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

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New features including Color tint (xml and in-game color picker) with overbright, active block, camera control in character script, smooth camera distance interpolation, and more!

Posted by jeffr on Jan 25th, 2011

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Color tint (xml and in-game color picker) with overbright
- Active block is working again (tap r-click)
- Camera control in character script
- Limits on camera rotation
- Scriptable camera roll and shake
- Smooth camera distance interpolation
- Export and import camera animation from Blender
- DDS conversion tool for smoother deployment
- "Remove unused actions" blender script

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Post comment Comments
Hell_Diguner Jan 25 2011 says:

Realtime in-engine hue-saturation-brightness controls for game objects? That's... awesome beyond words. Really, I'm stunned.

+13 votes     reply to comment
luch174 Jan 25 2011 says:

very very cool. Great update

+4 votes     reply to comment
valatmir Jan 25 2011 says:

easiest engine.
Better than UDK.

+4 votes     reply to comment
moci Jan 25 2011 replied:

Comparing apples and oranges.

+2 votes     reply to comment
Ryswick17 Jan 26 2011 replied:

Comparing Whole Wheat to White Bread.

+1 vote     reply to comment
ExoticTofu Jan 25 2011 says:

Im really surprised how much progress you guys make every week. shows how hard at work you are :]

+9 votes     reply to comment
CoIIe Jan 25 2011 says:

Stunning work. Apart from the obvious quality of the features I like your sky. We try to achieve a great looking sky in our mod too but the realisation is quite hard in Sandbox 2, especially clouds are a problem.

+2 votes     reply to comment
Alex-a12 Jan 25 2011 says:

Awesome work guys When you're done this engine going to rock! (wait a min... it already does!)

+2 votes     reply to comment
Paxton Jan 25 2011 says:

Wish I wasn't broke.
I always laugh at your alpha videos, I honestly think they're awesome.

+1 vote     reply to comment
PIINPOIINT Jan 30 2011 replied:

I completely agreee I would love to play the alphas!

+1 vote     reply to comment
Nebcake Jan 26 2011 says:

The color tint looks like an great addition.

+1 vote     reply to comment
janpec Jan 27 2011 says:

If you guys dont release this engine for indie community (not free afcourse, but affordable to indie) that would be a dissaster.
From videos anyone can totaly tell that this is engine is even twice easier to use as Unity.

+1 vote     reply to comment
PIINPOIINT Jan 30 2011 says:

Pleeeease release a demo for the people that are broke :).. it doesn't have to be as awesome as the preorder version, but anything to help me play out this masterpiece

+1 vote     reply to comment
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