Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post news Report RSS New Overgrowth a115 video devlog

New features including Color tint (xml and in-game color picker) with overbright, active block, camera control in character script, smooth camera distance interpolation, and more!

Posted by on

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!


The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Color tint (xml and in-game color picker) with overbright
- Active block is working again (tap r-click)
- Camera control in character script
- Limits on camera rotation
- Scriptable camera roll and shake
- Smooth camera distance interpolation
- Export and import camera animation from Blender
- DDS conversion tool for smoother deployment
- "Remove unused actions" blender script

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!



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Comments
Hell_Diguner
Hell_Diguner

Realtime in-engine hue-saturation-brightness controls for game objects? That's... awesome beyond words. Really, I'm stunned.

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luch174
luch174

very very cool. Great update

Reply Good karma Bad karma+4 votes
valatmir
valatmir

easiest engine.
Better than UDK.

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moci
moci

Comparing apples and oranges.

Reply Good karma Bad karma+2 votes
Ryswick17
Ryswick17

Comparing Whole Wheat to White Bread.

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ExoticTofu
ExoticTofu

Im really surprised how much progress you guys make every week. shows how hard at work you are :]

Reply Good karma Bad karma+9 votes
CoIIe
CoIIe

Stunning work. Apart from the obvious quality of the features I like your sky. We try to achieve a great looking sky in our mod too but the realisation is quite hard in Sandbox 2, especially clouds are a problem.

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Alex-a12
Alex-a12

Awesome work guys When you're done this engine going to rock! (wait a min... it already does!)

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Paxton
Paxton

Wish I wasn't broke.
I always laugh at your alpha videos, I honestly think they're awesome.

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PIINPOIINT
PIINPOIINT

I completely agreee I would love to play the alphas!

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Nebcake
Nebcake

The color tint looks like an great addition.

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janpec
janpec

If you guys dont release this engine for indie community (not free afcourse, but affordable to indie) that would be a dissaster.
From videos anyone can totaly tell that this is engine is even twice easier to use as Unity.

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PIINPOIINT
PIINPOIINT

Pleeeease release a demo for the people that are broke :).. it doesn't have to be as awesome as the preorder version, but anything to help me play out this masterpiece

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