Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Report article RSS Feed New Aubrey art asset video log

This week for Overgrowth Aubrey finished the "hex" crete set, and various other assets -- check inside for a video demonstrating all of the new art!

Posted by jeffr on Apr 8th, 2011

This week for Overgrowth (which you can preorder here) I finished the "hex" crete set, and started using a more defined schedule. Although any schedule has to be flexible, I have found setting dialy goals pretty useful now that I have worked out most of the kinks in my model pipeline.

Be sure to watch it in HD!

I also started on a new set of monoliths I am calling the "sphere" set. I'm interested to see what people think of this new set.

If you liked this video, be sure to subscribe below.

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Post comment Comments
marksman52 Apr 8 2011, 8:21pm says:


+4 votes     reply to comment
aerozol Apr 8 2011, 9:44pm says:

Textures on the spherecrete looks sweet, same with its effect on platforming. Navigating those on a high mountainside would be awesome.

I would prefer things to be moving more towards this style of environment though:
Rather than these large geometrical sets, but I'm sure you've visualized how this is going to fit into specific/ various levels. I have a little trouble.

+7 votes     reply to comment
Cnaff Apr 8 2011, 10:42pm replied:

Wow thanks for putting up that link, those are awesome =D!

+2 votes     reply to comment
Tomwill Apr 8 2011, 10:32pm says:

I think you guys should make the levels more towards platforming.
(Like make a city with a giant gate and u have to jump across the side to enter)

+2 votes     reply to comment
BluishGreenPro Apr 9 2011, 12:24am says:

That hex set looks really great! I can't wait to see how this game looks as it nears completion.

+2 votes     reply to comment
StegoSigma Apr 9 2011, 12:24am says:

When I saw the thumbnail for this mod on the front page I thought it was a cartoon *** :l

+2 votes     reply to comment
FadeWalker Apr 9 2011, 2:28pm says:

The textures are detailed, but the lighting is so ambient and flat. There is not a lot of differentiation in light values to really judge them. It would have been nice to see some darker areas and hot spots.

Just being constructive, super excited to play this game though!

+2 votes     reply to comment
alienzkiller Apr 9 2011, 4:13pm says:

awesome!!! BTW you have an amazingly calm voice...i hope you are a voiceactor too

+2 votes     reply to comment
DillonBarba Apr 9 2011, 6:54pm says:

hexcrete looks fantastic, not so sure about the spherecrete but like you said its still a WIP.

+2 votes     reply to comment
Hell_Diguner Apr 9 2011, 9:21pm says:

I think some hollow and broken hollow assets for the sphere crete set would really add to the diversity of the set as a whole.

Maybe some broken-angular pieces, like a shattered record, but in three dimensions?

Some sort of half-dome would allow for more platforming and level building options...

+2 votes     reply to comment
TRL Apr 10 2011, 5:05am says:

Somehow this new set, looks alot like very smooth rocks and not so much man-made like the hex set. It makes it seem more out of place to me.

Maybe having some kind of tiling or any kind of mosaic onto it, together with a different kind of material, could set it apart of nature more.

You could take inspiration from classic domes in architecture history.

+2 votes     reply to comment
SolidFake Apr 11 2011, 12:17pm says:

Hexagons, F*CK YEAH!

+2 votes     reply to comment
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