Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
This week for Overgrowth Aubrey finished the "hex" crete set, and various other assets -- check inside for a video demonstrating all of the new art!
Posted by jeffr on Apr 8th, 2011
This week for Overgrowth (which you can preorder here) I finished the "hex" crete set, and started using a more defined schedule. Although any schedule has to be flexible, I have found setting dialy goals pretty useful now that I have worked out most of the kinks in my model pipeline.
Be sure to watch it in HD!
I also started on a new set of monoliths I am calling the "sphere" set. I'm interested to see what people think of this new set.
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