Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post news Report RSS HD Video - Dainty decal demonstration

We've been gradually improving our decals in our brand new engine. Now we're ready to show off the whole system in an HD video.

Posted by on

We've been gradually improving our decals over the past few weeks (blogged in parts 1, 2, and 3). Now we're ready to show off the whole system in a video.

Since my last decal update, I've added a few new specialized tools. In the video, you'll get to see how we can now manipulate and shuffle decal layers, and how we've improved control over exactly which objects each decal projects onto.

John's back with a few new voices, the Whaleman makes a crafty appearance, and it all takes place on a sublime new terrain by Aubrey, with select scenes set on his sweet new rock.



What other decal tools would you like to see in Overgrowth?
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Comments
Armageddon104
Armageddon104

Awesome! I want this game now! :D

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Sionfel
Sionfel

then preorder, you get a weekly(?) alpha that way.

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jeffr Author
jeffr

It is indeed weekly :)

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Armageddon104
Armageddon104

I may get it. :)

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rebel28
rebel28

I'm gonna get this a.s.a.p

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tetrodoxin
tetrodoxin

Your editor is simply amazing :D

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hushpuppy
hushpuppy

this video rocks !

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spellman23
spellman23

that looks soooo badasss. So many useful tools that I wish all editors had.

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chris_sloany
chris_sloany

looking really awesome!!

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PringleX
PringleX

Engine looks fantastic but how goes work on the game itself?

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jeffr Author
jeffr

Gotta make the engine first ;) (or at least get farther along). We have been working on fighting recently though in the past few alphas and that is coming along pretty well.

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Torabi
Torabi

The shoop da woop ruined it.

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jeffr Author
jeffr

It's probably just noise from the encoding.

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MuffinSoldaat
MuffinSoldaat

"I'm not sure if I want rocks on my rock"

lol

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Dodomaster
Dodomaster

"firin ma laza"

lol

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Halfmoon
Halfmoon

This is actually really good. I'd pre-order it if I had the money :P

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BunnyJen
BunnyJen

Very very cool!

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MrTambourineMan
MrTambourineMan

Really, really nice !

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awesomepossum
awesomepossum

LOL whale man! and some sweet *** decal tools.

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Anddos
Anddos

whats the concept to the game, it looks like a sandbox type of game.....and abit dull looking

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jeffr Author
jeffr

It is a ninja rabbit fighting game similar to it's predecessor, Lugaru. The difference being that lugaru was made by my bro as a highschool project and now he has a small team working on Overgrowth. This video demos decals in the original engine we are creating.

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Eegah
Eegah

Holy Shoop! The decal layering is really slick, nice work.

Are there perhaps plans for different decal "brush" shapes, say, with a rounded falloff? Uhm, procedural decals, maybe? I ask too much, I know.

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SinKing
SinKing

I like how all these little videos make a complete introduction to your editor. Always interesting to see updates on your engine! I would really like to see how some scenes from Mech Override fare with the engine, as we have some large set pieces I would want to import and start a map with terrain from scratch.
Soo exiting, but momentarily I got my hands full, because we're going to do promo for our project at a workshop, this weekend. After that I'm going to dive head first into Overgrowth. Even though a Mech game isn't really an option yet, I want to see what will work and what won't.

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RaZZor
RaZZor

rocks

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razorb
razorb

Heh great work as always guys, wont be long till i preorder \o/

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