We've been gradually improving our decals in our brand new engine. Now we're ready to show off the whole system in an HD video.
We've been gradually improving our decals over the past few weeks (blogged in parts 1, 2, and 3). Now we're ready to show off the whole system in a video.
Since my last decal update, I've added a few new specialized tools. In the video, you'll get to see how we can now manipulate and shuffle decal layers, and how we've improved control over exactly which objects each decal projects onto.
John's back with a few new voices, the Whaleman makes a crafty appearance, and it all takes place on a sublime new terrain by Aubrey, with select scenes set on his sweet new rock.
What other decal tools would you like to see in Overgrowth?
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