Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Post news Report article RSS Feed HD Video - Dainty decal demonstration

We've been gradually improving our decals in our brand new engine. Now we're ready to show off the whole system in an HD video.

Posted by jeffr on Jun 22nd, 2009

We've been gradually improving our decals over the past few weeks (blogged in parts 1, 2, and 3). Now we're ready to show off the whole system in a video.

Since my last decal update, I've added a few new specialized tools. In the video, you'll get to see how we can now manipulate and shuffle decal layers, and how we've improved control over exactly which objects each decal projects onto.

John's back with a few new voices, the Whaleman makes a crafty appearance, and it all takes place on a sublime new terrain by Aubrey, with select scenes set on his sweet new rock.

What other decal tools would you like to see in Overgrowth?

Track us on ModDB (see our cool page)
and also join:
- Facebook
- Steam
- Twitter
- YouTube

Post comment Comments
Armageddon104 Jun 22 2009 says:

Awesome! I want this game now! :D

+1 vote     reply to comment
SupaNinjaMan Jun 22 2009 replied:

then preorder, you get a weekly(?) alpha that way.

+2 votes     reply to comment
jeffr Author
jeffr Jun 22 2009 replied:

It is indeed weekly :)

+2 votes   reply to comment
Armageddon104 Jun 23 2009 replied:

I may get it. :)

+1 vote     reply to comment
rebel28 Jun 23 2009 replied:

I'm gonna get this a.s.a.p

+1 vote     reply to comment
tetrodoxin Jun 22 2009 says:

Your editor is simply amazing :D

+1 vote     reply to comment
hushpuppy Jun 22 2009 says:

this video rocks !

+1 vote     reply to comment
spellman23 Jun 22 2009 says:

that looks soooo badasss. So many useful tools that I wish all editors had.

+1 vote     reply to comment
chris_sloany Jun 22 2009 says:

looking really awesome!!

+1 vote     reply to comment
PringleX Jun 22 2009 says:

Engine looks fantastic but how goes work on the game itself?

+1 vote     reply to comment
jeffr Author
jeffr Jun 22 2009 replied:

Gotta make the engine first ;) (or at least get farther along). We have been working on fighting recently though in the past few alphas and that is coming along pretty well.

+1 vote   reply to comment
Torabi Jun 22 2009 says:

The shoop da woop ruined it.

-1 votes     reply to comment
jeffr Author
jeffr Jun 22 2009 replied:

It's probably just noise from the encoding.

+1 vote   reply to comment
MuffinSoldaat Jun 22 2009 says:

"I'm not sure if I want rocks on my rock"


+3 votes     reply to comment
Dodomaster Jun 22 2009 says:

"firin ma laza"


+1 vote     reply to comment
Halfmoon Jun 22 2009 says:

This is actually really good. I'd pre-order it if I had the money :P

+1 vote     reply to comment
BunnyJen Jun 22 2009 says:

Very very cool!

+1 vote     reply to comment
MrTambourineMan Jun 22 2009 says:

Really, really nice !

+2 votes     reply to comment
awesomepossum Jun 22 2009 says:

LOL whale man! and some sweet *** decal tools.

+2 votes     reply to comment
Anddos Jun 22 2009 says:

whats the concept to the game, it looks like a sandbox type of game.....and abit dull looking

-1 votes     reply to comment
jeffr Author
jeffr Jun 22 2009 replied:

It is a ninja rabbit fighting game similar to it's predecessor, Lugaru. The difference being that lugaru was made by my bro as a highschool project and now he has a small team working on Overgrowth. This video demos decals in the original engine we are creating.

+2 votes   reply to comment
Eegah Jun 22 2009 says:

Holy Shoop! The decal layering is really slick, nice work.

Are there perhaps plans for different decal "brush" shapes, say, with a rounded falloff? Uhm, procedural decals, maybe? I ask too much, I know.

+1 vote     reply to comment
SinKing Jun 23 2009 says:

I like how all these little videos make a complete introduction to your editor. Always interesting to see updates on your engine! I would really like to see how some scenes from Mech Override fare with the engine, as we have some large set pieces I would want to import and start a map with terrain from scratch.
Soo exiting, but momentarily I got my hands full, because we're going to do promo for our project at a workshop, this weekend. After that I'm going to dive head first into Overgrowth. Even though a Mech game isn't really an option yet, I want to see what will work and what won't.

+1 vote     reply to comment
RaZZor Jun 23 2009 says:


+1 vote     reply to comment
razorb Jun 23 2009 says:

Heh great work as always guys, wont be long till i preorder \o/

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Windows, Mac, Linux
Developer & Publisher
Wolfire Games
Send Message
Official Page
Release Date
Game Watch
Track this game
Post news
Report Abuse
Report article
Related Games
Overgrowth Single & Multiplayer Adventure
Related Engines
Phoenix Engine
Phoenix Engine Commercial TBD
Related Groups
Wolfire Games
Wolfire Games Developer & Publisher with 4 members