Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Report article RSS Feed HD Video - Dainty decal demonstration

We've been gradually improving our decals in our brand new engine. Now we're ready to show off the whole system in an HD video.

Posted by jeffr on Jun 22nd, 2009

We've been gradually improving our decals over the past few weeks (blogged in parts 1, 2, and 3). Now we're ready to show off the whole system in a video.

Since my last decal update, I've added a few new specialized tools. In the video, you'll get to see how we can now manipulate and shuffle decal layers, and how we've improved control over exactly which objects each decal projects onto.

John's back with a few new voices, the Whaleman makes a crafty appearance, and it all takes place on a sublime new terrain by Aubrey, with select scenes set on his sweet new rock.



What other decal tools would you like to see in Overgrowth?
(permalink)


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Post comment Comments
Armageddon104
Armageddon104 Jun 22 2009, 1:01pm says:

Awesome! I want this game now! :D

+1 vote     reply to comment
SupaNinjaMan
SupaNinjaMan Jun 22 2009, 3:00pm replied:

then preorder, you get a weekly(?) alpha that way.

+2 votes     reply to comment
jeffr
jeffr Jun 22 2009, 8:46pm replied:

It is indeed weekly :)

+2 votes     reply to comment
Armageddon104
Armageddon104 Jun 23 2009, 1:21am replied:

I may get it. :)

+1 vote     reply to comment
rebel28
rebel28 Jun 23 2009, 5:49am replied:

I'm gonna get this a.s.a.p

+1 vote     reply to comment
tetrodoxin
tetrodoxin Jun 22 2009, 1:20pm says:

Your editor is simply amazing :D

+1 vote     reply to comment
hushpuppy
hushpuppy Jun 22 2009, 1:23pm says:

this video rocks !

+1 vote     reply to comment
spellman23
spellman23 Jun 22 2009, 2:26pm says:

that looks soooo badasss. So many useful tools that I wish all editors had.

+1 vote     reply to comment
chris_sloany
chris_sloany Jun 22 2009, 3:12pm says:

looking really awesome!!

+1 vote     reply to comment
PringleX
PringleX Jun 22 2009, 3:26pm says:

Engine looks fantastic but how goes work on the game itself?

+1 vote     reply to comment
jeffr
jeffr Jun 22 2009, 8:48pm replied:

Gotta make the engine first ;) (or at least get farther along). We have been working on fighting recently though in the past few alphas and that is coming along pretty well.

+1 vote     reply to comment
Torabi
Torabi Jun 22 2009, 3:50pm says:

The shoop da woop ruined it.

-1 votes     reply to comment
jeffr
jeffr Jun 22 2009, 8:57pm replied:

It's probably just noise from the encoding.

+1 vote     reply to comment
MuffinSoldaat
MuffinSoldaat Jun 22 2009, 4:39pm says:

"I'm not sure if I want rocks on my rock"

lol

+3 votes     reply to comment
Dodomaster
Dodomaster Jun 22 2009, 5:46pm says:

"firin ma laza"

lol

+1 vote     reply to comment
Halfmoon
Halfmoon Jun 22 2009, 6:09pm says:

This is actually really good. I'd pre-order it if I had the money :P

+1 vote     reply to comment
BunnyJen
BunnyJen Jun 22 2009, 6:30pm says:

Very very cool!

+1 vote     reply to comment
MrTambourineMan
MrTambourineMan Jun 22 2009, 6:38pm says:

Really, really nice !

+2 votes     reply to comment
awesomepossum
awesomepossum Jun 22 2009, 7:50pm says:

LOL whale man! and some sweet *** decal tools.

+2 votes     reply to comment
Anddos
Anddos Jun 22 2009, 8:24pm says:

whats the concept to the game, it looks like a sandbox type of game.....and abit dull looking

-1 votes     reply to comment
jeffr
jeffr Jun 22 2009, 8:54pm replied:

It is a ninja rabbit fighting game similar to it's predecessor, Lugaru. The difference being that lugaru was made by my bro as a highschool project and now he has a small team working on Overgrowth. This video demos decals in the original engine we are creating.

+2 votes     reply to comment
Eegah
Eegah Jun 22 2009, 10:37pm says:

Holy Shoop! The decal layering is really slick, nice work.

Are there perhaps plans for different decal "brush" shapes, say, with a rounded falloff? Uhm, procedural decals, maybe? I ask too much, I know.

+1 vote     reply to comment
SinKing
SinKing Jun 23 2009, 3:37am says: Online

I like how all these little videos make a complete introduction to your editor. Always interesting to see updates on your engine! I would really like to see how some scenes from Mech Override fare with the engine, as we have some large set pieces I would want to import and start a map with terrain from scratch.
Soo exiting, but momentarily I got my hands full, because we're going to do promo for our project at a workshop, this weekend. After that I'm going to dive head first into Overgrowth. Even though a Mech game isn't really an option yet, I want to see what will work and what won't.

+1 vote     reply to comment
RaZZor
RaZZor Jun 23 2009, 5:30am says:

rocks

+1 vote     reply to comment
razorb
razorb Jun 23 2009, 5:11pm says:

Heh great work as always guys, wont be long till i preorder \o/

+1 vote     reply to comment
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Overgrowth
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Wolfire Games
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