http://www.moddb.com/games/overgrowth/news News RSS feed - Overgrowth - Mod DB Subscribe to the Mod DB Overgrowth news feed, and get the latest updates as they are posted. en-us Wed, 24 Aug 2016 19:32:29 +0000 Copyright 2016, DBolical Pty Ltd Articles 180 News RSS feed - Overgrowth - Mod DB http://static.moddb.com/cutoff/images/logos/rss.png http://www.moddb.com/games/overgrowth/news 120 90 Release Plan & Status http://www.moddb.com/mods/therium-2/news/release-plan-status Sun, 21 Aug 2016 06:48:00 +0000 articles218785
Along with an update, here's a bit of how I'll release Therium-2.]]>
Release Plan & Status Along with an update, here's a bit of how I'll release Therium-2.
Beta Stage, F path cut, The C path & Status http://www.moddb.com/mods/therium-2/news/beta-stage-f-path-cut-the-c-path-status Sat, 16 Apr 2016 02:08:00 +0000 articles210219
Hey, I've actually gotten some pretty good progress. And I'm also not dead. How about that? Some details on where I'm at in development, why I've cut the F path, details on the C path & an obligatory status update.]]>
Beta Stage, F path cut, The C path & Status Hey, I've actually gotten some pretty good progress. And I'm also not dead. How about that? Some details on where I'm at in development, why I've cut the F path, details on the C path & an obligatory status update.
Character Design http://www.moddb.com/games/overgrowth/news/character-design4 Thu, 31 Dec 2015 11:04:00 +0000 articles202539
Hey everyone! I’m Steve, the new character concept artist for Overgrowth. In this post I will share some of the designs I’ve been working on. All images in this post can be clicked to bring up a wider view and higher resolution version of the image.]]>
Character Design Hey everyone! I’m Steve, the new character concept artist for Overgrowth. In this post I will share some of the designs I’ve been working on. All images in this post can be clicked to bring up a wider view and higher resolution version of the image.
Earlier levels http://www.moddb.com/mods/therium-2/news/earlier-levels Sun, 20 Dec 2015 20:13:00 +0000 articles201863
Something noteworthy about the current stage of development.]]>
Earlier levels Something noteworthy about the current stage of development.
Custom Music http://www.moddb.com/mods/therium-2/news/custom-music3 Fri, 06 Nov 2015 04:19:00 +0000 articles198622
Great news! Halzoid from the Wolfire Forums gotten Custom Music to work!]]>
Custom Music Great news! Halzoid from the Wolfire Forums gotten Custom Music to work!
Technical Limitations http://www.moddb.com/mods/therium-2/news/technical-limitations Fri, 16 Oct 2015 00:18:00 +0000 articles197091
All the technical limitations I have to deal with.]]>
Technical Limitations All the technical limitations I have to deal with.
Introduction http://www.moddb.com/mods/therium-2/news/introduction58 Wed, 07 Oct 2015 03:25:00 +0000 articles196484
An update to say what I'll be posting in the near future and an introduction on what Therium-2 really is.]]>
Introduction An update to say what I'll be posting in the near future and an introduction on what Therium-2 really is.
New Overgrowth a209 video devlog http://www.moddb.com/games/overgrowth/news/new-overgrowth-a209-video-devlog Sat, 07 Feb 2015 23:55:22 +0000 articles178457
New features including self-documenting script registration, attached objects can be manipulated with editor, can attach groups to characters, and more!]]>
New Overgrowth a209 video devlog New features including self-documenting script registration, attached objects can be manipulated with editor, can attach groups to characters, and more!
New Overgrowth a208 video devlog http://www.moddb.com/games/overgrowth/news/new-overgrowth-a208-video-devlog Thu, 27 Nov 2014 10:16:09 +0000 articles173000
New features including more simultaneous characters, ragdoll physics are more accurate and more efficient, improved chase AI, increased enemy sight distance, cat movement is much quieter, improved animation retargeting, and more!]]>
New Overgrowth a208 video devlog New features including more simultaneous characters, ragdoll physics are more accurate and more efficient, improved chase AI, increased enemy sight distance, cat movement is much quieter, improved animation retargeting, and more!
New Overgrowth a207 video devlog http://www.moddb.com/games/overgrowth/news/new-overgrowth-a207-video-devlog Wed, 13 Aug 2014 23:16:27 +0000 articles165441
New features including AI characters can be set to follow other characters, AI investigates dead bodies, new wolf variant with tintable colors, player can attack unconscious characters, hotspots have update function, testing particle emitter volumes, AI makes a sound when alerted or hostile, AI transitions more slowly to 'investigate' state, and much more!]]>
New Overgrowth a207 video devlog New features including AI characters can be set to follow other characters, AI investigates dead bodies, new wolf variant with tintable colors, player can attack unconscious characters, hotspots have update function, testing particle emitter volumes, AI makes a sound when alerted or hostile, AI transitions more slowly to 'investigate' state, and much more!