The fight for survival is on! OverDose is a class, team & objective based multiplayer game set on a post-apocalyptic Earth. With gameplay in the tradition of classic games such as Return to Castle Wolfenstein and Enemy Territory, melded with up to date gameplay mechanics and movement, OverDose is a unique blend of online action, team play and of course, lots of gore. Using id tech 2 as a base, OverDose features updated engine features like full real time lighting and shadow mapping, physically based rendering, particle and physics simulations and more. Plus, in classic id Software tradition, our engine and game are fully moddable and scriptable, meaning even amateur mod makers can bring their own creations to life with ease. This isn't war... It's an all out apocalypse!
A quick test of some new sky portal animations and textures. Note that the sun doesn't glare or function like it will do in the main game, because that will come after.
View in 1080p here: Youtu.be
PROCESSING D:
Looks good =)
love the middle finger
hm yeah, looks like a sky painted on the inside of a ball which is rotating slowly.
it isn't very realistic that way, the sphere has to be much bigger to create the illusion of a real sky.
Then change the sky portal scale per instance...........? *sighs*
I think a big part of why it's so noticeable is because the clouds are moving so fast. If they were set to move at a more normal pace, I'm sure it would look fine.
It looks fine... Nice job Gavavva
It looks like a sky painted on the inside of a ball because you're seeing it from a floating island in the middle of it. In a normal scenario you won't see all around the edges, and it will look fine.
Increasing the sphere size wouldn't look any different because the horizon would be in exactly the same place vertically, and the curve of the sphere would be identical.
I get the fast moving clouds comment. It guess its more stylised? But its certaintly not a hard coded solution, same with the size of things as well. Its all easily changable and I guess depends on the location.
But I couldn't very well upload a video of a sky portal that has multiple layers to the clouds and have them hardly move :p May as well use a static box then :p
Anything is better than Rage's skies....... Right?
Exactly... If you had shown slow-moving clouds, people would be piping up and saying that it's just a texture.
Ah come on. As static as they were in Rage, they were beautiful. I'd call Battlefield 3 or any COD out as a game with bad static skies.
They were low res... Really low res, in fact. They really dropped the ball aiming for 60fps in a game that didn't really need 60fps. Seems a bit silly, I feel they cut back waaaaaay too much. I'm hoping Doom 3 returns to glory and gives me some real time lighting, thats aimed at 30fps for the SP.
This is a late response, but I don't really factor in resolution as a necessity as long as it's not absolutely ridiculous. If the overall image is sorted nice, then I can get behind it. I tend to care more about the particular shade of blue in the sky and the sharp rim lighting on the clouds than I care about how many pixels were crammed into them.