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gazornonplat
gazornonplat - - 388 comments

PROCESSING D:

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Garyn Dakari
Garyn Dakari - - 1,508 comments

Looks good =)

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Jok3r098
Jok3r098 - - 236 comments

love the middle finger

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pfannkuchen_gesicht
pfannkuchen_gesicht - - 520 comments

hm yeah, looks like a sky painted on the inside of a ball which is rotating slowly.
it isn't very realistic that way, the sphere has to be much bigger to create the illusion of a real sky.

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GavinStevens Author
GavinStevens - - 620 comments

Then change the sky portal scale per instance...........? *sighs*

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nopushbutton
nopushbutton - - 719 comments

I think a big part of why it's so noticeable is because the clouds are moving so fast. If they were set to move at a more normal pace, I'm sure it would look fine.

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Derranged
Derranged - - 730 comments

It looks fine... Nice job Gavavva

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DaveFace
DaveFace - - 392 comments

It looks like a sky painted on the inside of a ball because you're seeing it from a floating island in the middle of it. In a normal scenario you won't see all around the edges, and it will look fine.

Increasing the sphere size wouldn't look any different because the horizon would be in exactly the same place vertically, and the curve of the sphere would be identical.

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GavinStevens Author
GavinStevens - - 620 comments

I get the fast moving clouds comment. It guess its more stylised? But its certaintly not a hard coded solution, same with the size of things as well. Its all easily changable and I guess depends on the location.

But I couldn't very well upload a video of a sky portal that has multiple layers to the clouds and have them hardly move :p May as well use a static box then :p

Anything is better than Rage's skies....... Right?

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nopushbutton
nopushbutton - - 719 comments

Exactly... If you had shown slow-moving clouds, people would be piping up and saying that it's just a texture.

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xalener
xalener - - 1,605 comments

Ah come on. As static as they were in Rage, they were beautiful. I'd call Battlefield 3 or any COD out as a game with bad static skies.

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GavinStevens Author
GavinStevens - - 620 comments

They were low res... Really low res, in fact. They really dropped the ball aiming for 60fps in a game that didn't really need 60fps. Seems a bit silly, I feel they cut back waaaaaay too much. I'm hoping Doom 3 returns to glory and gives me some real time lighting, thats aimed at 30fps for the SP.

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xalener
xalener - - 1,605 comments

This is a late response, but I don't really factor in resolution as a necessity as long as it's not absolutely ridiculous. If the overall image is sorted nice, then I can get behind it. I tend to care more about the particular shade of blue in the sky and the sharp rim lighting on the clouds than I care about how many pixels were crammed into them.

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Description

A quick test of some new sky portal animations and textures. Note that the sun doesn't glare or function like it will do in the main game, because that will come after.

View in 1080p here: Youtu.be