OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!

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gazornonplat Feb 1 2012 says:


+2 votes     reply to comment
Garyn Dakari Feb 1 2012 says:

Looks good =)

+3 votes     reply to comment
Jok3r098 Feb 1 2012 says:

love the middle finger

+7 votes     reply to comment
pfannkuchen_gesicht Feb 1 2012 says:

hm yeah, looks like a sky painted on the inside of a ball which is rotating slowly.
it isn't very realistic that way, the sphere has to be much bigger to create the illusion of a real sky.

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Gavavva Author
Gavavva Feb 1 2012 replied:

Then change the sky portal scale per instance...........? *sighs*

+3 votes   reply to comment
nopushbutton Feb 1 2012 replied:

I think a big part of why it's so noticeable is because the clouds are moving so fast. If they were set to move at a more normal pace, I'm sure it would look fine.

0 votes     reply to comment
Derranged Feb 2 2012 replied:

It looks fine... Nice job Gavavva

+1 vote     reply to comment
DaveW Feb 9 2012 replied:

It looks like a sky painted on the inside of a ball because you're seeing it from a floating island in the middle of it. In a normal scenario you won't see all around the edges, and it will look fine.

Increasing the sphere size wouldn't look any different because the horizon would be in exactly the same place vertically, and the curve of the sphere would be identical.

+1 vote     reply to comment
Gavavva Author
Gavavva Feb 2 2012 says:

I get the fast moving clouds comment. It guess its more stylised? But its certaintly not a hard coded solution, same with the size of things as well. Its all easily changable and I guess depends on the location.

But I couldn't very well upload a video of a sky portal that has multiple layers to the clouds and have them hardly move :p May as well use a static box then :p

Anything is better than Rage's skies....... Right?

+3 votes   reply to comment
nopushbutton Feb 3 2012 replied:

Exactly... If you had shown slow-moving clouds, people would be piping up and saying that it's just a texture.

+1 vote     reply to comment
xalener Feb 18 2012 replied:

Ah come on. As static as they were in Rage, they were beautiful. I'd call Battlefield 3 or any COD out as a game with bad static skies.

+1 vote     reply to comment
Gavavva Author
Gavavva Feb 19 2012 replied:

They were low res... Really low res, in fact. They really dropped the ball aiming for 60fps in a game that didn't really need 60fps. Seems a bit silly, I feel they cut back waaaaaay too much. I'm hoping Doom 3 returns to glory and gives me some real time lighting, thats aimed at 30fps for the SP.

+2 votes   reply to comment
xalener Jul 31 2012 replied:

This is a late response, but I don't really factor in resolution as a necessity as long as it's not absolutely ridiculous. If the overall image is sorted nice, then I can get behind it. I tend to care more about the particular shade of blue in the sky and the sharp rim lighting on the clouds than I care about how many pixels were crammed into them.

+1 vote     reply to comment
anathema22 Mar 6 2012 says:

Hahahhaa the middle finger..I can use it ingame?

+1 vote     reply to comment
DavetheZombieSlayer Mar 23 2012 says:

Why do you flip off the sky? Did a cloud do something to you as a kid?

+1 vote     reply to comment
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A quick test of some new sky portal animations and textures. Note that the sun doesn't glare or function like it will do in the main game, because that will come after.

View in 1080p here: Youtu.be

Video Details
Feb 1st, 2012
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