OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!

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gazornonplat
gazornonplat

PROCESSING D:

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Garyn Dakari

Looks good =)

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Jok3r098
Jok3r098

love the middle finger

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pfannkuchen_gesicht
pfannkuchen_gesicht

hm yeah, looks like a sky painted on the inside of a ball which is rotating slowly.
it isn't very realistic that way, the sphere has to be much bigger to create the illusion of a real sky.

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Gavavva Author
Gavavva

Then change the sky portal scale per instance...........? *sighs*

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nopushbutton
nopushbutton

I think a big part of why it's so noticeable is because the clouds are moving so fast. If they were set to move at a more normal pace, I'm sure it would look fine.

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Derranged
Derranged

It looks fine... Nice job Gavavva

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DaveW
DaveW

It looks like a sky painted on the inside of a ball because you're seeing it from a floating island in the middle of it. In a normal scenario you won't see all around the edges, and it will look fine.

Increasing the sphere size wouldn't look any different because the horizon would be in exactly the same place vertically, and the curve of the sphere would be identical.

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Gavavva Author
Gavavva

I get the fast moving clouds comment. It guess its more stylised? But its certaintly not a hard coded solution, same with the size of things as well. Its all easily changable and I guess depends on the location.

But I couldn't very well upload a video of a sky portal that has multiple layers to the clouds and have them hardly move :p May as well use a static box then :p

Anything is better than Rage's skies....... Right?

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nopushbutton
nopushbutton

Exactly... If you had shown slow-moving clouds, people would be piping up and saying that it's just a texture.

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xalener
xalener

Ah come on. As static as they were in Rage, they were beautiful. I'd call Battlefield 3 or any COD out as a game with bad static skies.

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Gavavva Author
Gavavva

They were low res... Really low res, in fact. They really dropped the ball aiming for 60fps in a game that didn't really need 60fps. Seems a bit silly, I feel they cut back waaaaaay too much. I'm hoping Doom 3 returns to glory and gives me some real time lighting, thats aimed at 30fps for the SP.

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xalener
xalener

This is a late response, but I don't really factor in resolution as a necessity as long as it's not absolutely ridiculous. If the overall image is sorted nice, then I can get behind it. I tend to care more about the particular shade of blue in the sky and the sharp rim lighting on the clouds than I care about how many pixels were crammed into them.

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anathema22
anathema22

Hahahhaa the middle finger..I can use it ingame?

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DavetheZombieSlayer
DavetheZombieSlayer

Why do you flip off the sky? Did a cloud do something to you as a kid?

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Description

A quick test of some new sky portal animations and textures. Note that the sun doesn't glare or function like it will do in the main game, because that will come after.

View in 1080p here: Youtu.be

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