OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!

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KEEP_IT_UP! Mar 10 2012, 6:51am says:

looking good! :)

i still remember when team blur games decided to stop evolving quake 2 and moved on to this project - the hate messages and troll attacks where huge these days in the forums but i kinda thought you guys knew what to do. dunno how many years from now this actually was, but i still know how impressed i was by looking at the new water effects, shaders, hd resolutions and texture work you guys had back in the days already. now - even without lots of candy animations the actual result you guys showing of is phenomenal, especially while realizing you started with q2. the artwork, maps, colours, effects and atmosphere is really outstanding. :)

i love how you'll incorporate parkour features and think about basics too - can't wait to see body animations, camera movement and effects while dodging and sliding through the field of fire! looking forward to see more from you!

btw. found it kinda odd hat you didn't mention "brink", "rage" or "fallout" as references because there are clearly some influence going on imho... just wolfenstein and mirror's edge?! sure thing ;)

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Gavavva Mar 10 2012, 7:17am says:

Without sounding too much of an arse... The more we distance ourself from Brink, in gameplay at least (not visuals, those were stunning), the better.

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KEEP_IT_UP! Mar 10 2012, 7:46am replied:

was no offence, dude! i never ever played "brink" once, watched some concept art pieces (loved the artistic style), some map presentations, some renderings and thats about it (i think i saw the best parts then) - just thought that these guys at least attempted to realize similar ideas and... without sounding too much of an arse, i think the listed influences where obviously gappy - that's all and about it. :)

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Gavavva Mar 10 2012, 7:48am replied:

Well with Brink, they sadly stream lined the game way too much. It wasn't ET like it should have been, it was more like TF2, but without any of the fun. The game chugged, on even amazing systems, and even when it wasn't chugging it felt way too heavy. It was just dull to play, sadly.

It sucks because the art was just amazing, and they had a good go at things. But when you throw everything at a game, you need to make sure "everything" is polished. Sadly, it was a game with a million and one things, none of which were polished enough to work or be fun... Don't even get me started on balance.

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KEEP_IT_UP! Mar 10 2012, 7:52am replied:

alright now i get it... wolfenstein and mirror's edge aren't just influences but paragons in the way they nailed what they wanted to be: gamemechanics, visuals, sounds and overall feeling... (still love mirrors edge)

anyways, just wanted to say that i wish you guys a good and fast evolving progress and that you achieve your goals. :)

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xalener Mar 10 2012, 8:46am replied:

And on a personal note, the weapons felt completely useless. The sound design was alright, but when someone got shot they didn't even flinch and the only impact effect was some lameass red puff of smoke. Come the hell on, I'd have preferred no blood at all if they could punch it up with an impactful spark effect and still get the T rating they wanted.

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56er Mar 10 2012, 8:44am replied:

Sad but true

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Octrox Mar 10 2012, 7:33am says:

Looking forward to this game! :D

Is there a release date yet? :)

+1 vote     reply to comment
56er Mar 10 2012, 8:46am says:

I was thinking that this was running on D3 engine (ID Tech4?). But well after this video I can only scream: MORE,MORE!

+1 vote     reply to comment
fragfest2012 Mar 10 2012, 11:19am says:

Is it just me, or is this video still processing?

0 votes     reply to comment
fragfest2012 Mar 10 2012, 6:31pm replied:

Finally got to see it now, looks good.

+1 vote     reply to comment
88EiGHT88 Mar 10 2012, 1:58pm says:

This was amazing!

+1 vote     reply to comment
Octrox Mar 11 2012, 2:22pm says:

Is this game going to be free? Please say it is!

+1 vote     reply to comment
brandobin Mar 11 2012, 9:47pm says:

Sorry if you already addressed this question in the video, but just how optimized is this game? I know most projects I've seen to update the graphical quality of old stuff (i.e. Morrowind graphics mods) are fairly unoptimized and tend to slow down even on my fairly powerful computer, so will we need a Godlike rig to max this out?

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Gavavva Mar 12 2012, 5:33am says:

We've spoken a lot about this. OverDose has a lot of high quality settings and effects, all of which are can be changed in quality or turned off (if it doesn't give too much of an advantage). That goes for everything, from texture effects to particles to even shaders.

+1 vote     reply to comment
N3mix Mar 22 2012, 12:08pm says:

Wooot quake 2 engine xD

+1 vote     reply to comment
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A small promo I put together to help the indie funding cause and to give a tiny bit more insight into the project. You can find out more information at:


Video Details
Mar 10th, 2012
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