OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!

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Media RSS Feed Report media Marauder Burst Rifle - Animations
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Gregs2k2 Aug 7 2012 says:

*chucks money at screen*

+7 votes     reply to comment
HDVdeArgentina Aug 7 2012 says:

Wow! I like it. Just one question: Why is he watching at his hand? A new way to check the healt or something?
(Sorry my bad english)

+2 votes     reply to comment
rabyte Aug 7 2012 replied:

Read the first sentence of Gavavva's comment (the one below).

+1 vote     reply to comment
Gavavva Author
Gavavva Aug 7 2012 says:

The left arm channel in the model will blend in, as seen here, when you are hit with a flash bang. Even though the screen has an effect to hde your view, the hand comes up as well to show that the player is trying to cover his face/eyes, like you would in real life. As the flash fades and the game comes into view, the hand is still shown partially behind.

+2 votes   reply to comment
delarobe Aug 21 2012 replied:

what if u guys create a system: the player can press a button to raise the hand in front of the eyes to cover the flash light and not go blind that way

+1 vote     reply to comment
gazornonplat Aug 7 2012 says:

The ammo check at the end made me very happy. ^__^

This is great, really impressive.

+2 votes     reply to comment
Argoon Aug 7 2012 says:

Very good animations. :)

+1 vote     reply to comment
Mateos Aug 8 2012 says:

Maybe a bad question... But are iron sights planned to be added?

I can live with or without, just would like to know :)

+1 vote     reply to comment
Gavavva Author
Gavavva Aug 9 2012 replied:

Iron sides are animated and ready to go, its just that theres no way to show the switch into them at the moment, so its a either/or effect ingame. Rather than have a million kids complain how the effect should look, I left it out of the video. I'll be making a new ViDoc soon with weapon handling, movement vs accuracy, iron sights and distances, so that will solve that one.

Also this video contains no DOF blur. DOF is on at all times by default, even when in normal none iron sight mode. However, it only applies itself to the weapon on screen. Heres an example:


Before anybody ***** the bed, everything can be enabled/disbaled, as this has no effect on gameplay.

+1 vote   reply to comment
xalener Aug 25 2012 replied:



+1 vote     reply to comment
KEEP_IT_UP! Aug 21 2012 says:

very cool progress. good animations. :)

+1 vote     reply to comment
L3d Jan 29 2013 says:

Can you explain why you guys choose for the lefties guns ?
I can imagine this is a realistic future/game you got but this is really a big bummer for me ,most of the games i know have this and i dont like it ..
Care too reply on this ,not that i want to change your mind on all this cause i know youve given it some good thought.

+1 vote     reply to comment
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Demo of the ingame Marauder Burst Rifle Animations, showing various anims such as firing, reloading, sprinting, vaulting, sliding etc. Model & Texture by Andreas Strømberg, Animations by Javid Ali.

See the video in HD Here:


Video Details
Aug 7th, 2012
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