OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!
Team Blur is making what can only be described as a full on, high quality (We hope) game. For that, you need not only the right tools, but the right help. Please click the picture on the left for SDK information.
Posted by Gavavva on Aug 20th, 2008
Basic Client Side Coding.
The OverDose SVN contains all the tools you could need:
ODMap - For map compiles (Q3, Doom 3 and Q4 formats)
ODModel - For static ingame mesh and clip model formats (Custom .mdl format and .cm format that can be compiled from .lwo, .obj and .ase)
ODFont - For creating fonts used ingame from free .TTF fonts.
ODCompress - For creating .dds versions of your texture. Compressed, but much faster to load (NOTE: We still supply .tga files with all .dss, its just nice as an option).
ODVideo - For creating your own .ROQ videos. OverDose contains a new and improved, updated .ROQ format which displays high quality, high detail, high frame rate and high BPP 720p video.
Of course, when we say the right help, we dont just mean some nerd sitting behind MSN (Though thats optional), we also supply a full on SDK for users to work with:
Any questions? :)