OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!
Team Blur Is Looking For Mappers, Artists, Modelers, Sound Artists, Coders etc...
The OverDose website has not only moved... Its been upgraded!! Click for more info and the URL!
ODRadiant is born! Check out the screenshots section for a sneak preview!
SVN Updates, more new info and project developments...
Check out some never before seen concept art and check the latest updates on OverDose! You know you wanna ;)
News on the OverDose Tools package, plus some new insight into OverDose texture media...
OverDose gets a Hand model update, plus some new tunes to listen to straight from the mutants mouth...
The Marauders are the evil mutated humans that the CMC battle against while protecting whats left of Earth... Find out more about how they came to be...
Part One of our mini documentary series, where we talk about the development and creation of OverDose.
Indie Devs sit down with Team Blur for an interview on an upcoming project called "OverDose". A promising Indie game with a heavily re-made Quake 2 Engine...
Get a small sneak peak at the new Per Area Ambience tweaks that our artists can use!
Building a world is only half the battle... Destroying it is where the fun is at!
This time we discuss the new Post Process Effects editor for OverDose.
Help Team Blur Games in World Domination! Or just help us with the game :)
UPDATED WITH PICS: Join us at Team Blur Games as we have a little fun with our own mini ARG style game...
Let's take a look at the world in which OverDose is set, as well as its inhabitants...
What’s New With OverDose! Catch Up On OverDose – Anywhere! OverDose – Development! The Lions! The tigers! Oh my!
New Site URL, new features, the lions, the tigers, oh my...
New per pixel detail texturing preview - See for yourself if it makes a difference?
Don't you just hate the internet on days like this...?
Team Blur Games is recruiting, so check inside for all out requirements and give it a go!
Well, what can I say…? OverDose has a LOT of media coming your way in the next few months, but we won’t just be releasing it all in one go… Instead, its...
Introducing the CMC Field Ops Class... A little less murder, a little more 'tash?
OverDose is pushing ever closer to its playable beta... But do YOU have what it takes to help make that dream come true?
New OverDose First Person Arm models, plus now you can view all our models in real time, right in your own browser! Sweet!
[TBG] is currently looking for any experienced (Or not, as long as you hit the spot!) weapon concept artists to help with some of our in-game weaponry...
Ok, out of the blue is the first part of [TBG]'s media blitz. Theres more coming of course, just not all at once. Because that would be silly. And we...
Wait, say what…?! Yeah, the guys at [TBG] work hard, and we love nothing more than making our own jobs easier when possible. One of these areas is our...
New info on OverDose, including Cross Processing (Colour Grading).
TBG in search of new animators, plus a new podcast!