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6 comments by Gavavva on Apr 22nd, 2013

1


Another [TBG] tradition comes to pass! It looks like our latest host is… Well, actually, terrible. As in, so terrible, they have their own black listed injections they put on peoples sites (not just ours) which causes sites hosted with them to become black listed by good and what not. So if you visit our site, you may have a lovely little warning pop up saying that we may in fact be hazardous to your health and can shorted your penis size by several inches, so don’t you dare click that link!!! Its actually pretty damn safe, truth be told. It’s a SQL issue that causes a few problems, in other words they insist on doing things certain way, but that way isn’t the right way, and so google moans, virus programs moan, even William Shatner will take to YouTube and have a little moan…

But regardless… Who gives a smeg? Because I have news. And that news is obvious to anybody who has been to our website recently. We’ve taken it offline. At least “FOR NOW”, anyway. Theres a good reason for this. It was costing us a lot of money to host per year, our forums were not getting any traffic, and our host was a pain in the arse as we said above. Plus it was taking time away from OverDose development, and we have our ModDB/IndieDB pages anyway, so, why bother for now? Rest assured as soon as we think its ready to put it back up, it will go up. But for now, the OverDose site will greet you with a link to here.

So, with that news out of the way...

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OVERDOSE NEEDS YOU, CODERS


OverDose is a serious project, ambitious, flirtatious, and other words that end in ous. Such as house, or water melon. But the problem we face is that we are making an entire game with a single coder. I can't even begin to tell you how proud I am of Nicolas, the work hes done on his own is just insane. But we DO need somebody to come onboard who has experience with coding. Anybody is welcome to send us a message to jobs@team-blur-games.com , unless your surname is Glitter, in which case we suggest staying away. As a sort of "check list" to see what our perfect guy, gal or hungry hippo would be, I've made, well, a check list. Have a peak:

• Experience with Coding in C/C++, you ding bat •
• Experience with game code, game logic etc •
• Worked on either a past mod or game, and can show something of it, OR show us some skills •
• Ok working alongside Nicolas and myself to add features as needed •
• Have a keen love of pizza •
• Mustn't be allergic to the colour purple. I can't stress this enough •
• Has at least one eye situated above either cheek, West or East, either is fine •

As you can see, the check list is quite lax, and isn't important at all. But if you feel up to a challenge and would like to help out, shoot us a mail. We really do need help in the game code side of things, so get in touch.

Thank you all so very much indeedy.

Donating To The OverDose Project

As always, OverDose is currently under heavy development from talented artists, coders and composers, all for the lowly, hourly wage of “peanuts”. i.e. bugger all. That means any funds we raise will go towards hiring out more talent and funding people for help, which we see as only fair. Its amazing we have gotten so far with so little funding at all, because pushing these visuals, creating this media with some really awesome people, all for free… Its fantastic. But I sure as hell wish we could repay these guys before the game ships, just to keep motivation up more than anything. Any donations, no matter how small, will go a long way. Thank you.

1

Gavin Stevens
Lead Designer for Team Blur Games [TBG]

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OverDose Tools Set

OverDose Tools Set

Jan 16, 2011 Graphics Tool 1 comment

ODCompress, ODFont, ODVideo, ODModel and ODMap, for use in both OverDose and your own projects!

OverDose Design Document - 2010

OverDose Design Document - 2010

Jul 7, 2010 Other 2 comments

An updated version of the OverDose Design Document for 2010.

OverDose Game Design Document

OverDose Game Design Document

Feb 17, 2009 Full Version 3 comments

This is the OverDose Game Design Document, detailing everything the game will feature. Download here to find out more about classes, weapons, ballistics...

Post comment Comments  (70 - 80 of 670)
Lunarts
Lunarts Aug 12 2012, 11:25am says:

Hi, I found a bunch of bitter people talking about both my and yours project at freegamedev: Forum.freegamedev.net

I was still able to find some usefull critique there, maybe there is an usefull critique for you there too.

Do not give up on your project.

+2 votes     reply to comment
Indloon
Indloon Aug 12 2012, 1:25pm replied:

Quoting Charlie: Moreover, just the fact that it includes "Id Tech 2" in the title will turn people off. That's 15 year old game technology. It is not an Id Tech 2 game. The code has its origins in Id Tech 2, but is now completely rewritten. Why anchor themselves with it?

Damn right!!

0 votes     reply to comment
Gavavva
Gavavva Aug 12 2012, 5:30pm replied:

We can't all believe the world is full of idiots. So why think it is? The shear fact that it says id tech 2 isn't an issue... The most popular MP shooter of all time is well known to be on id tech THREE. The shear point we even say what the engine is, is two fold. One, we have to. And two, because we want people to see just how far weve taken this and improved upon it.

There's a reason the indie go go campaign didn't succeed, and it's simple - we didn't show gameplay. There's a reason for that.

Also, when it comes to no original ideas, you might need to look again. With our movement system alone, you're looking at something not done before in a MP shooter... Unless you can point towards another MP game you can climb, hang and even use team mates to pull yourself up and work together to get to new places. It's all about the team play.

So, in short... Add the fact we purposely didn't show gameplay, with the realisation it's a first person shooter on new tech, and... What do you expect? At the end of the day, there will be people that don't care and just see id tech 2... Or just see FPS... Or just see "quake". We don't care. The extra funds are for people to help, not to line our pockets. We get all we need from making this, working in the art/code, and enjoying it as we go.

Everything else is a bonus. :)

+3 votes     reply to comment
Gavavva
Gavavva Aug 12 2012, 5:32pm replied:

Typed on a phone by the way so ignore typing :p

+2 votes     reply to comment
brandobin
brandobin Jul 11 2012, 11:34pm says:

Damn, sorry to see you didn't hit your goal :'(, Although =Dre@meR- (despite his improper meme usage) was correct about making a video in that your funding should become much higher once you release a video of some gameplay.

+3 votes     reply to comment
Gavavva
Gavavva Jul 15 2012, 9:38am replied:

With gameplay in such a rough, pre alpha state, it would be worse for us to do that at the moment :( But thats ok, we are a small team, and it IS coming along trust me!!!

+7 votes     reply to comment
[Berserk]
[Berserk] Jul 4 2012, 5:42pm replied:

I've been working with OpenGL in one way or another since 2002. First working on our mod Quake II Evolved, then working on OverDose. I had absolutely no experience in graphics programming back then, or C programming for that matter (I came from Visual Basic, with about 2 years experience).

Where? At home. Google IS your friend, believe me :p
But seriously, you can learn A LOT by just looking at id's engines. Even the older ones.

+2 votes     reply to comment
Indloon
Indloon Jul 5 2012, 7:26am replied:

Thanks for response.

Well Google isn't that friendly at OpenGL tutorials side, most of them are mix of old OpenGL( glBegin()..glEnd() ) and of newer OpenGL versions what use vertex buffer objects (VBOs) and vertex array objects (VAOs) for drawing objects.

+2 votes     reply to comment
[Berserk]
[Berserk] Jul 5 2012, 2:25pm replied:

Well, when I started with this we only had CVAs (compiled vertex arrays), but yeah... people should avoid obsolete tutorials.

+2 votes     reply to comment
Indloon
Indloon Jul 11 2012, 9:55am replied:

Could you mix OpenGL with OpenCL or CUDA for better FPS? :D

+2 votes     reply to comment
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OverDose
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