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6 comments by Gavavva on Apr 22nd, 2013

1


Another [TBG] tradition comes to pass! It looks like our latest host is… Well, actually, terrible. As in, so terrible, they have their own black listed injections they put on peoples sites (not just ours) which causes sites hosted with them to become black listed by good and what not. So if you visit our site, you may have a lovely little warning pop up saying that we may in fact be hazardous to your health and can shorted your penis size by several inches, so don’t you dare click that link!!! Its actually pretty damn safe, truth be told. It’s a SQL issue that causes a few problems, in other words they insist on doing things certain way, but that way isn’t the right way, and so google moans, virus programs moan, even William Shatner will take to YouTube and have a little moan…

But regardless… Who gives a smeg? Because I have news. And that news is obvious to anybody who has been to our website recently. We’ve taken it offline. At least “FOR NOW”, anyway. Theres a good reason for this. It was costing us a lot of money to host per year, our forums were not getting any traffic, and our host was a pain in the arse as we said above. Plus it was taking time away from OverDose development, and we have our ModDB/IndieDB pages anyway, so, why bother for now? Rest assured as soon as we think its ready to put it back up, it will go up. But for now, the OverDose site will greet you with a link to here.

So, with that news out of the way...

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OVERDOSE NEEDS YOU, CODERS


OverDose is a serious project, ambitious, flirtatious, and other words that end in ous. Such as house, or water melon. But the problem we face is that we are making an entire game with a single coder. I can't even begin to tell you how proud I am of Nicolas, the work hes done on his own is just insane. But we DO need somebody to come onboard who has experience with coding. Anybody is welcome to send us a message to jobs@team-blur-games.com , unless your surname is Glitter, in which case we suggest staying away. As a sort of "check list" to see what our perfect guy, gal or hungry hippo would be, I've made, well, a check list. Have a peak:

• Experience with Coding in C/C++, you ding bat •
• Experience with game code, game logic etc •
• Worked on either a past mod or game, and can show something of it, OR show us some skills •
• Ok working alongside Nicolas and myself to add features as needed •
• Have a keen love of pizza •
• Mustn't be allergic to the colour purple. I can't stress this enough •
• Has at least one eye situated above either cheek, West or East, either is fine •

As you can see, the check list is quite lax, and isn't important at all. But if you feel up to a challenge and would like to help out, shoot us a mail. We really do need help in the game code side of things, so get in touch.

Thank you all so very much indeedy.

Donating To The OverDose Project

As always, OverDose is currently under heavy development from talented artists, coders and composers, all for the lowly, hourly wage of “peanuts”. i.e. bugger all. That means any funds we raise will go towards hiring out more talent and funding people for help, which we see as only fair. Its amazing we have gotten so far with so little funding at all, because pushing these visuals, creating this media with some really awesome people, all for free… Its fantastic. But I sure as hell wish we could repay these guys before the game ships, just to keep motivation up more than anything. Any donations, no matter how small, will go a long way. Thank you.

1

Gavin Stevens
Lead Designer for Team Blur Games [TBG]

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OverDose Tools Set

OverDose Tools Set

Jan 16, 2011 Graphics Tool 1 comment

ODCompress, ODFont, ODVideo, ODModel and ODMap, for use in both OverDose and your own projects!

OverDose Design Document - 2010

OverDose Design Document - 2010

Jul 7, 2010 Other 2 comments

An updated version of the OverDose Design Document for 2010.

OverDose Game Design Document

OverDose Game Design Document

Feb 17, 2009 Full Version 3 comments

This is the OverDose Game Design Document, detailing everything the game will feature. Download here to find out more about classes, weapons, ballistics...

Post comment Comments  (60 - 70 of 671)
Lunarts
Lunarts Sep 1 2012, 2:14pm says:

This game has 954 members watching, come on, show your financial support to it; even if it is only 1 dollar(but more is better). Games can't truly get serious without necessary funding, people have to eat you know...

Show your support while the game team can still endure being underpaid; do not complain later the gaming market isn't fair with players.

+5 votes     reply to comment
Gavavva
Gavavva Sep 20 2012, 9:56am replied:

Sadly, not many people will. It does help us in massive ways. We really need another coder for example, and would love the funds to get one on board :(

+2 votes     reply to comment
hulk0
hulk0 Aug 26 2012, 2:14pm says:

I love the fact that this game will be free and open source. If the game is finished, it will be very popular.

BTW, please NEVER make this a "Freemium" game, or even worse, add an item shop where you have to pay REAL money to buy weapons in order to get an advantage in combat... Just don't do this.

+2 votes     reply to comment
Gavavva
Gavavva Aug 28 2012, 3:13pm replied:

The game will be open source, but it will be a paid release. However, its not expensive, like, 10 english space bucks.

+3 votes     reply to comment
Aimforthehead
Aimforthehead Sep 4 2012, 1:41am replied:

If you guys do a pre-order for only 10 english space bucks to help fund the project, I would definitely love to help out!

+2 votes     reply to comment
hulk0
hulk0 Aug 29 2012, 12:15pm replied:

This is news to me, did you decide this recently?

+2 votes     reply to comment
LordIheanacho
LordIheanacho Aug 21 2012, 3:50pm says:

Hey, I have been hearing rumors of your game struggling (at least now I can see that even high quality games like this are capable of negative feedback), but I just want to say, Please don't let this project die. So far, I have seen tremendous progress on your game, the very fact alone, that you and your team have managed to create such a quality game from a very old game engine demonstrates such great potential.

I can definitely imagine the struggle the programmer is going through making the content. Even now, I still have to create the entire programming code for Army Men III and it's multiplayer and it is no cake walk as it looks... I do acknowledge and appreciate your help with the feedback on my game. I am confident your project will succeed.

+5 votes     reply to comment
xalener
xalener Aug 16 2012, 9:51am says:

Man, I really wish you guys would/ could sell this.

+2 votes     reply to comment
Indloon
Indloon Aug 13 2012, 11:33am replied:

True, but you should say it to the Charlie from these forums, not to me ;)

Of course it is time consuming when a team has only one coder, but what about get some freelance coders??

+2 votes     reply to comment
Gavavva
Gavavva Aug 14 2012, 5:39am replied:

Freelance = Paid

Paid = Money

Money = From donations

:p

+2 votes     reply to comment
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OverDose
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id Tech 2
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