OverDose Tools Set
Jan 16, 2011 Graphics Tool 1 commentODCompress, ODFont, ODVideo, ODModel and ODMap, for use in both OverDose and your own projects!
6 comments by Gavavva on Apr 22nd, 2013

Another [TBG] tradition comes to pass! It looks like our latest host is… Well, actually, terrible. As in, so terrible, they have their own black listed injections they put on peoples sites (not just ours) which causes sites hosted with them to become black listed by good and what not. So if you visit our site, you may have a lovely little warning pop up saying that we may in fact be hazardous to your health and can shorted your penis size by several inches, so don’t you dare click that link!!! Its actually pretty damn safe, truth be told. It’s a SQL issue that causes a few problems, in other words they insist on doing things certain way, but that way isn’t the right way, and so google moans, virus programs moan, even William Shatner will take to YouTube and have a little moan…
But regardless… Who gives a smeg? Because I have news. And that news is obvious to anybody who has been to our website recently. We’ve taken it offline. At least “FOR NOW”, anyway. Theres a good reason for this. It was costing us a lot of money to host per year, our forums were not getting any traffic, and our host was a pain in the arse as we said above. Plus it was taking time away from OverDose development, and we have our ModDB/IndieDB pages anyway, so, why bother for now? Rest assured as soon as we think its ready to put it back up, it will go up. But for now, the OverDose site will greet you with a link to here.
So, with that news out of the way...

OverDose is a serious project, ambitious, flirtatious, and other words that end in ous. Such as house, or water melon. But the problem we face is that we are making an entire game with a single coder. I can't even begin to tell you how proud I am of Nicolas, the work hes done on his own is just insane. But we DO need somebody to come onboard who has experience with coding. Anybody is welcome to send us a message to jobs@team-blur-games.com , unless your surname is Glitter, in which case we suggest staying away. As a sort of "check list" to see what our perfect guy, gal or hungry hippo would be, I've made, well, a check list. Have a peak:
• Experience with Coding in C/C++, you ding bat •
• Experience with game code, game logic etc •
• Worked on either a past mod or game, and can show something of it, OR show us some skills •
• Ok working alongside Nicolas and myself to add features as needed •
• Have a keen love of pizza •
• Mustn't be allergic to the colour purple. I can't stress this enough •
• Has at least one eye situated above either cheek, West or East, either is fine •
As you can see, the check list is quite lax, and isn't important at all. But if you feel up to a challenge and would like to help out, shoot us a mail. We really do need help in the game code side of things, so get in touch.
Thank you all so very much indeedy.
Donating To The OverDose Project
As always, OverDose is currently under heavy development from talented artists, coders and composers, all for the lowly, hourly wage of “peanuts”. i.e. bugger all. That means any funds we raise will go towards hiring out more talent and funding people for help, which we see as only fair. Its amazing we have gotten so far with so little funding at all, because pushing these visuals, creating this media with some really awesome people, all for free… Its fantastic. But I sure as hell wish we could repay these guys before the game ships, just to keep motivation up more than anything. Any donations, no matter how small, will go a long way. Thank you.

Gavin Stevens
Lead Designer for Team Blur Games [TBG]

ODCompress, ODFont, ODVideo, ODModel and ODMap, for use in both OverDose and your own projects!
An updated version of the OverDose Design Document for 2010.
This is the OverDose Game Design Document, detailing everything the game will feature. Download here to find out more about classes, weapons, ballistics...
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I would like to see a multiplayer alpha. otherwise I do not understand the quality of Projects. Single player the game has,?
no frign way ,this is so close to alpha rc1 !!
I'm curious about how you understand GPLv2 which is the licence of idTech2:
"You must cause any work that you distribute or publish, that in whole or in part contains or is derived from the Program or any part thereof, to be licensed as a whole at no charge to all third parties under the terms of this License."
Does it mean that you will be distributing source of Overdose under GPL as well?
Yes. Regardless of charging for OverDose or not, the main source of OverDose is and always will be freely available. That can cause some concerns for cheaters, but to be honest if people want to hack your game they WILL hack it, regardless of code. We believe more than its up to server admins with decent tools to ban these sorts, and as we plan on releasing on Steam, Steams anti cheat will help a great deal as well.
But the codes available, always has been.
great job ur doing there guys models are AAA quality
Team blur its like id software..Nicolas its a fantastic coder. Like John Carmack.. Then Gavin its like John Romero (if he would have a better game engine maybe his Daikatana would be awesome) and then thats all I know xD. A small team and Id software too at the time when they did something were a small team. Soo sexy.
Except I cut my hair, and Nicolas doesn't really get rockets :P
hahah yeah John.R has long hair. Well one day you guys will have ferrari and maybe Nicolas some rockets. If you do that innovating thing to add climbing and hanging and moving into the game and other innovating stuff then you really will win.
I haven't seen many updates on D3W for some time so I decided to have a look here. Great work so far! I'm telling you, if I wasn't busy with Total Recall I'd be mapping for this! Keep it up!
Trouble is that we do this in our spare time and for nothing so it's hard to find the time to manage a lot of things, plus it's Christmas! So I'll try my best over the next few days and give it a once over :)