OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!

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Release target is going to miss, but don't let it be a big downer!

Posted by Gavavva on Nov 20th, 2012

1


Hey guys, just a small update for you all! I think its pretty clear that we won't be hitting our December 2012 deadline for release. This makes us really... Well, quite miffed. Sadly real life has got in the way, I know for a fact I've been finding it hard these past few months as I've had to care for my Nan who is really ill, and these things... They take time. Even more so with a single coder. However....We have FAR from stopped working on OverDose. Its more an issue of we haven't had as much time to keep you guys in the loop, rather than not working on it. Sure, a few huge games dropped that ate our time, so if you really want to complain you can thank Randy Pitchford! But we have some amazingly awesome new things coming up soon to show you, so stay tuned.Again, a huge sorry for not meeting our deadline, it's a bummer to us too! But even still, its not like we have missed 24 of them, like some other just released but HUGE awesome game made in peoples spare time for nothing ;) Thanks for all the awesome kind words as well guys. Its those that keep us doing this for you :) So, with that said...

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OVERDOSE NEEDS YOU, CODERS


OverDose is a serious project, ambitious, flirtatious, and other words that end in ous. Such as house, or water melon. But the problem we face is that we are making an entire game with a single coder. I can't even begin to tell you how proud I am of Nicolas, the work hes done on his own is just insane. But we DO need somebody to come onboard who has experience with coding. Anybody is welcome to send us a message to jobs@team-blur-games.com , unless your surname is Glitter, in which case we suggest staying away. As a sort of "check list" to see what our perfect guy, gal or hungry hippo would be, I've made, well, a check list. Have a peak:

• Experience with Coding in C/C++, you ding bat •
• Experience with game code, game logic etc •
• Worked on either a past mod or game, and can show something of it, OR show us some skills •
• Ok working alongside Nicolas and myself to add features as needed •
• Have a keen love of pizza •
• Mustn't be allergic to the colour purple. I can't stress this enough •
• Has at least one eye situated above either cheek, West or East, either is fine •

As you can see, the check list is quite lax, and isn't important at all. But if you feel up to a challenge and would like to help out, shoot us a mail. We really do need help in the game code side of things, so get in touch.

Thank you all so very much indeedy.

Gavin Stevens
Lead Designer for Team Blur Games [TBG]


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Post comment Comments
NoSoldier
NoSoldier Nov 21 2012, 7:32am says:

Well... "**** happens", hm? No one can blame you for something anyway.

+9 votes     reply to comment
blubbfisch
blubbfisch Nov 21 2012, 12:58pm says:

id wait 10 more years for this, it's all right as long as the game comes out :p

+3 votes     reply to comment
booman
booman Nov 21 2012, 2:44pm says:

Hang in there... we'll wait as long as it takes!
Thanks for the "heads up"

+4 votes     reply to comment
brandobin
brandobin Nov 22 2012, 10:35am says:

no problem good sir(s), as long as the game doesn't become vapor ware, take as long as you like

+1 vote     reply to comment
NaikJoy
NaikJoy Nov 24 2012, 8:14pm says: +1 vote     reply to comment
TheFrog4u
TheFrog4u Nov 26 2012, 1:04pm says:

Whats your next target release date? I know probably "when its done", but is it more like "next summer" or "end 2014" ?

+1 vote     reply to comment
Gavavva
Gavavva Nov 28 2012, 6:53am replied:

Until we can get somebody onboard to help out with coding, because Nicolas is really doing a great job on his own doing an entire engine by himself but needs a hand... I can't say for sure. 2013, but as to which point? I don't want to let anybody down with a date that comes and goes :( This hurts us too, we put so much time and energy into OverDose. But OverDose is far from given up on, trust me ;)

+1 vote     reply to comment
NaikJoy
NaikJoy Nov 29 2012, 8:25pm replied:

Nicolas should be on a quest to search for coders. Gavin you should somehow do more publicity and point out the climbing feature and that you need coders. I'm following Overdose since you left Quake 2 Evolved. It must be like 6-7 years now that I'm looking at your website and here on ModDB. I hope it will be worth it

0 votes     reply to comment
foxter888
foxter888 Dec 24 2012, 8:30pm says:

wow i pass in some, my west eye is the one that works, lol no joke.
although i'm from a whole different game engine and coding such as c# so i wouldn't fit the description. lol

+1 vote     reply to comment
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OverDose
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Windows, PS3, X360
Developer & Publisher
Team Blur Games
Engine
id Tech 2
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OverDose
OverDose Indie Multiplayer First Person Shooter
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id Tech 2
id Tech 2 GPL Released Dec 5, 1997
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Team Blur Games Developer & Publisher with 12 members