OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!
Well, what can I say…? OverDose has a LOT of media coming your way in the next few months, but we won’t just be releasing it all in one go… Instead, its much more fun if we release it slowly… We love to tease ;) But teasing isn’t much good without a LITTLE something every now and again, right…?
Posted by Gavavva on Sep 3rd, 2010
As always, a few people are still unsure on the fate of teamblurgames.com, so let me start the news post with the same message; teamblurgames.com around 6 or so months back now, went into host trouble… In fact the host just disappeared. So, we have moved to the new much more friendly, open (and expensive) team-blur-games.com. Massive change right? Anyway, you can get to the new OverDose site, as well as links to the forums, SDK/Developer Wiki, Screenshots, the whole seven and a half yards, simply by clicking this shiny logo below:
Well, what can I say…? OverDose has a LOT of media coming your way in the next few months, but we won’t just be releasing it all in one go… Instead, its much more fun if we release it slowly… We love to tease. But teasing isn’t much good without a LITTLE something every now and again, right…?
Meet… The Infiltrator.
Sexy… Stylish… Good with kids… Just a few of the terms that you could never associate with the Marauder “infiltrator”. These guys are on the front line, making sure their team mates are stocked up on resources for the battle ahead. When designing the Infiltrator, we wanted to try something a bit different.
Now in the field, its not always a simple task for a Marauder Locum (Medic) to simply revive a fallen team mate… Hell, what if he’s in several pieces, for one? Like other Marauders, having spent so long in the old dead wastelands, the Infiltrator is a mess of a person. We really wanted that feeling of a sickly, disgusting mutant that was stapled together to shine through but in a way not really expressed in many games these days.
Hence the gimp mask… The torn clothing… The decapitated head he keeps as a trophy? Not exactly mainstream ideas that games get away with these days, right? But we thought they were cool ideas none the less. I mean… The guy has a frickin’ decapitated HEAD on his belt… What’s not to love…?
But you know, this guy was fun. He was created by a really talented modeller/artist called Ben (Jamin). When choosing the model he wanted to do for us, he was pretty sure he wanted to try something different… Anybody can do a Marine, right? So he tried his hand at a Marauder, and from day one was adamant to stick to the concept as close as possible. In fact, one thing he was sure he wanted was flies…
And so, it was written… Ben shall have flies. And thus, with a few weeks worth of love and sleepless nights… The infiltrator was born, freshly ready for the battlefield and more than willing to get his head blown off…
Here’s a few fun FACTS:
Stay VERY glued to the site over the next week, as I’ll be uploading a few other surprises that you won’t be expecting, including a little cameo from a furry little friend… Well, as always guys, you know where to find us. Visit the Team Blur Games website for the latest info!
Like I said before, every class has its own custom heads that the player can select. As a few people have commented on how un-original a post apoc wearing gimp mask dude is, heres an example of ANOTHER selectable head: