OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!

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WIP Sky Portal
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Gnostic Jan 18 2009, 8:29pm says:


+1 vote     reply to comment
Dremth Jan 18 2009, 11:40pm says:

im very excited for this
it shall be an experience

+1 vote     reply to comment
pvt.Johnson Jan 19 2009, 11:57am says:

I need a more powerful computer, thats for sure. lol

+1 vote     reply to comment
freakmean16 Jan 20 2009, 11:46am says:

Me too, a nice and strong new PC!!!

+1 vote     reply to comment
Piuneer Jan 21 2009, 6:44pm replied:


+2 votes     reply to comment
delarobe Jan 25 2009, 7:33am says:

this mod sure looks a professional work
have u guys worked in something big before?
(not saying some1 who havent couldnt do something like this)

+1 vote     reply to comment
delarobe Jan 25 2009, 7:43am replied:

btw... those r not the new hands
those r the css ones >=O
i wanna the new ones >=O
jk ;P

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medve Feb 17 2009, 5:34pm replied:

yupp seems like css model, on high poligon q2 engine, but q2 has very ****** light effects, i donno why are you ppl working with it.

-1 votes     reply to comment
Gavavva Author
Gavavva Jan 25 2009, 10:03am says:

Only work we did before was Quake II Evolved, which was just a graphics mod for Q2.

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Gavavva Author
Gavavva Jan 25 2009, 11:12am says:

Oh and BTW, all the artwork, models, textures and UI work has been all mine so far, lol. Except the weapon models, which were based on my design, but Mo did those, he rocks at that. But I'm texturing them :p

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In the old days skies in levels were made out of simple environment maps. These days, we can actually render a camera inside a volume and use that as a sky portal, to make levels look like they go on for miles. Inside the volume we can render effects, aniamtion, models, anything we want really. This sky portal is supposed to be used for high rise building battles. The idea is that you map close buildings, and then let the sky portal take care of the effect in the distance, thus making the level look larger than it actually is. A nice trick.

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Jan 18th, 2009
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