The fight for survival is on! OverDose is a class, team & objective based multiplayer game set on a post-apocalyptic Earth. With gameplay in the tradition of classic games such as Return to Castle Wolfenstein and Enemy Territory, melded with up to date gameplay mechanics and movement, OverDose is a unique blend of online action, team play and of course, lots of gore. Using id tech 2 as a base, OverDose features updated engine features like full real time lighting and shadow mapping, physically based rendering, particle and physics simulations and more. Plus, in classic id Software tradition, our engine and game are fully moddable and scriptable, meaning even amateur mod makers can bring their own creations to life with ease. This isn't war... It's an all out apocalypse!
Rank Up+++
Yes, EVERY Rank insignia is modelled and lit in real time, too... Who needs 2d pics anyway, pfft... Leave that to "big shots" like Infinity Ward, heh...
That's actually really cool, wanna see that ingame. :)
it is in game.
Yeah that is ingame, not a mock up, lol
will ranks have an effect on gameplay.......like more guns,privileges,etc????
or even more speed,accuracy,health,sniper stability and other stats...
Hell no, we are leaving that to Enemy Territory and whatever other unbalanced games want it...
Ranks have two features:
1) Servers can be ranked and unranked. Ranked servers gain XP while playing for doing stuff like you would expect, and you level up. When you search to play with people, it searches first for players of your rank and matches you up. If it cant find any it searches lower until it does. Ranked servers are also, at the moment, the only way to earn achievments, however we may change that...
2) Bragging rights. Simply put, you still keep your rank and level up in any both ranked and unranked play. So, if your a general, it will show next to your name on the scoreboard as well as on your player model (Ranks appear as badges). So people can see how good a player you are regardless.
We dont give the player anything for ranking up. You dont get more of this, or quicker that... We HATE that here. It just means the better players get better stuff while the lesser players get nothing and have an even harder time playing catch up. We know there are ways to "balance" it, but its just not what we want.
Plus, to steal a phrase from IW with all the modern warfare 2 mistakes...
"It just isn't balanced for it".
nice looking :P like the 3D rank more than other games have :)
looks really cool! but dosent PFC have a wing under it?
Store.militaryspot.com
unless its marines.. or unless that was the rank before the promotion.
I'm going with the COD4 style, not sure what they used.
why arent u guys using the new hands u have moddeled?
its still the old one in the screenshot
Because they are WIP still, with no animation...?
looking good :)
very, nice man .. very nice !
May the best win on IGOTY 2009 !
Your project is an eye catch !
Reallife:The Game
Marco,
You are hanging onto your specular too tightly. It looks like you are running around with an omni floodlight strapped to your head. Military knives are usually completely matte these days. The bottles and paint buckets have simply too much of it. Again, paint bottles are generally matte. The paintbuckets just need a little less. Unless you are playing as one of those GAP storefront puppets, you definitly need to get rid of the reflection on the skin.
The arms are two years old, as I've said before.
Also, there is zero wrong with the specular. Working in a per pixel lit environment just simply means there will be times when even the best asset will look strange, thats all. These are directly under a light source, it makes sense a shiney paint can (which over here, are cans, I might add) will shine.
cool levels.