The fight for survival is on! OverDose is a class, team & objective based multiplayer game set on a post-apocalyptic Earth. With gameplay in the tradition of classic games such as Return to Castle Wolfenstein and Enemy Territory, melded with up to date gameplay mechanics and movement, OverDose is a unique blend of online action, team play and of course, lots of gore. Using id tech 2 as a base, OverDose features updated engine features like full real time lighting and shadow mapping, physically based rendering, particle and physics simulations and more. Plus, in classic id Software tradition, our engine and game are fully moddable and scriptable, meaning even amateur mod makers can bring their own creations to life with ease. This isn't war... It's an all out apocalypse!
And people laugh at our engine... Ahh well :(
(Yes I know its ET:QW's SDK Mega Texture terrain... THATS THE POINT.)
s-s-s-sweetcakes :D
OverAwesome!
Fantastic and epic!
looks good!
it does look very awesome.
wow!
Coolz! :D
Sweet job, this game is really coming together!
Indeed it can.
awesome! wait... who is laughing at your engine? i'll hunt them down
I'm with you dremth.
Dude....
Nice Graphics Miaan!
HOLY SCHNITZEL! That is so cool. can't believe you pulled this off with Q2. 8]
*comment system F$#%#$ up here*
So is this feature going to be utilized by your mappers or is it just here "because you can"?
If its here "because we can" then it will be used by our mappers... Either that or we make them use old brush work terrain, no...?
2, One coder, one artist. And we BADLY need mappers and modellers...
looks like rage