The fight for survival is on! OverDose is a class, team & objective based multiplayer game set on a post-apocalyptic Earth. With gameplay in the tradition of classic games such as Return to Castle Wolfenstein and Enemy Territory, melded with up to date gameplay mechanics and movement, OverDose is a unique blend of online action, team play and of course, lots of gore. Using id tech 2 as a base, OverDose features updated engine features like full real time lighting and shadow mapping, physically based rendering, particle and physics simulations and more. Plus, in classic id Software tradition, our engine and game are fully moddable and scriptable, meaning even amateur mod makers can bring their own creations to life with ease. This isn't war... It's an all out apocalypse!

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Dremth
Dremth - - 1,400 comments

very nice

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nopushbutton
nopushbutton - - 719 comments

cool, a bald guy's head.

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Gregs2k2
Gregs2k2 - - 161 comments

With that said, it's not just any bald guy....it's THE bald guy ;)

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GavinStevens Author
GavinStevens - - 620 comments

WITH THAT SAID, this man has no hair. But that doesnt mean hes bald. Quack.

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GavinStevens Author
GavinStevens - - 620 comments

Not too shabby for a first pass, even more so I reckon when you think the engine OD uses before any code changes produced visuals like this:

Bluesnews.com

Still a long way to go, but baby steps! We just need more modellers on the team, and fast :( So if theres anybody out there who can help, PLEASE let me know :(

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Salsa_Shark
Salsa_Shark - - 1,292 comments

I guess I could help, I mean I’m a fairly decent modeller for some one who hasn’t been properly trained, and I have some experience with id tech 2, and 3 and irrlicht
Plus I’ve got like 6 weeks of holidays and nothing to do in that time, I can send you some samples of some of the work that I’ve done if you want?

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GavinStevens Author
GavinStevens - - 620 comments

Sure thing, hope you have some high poly modelling and sculpting experience :p

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hate4uall
hate4uall - - 702 comments

Murphy? that you ? i loved robocop

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bwilliam
bwilliam - - 113 comments

impressive, but he needs a goatee

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GavinStevens Author
GavinStevens - - 620 comments

Thats the point, there will be loads of them, black, white, chinese, goatee, bald, mohawk, scared... Loads. Along with the patch on your player models arm, you also get to pick your face, as well, which will change skin tone on even the onscreen arm in first person.

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GavinStevens Author
GavinStevens - - 620 comments

It should be worth noting that I've seen the early pics of other heads, the black guy, the African guy, the updated white guy etc... They are awesome. Really impressed with how spot on the African guy is because he doesn't "just look black" like most games do, but his facial features are very strong.

Like I said before, the idea is a few base meshes, and then loads of types of each. The player can select his own that way, making the teams look more than just a copy paste job.

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ArcticHunter
ArcticHunter - - 20 comments

This is based in 2155, that's about 7 generations from now, maybe 8 in you consider what happens after disasters. Interracial couplings are starting to become more common, so you might want to consider limiting your models to the mixed type to ensure that while individualized, the total population of characters still looks believable to the time, place and history.

I'm just saying that you probably won't find a "totally black african guy" on the west coast a century and a half from now, especially after a nuclear war.

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GavinStevens Author
GavinStevens - - 620 comments

Right. I'll just tell our black community a huge "f**k you" when they want to play as somebody close to them in terms of looks. Hell if I get any emails I'll just say "Tough **** man, don't you know all you people die out?"

Seriously mate... While I agree that you need to look towards realism quite a lot in these situations, there are times when for a game made by 2 people you have to just think "you know what, if it works, use it".

Also what’s the point of having a totally custom head system that will release with a load of default heads but allows gamers to include their own, if you are limiting people in what they can use due to realistic ration breeding in the none existent 22nd century...?

There are times when you need to stick to the plan... I mean, plot wise, it would be out of place to have hovering cars and laser guns all over the place, right? People would instantly say "this is a bit too high tech". But would I get emails because somebody saw a black guy running over the map...?

I don't think so... Not unless it’s a 13 year old idiot... So while I appreciate the concern and point you make, I think this is one of those areas where realism is allowed to take a back seat, not just too good taste, but just to common sense. I’ll leave that stuff for the next James Camera triple A block buster.

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GavinStevens Author
GavinStevens - - 620 comments

ration = nation... Too early on Christmas morning to be worrying about typos, lol

Also, James CAMERA!! hahaha!

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ArcticHunter
ArcticHunter - - 20 comments

sorry man, i didn't mean it like that. I totally understand your point.

I just watched the matrix trilogy (again) and looked at their choice of extras for the Zion population, and that's what inspired that comment. If that's any excuse or justification.

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Gregs2k2
Gregs2k2 - - 161 comments

Jesus, really....it's a GAME. I'd suggest you find something else to do other than to take time out to post utter crap like that. Please.

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Lord_Pantomime
Lord_Pantomime - - 100 comments

nice model

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Description

An early in-game, real time test of one of our character heads.