OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!

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Media RSS Feed Report media CMC Field Ops - High Poly (view original)
CMC Field Ops - High Poly
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neahc Oct 30 2010, 9:30am says:

really nice!

+3 votes     reply to comment
Kys Oct 30 2010, 10:13am says:

His bag reminds me GhostBusters!

+7 votes     reply to comment
Gavavva Author
Gavavva Oct 30 2010, 11:02am replied:

Its not a bag, its a backpack.

+1 vote   reply to comment
Avenger2150 Oct 30 2010, 10:35am says:

Please dont tell me that wire would be hanging out like that all the time.

+2 votes     reply to comment
Gavavva Author
Gavavva Oct 30 2010, 11:02am replied:

The model is shown here in no pose, because its a high poly mesh. When animated it will be different of course.

+2 votes   reply to comment
Mars_3K Nov 2 2010, 8:08am replied:

Maybe you could wrap it around his arm or something?

+1 vote     reply to comment
ezjamin Nov 2 2010, 9:40am replied:

Would look worse and be harder to rig.. loose loose situation.

+1 vote     reply to comment
Mars_3K Nov 3 2010, 6:39am replied:

Ditch it altogether, then.

+1 vote     reply to comment
Gavavva Author
Gavavva Nov 3 2010, 12:05pm replied:

Wow, obvious troll is obvious.

The tube will be fine to animate and weight, it just won't be an automatic process. Seeing as we use a skeletal animation system anyway, it wont cause a huge head ache. Lay off with the trolling, this **** takes a long time to make, the last thing anybody needs when pumping out art like this is people trolling.

+1 vote   reply to comment
Mars_3K Nov 5 2010, 6:17pm replied:

Actually it was just a suggestion from a fellow artist (one who fully appreciates the investment of time involved), but you go ahead and take comfort in your intermemes.

+1 vote     reply to comment
Gavavva Author
Gavavva Nov 5 2010, 8:42pm replied:

Asking a team to ditch an asset that took a long time to create all together because you don't agree with something isn't valid feedback, its trolling in my eyes. You are more than welcome to do better, there are spaces available if you think you can top it, thats never a problem.

+1 vote   reply to comment
Mars_3K Nov 6 2010, 12:29pm replied:

I was referring to the tube, not the whole model -_-

+1 vote     reply to comment
Gavavva Author
Gavavva Nov 6 2010, 12:42pm replied:

Well in that case :p

The tubes ok, it may not be standard on models, but thats just because it poses a little extra work. Its still workable.

+1 vote   reply to comment
Mars_3K Nov 6 2010, 2:05pm replied:

I've designed stuff with tubes b4 and it's never worked out for me, so I've always ditched it and gone for a more conventional look.

Hope you can pull it off.

+1 vote     reply to comment
Gavavva Author
Gavavva Nov 6 2010, 3:16pm replied:

If it gets to a stage where it just causes a million and one head thumping nights of funless animating, it will take seconds to remove with no huge issue, so its not really a monster set of work in that regard.

We shall see, or rather you shall see... I have already seen.

+2 votes   reply to comment
Lupus_of_nox_noctis Oct 30 2010, 12:21pm says:

Excellent work! Cant wait for the weapons.

+1 vote     reply to comment
kazumo Oct 30 2010, 12:36pm says:

xD Nice job...

+1 vote     reply to comment
Gurra300 Oct 30 2010, 12:43pm says:

looks great :D im suprised this is really what ID tech 2 engine can do O_O it's freakin 10000x better looking than doom 3 models!

+1 vote     reply to comment
MetalMind Oct 30 2010, 12:55pm replied:

:) Even though this isnt the ingame model, Ben has done, again, a very awesome execution of the concepts.

+1 vote     reply to comment
Gavavva Author
Gavavva Oct 30 2010, 12:56pm replied:

This is a high poly source model for use in creating the normal maps that go on the low poly. This isn't ingame, its far, far too many polygons for ingame use.

As for Doom 3, you have to remember it was a long time ago, and it was a very early implementation of normal mapping. It looks fine when you think about what else it had to go up against at the time.

+1 vote   reply to comment
Capn_Nick Oct 30 2010, 5:38pm says:

Epic, as always!

+1 vote     reply to comment
werty2517 Oct 30 2010, 7:38pm says:

Bloody Awesome guys! Keep it up :)

+1 vote     reply to comment
jimenillofu Oct 31 2010, 4:30am says:

It looks great!

+1 vote     reply to comment
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Heres the high poly of the Field Ops class, created by Ben, which will be used to create the normal map and low poly mesh for ingame use. I haven't got a great deal of info on this for you all, but I'm sure Ben will fill you in with any details you may wanna know :p

Its based on a concept by Biterman, which you can find on our website, here: Team-blur-games.com

NOTE: The hair isn't present in this shot, for obvious reasons :p

Have a good halloween everybody, and remember that we still need help, mostly with mapping, so if you know anybody... Bird is the word

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Oct 30th, 2010
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