OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Report content CMC Field Ops - High Poly (view original)
CMC Field Ops - High Poly
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
neahc
neahc

really nice!

Reply Good karma Bad karma+3 votes
Kys
Kys

His bag reminds me GhostBusters!

Reply Good karma Bad karma+7 votes
Gavavva Author
Gavavva

Its not a bag, its a backpack.

Reply Good karma+1 vote
Avenger2150
Avenger2150

Please dont tell me that wire would be hanging out like that all the time.

Reply Good karma Bad karma+2 votes
Gavavva Author
Gavavva

The model is shown here in no pose, because its a high poly mesh. When animated it will be different of course.

Reply Good karma+2 votes
Mars_3K
Mars_3K

Maybe you could wrap it around his arm or something?

Reply Good karma Bad karma+1 vote
ezjamin
ezjamin

Would look worse and be harder to rig.. loose loose situation.

Reply Good karma Bad karma+1 vote
Mars_3K
Mars_3K

Ditch it altogether, then.

Reply Good karma Bad karma+1 vote
Gavavva Author
Gavavva

Wow, obvious troll is obvious.

The tube will be fine to animate and weight, it just won't be an automatic process. Seeing as we use a skeletal animation system anyway, it wont cause a huge head ache. Lay off with the trolling, this **** takes a long time to make, the last thing anybody needs when pumping out art like this is people trolling.

Reply Good karma+1 vote
Mars_3K
Mars_3K

Actually it was just a suggestion from a fellow artist (one who fully appreciates the investment of time involved), but you go ahead and take comfort in your intermemes.

Reply Good karma Bad karma+1 vote
Gavavva Author
Gavavva

Asking a team to ditch an asset that took a long time to create all together because you don't agree with something isn't valid feedback, its trolling in my eyes. You are more than welcome to do better, there are spaces available if you think you can top it, thats never a problem.

Reply Good karma+1 vote
Mars_3K
Mars_3K

I was referring to the tube, not the whole model -_-

Reply Good karma Bad karma+1 vote
Gavavva Author
Gavavva

Well in that case :p

The tubes ok, it may not be standard on models, but thats just because it poses a little extra work. Its still workable.

Reply Good karma+1 vote
Mars_3K
Mars_3K

I've designed stuff with tubes b4 and it's never worked out for me, so I've always ditched it and gone for a more conventional look.

Hope you can pull it off.

Reply Good karma Bad karma+1 vote
Gavavva Author
Gavavva

If it gets to a stage where it just causes a million and one head thumping nights of funless animating, it will take seconds to remove with no huge issue, so its not really a monster set of work in that regard.

We shall see, or rather you shall see... I have already seen.

Reply Good karma+2 votes
Lupus_of_nox_noctis
Lupus_of_nox_noctis

Excellent work! Cant wait for the weapons.

Reply Good karma Bad karma+1 vote
kazumo
kazumo

xD Nice job...

Reply Good karma Bad karma+1 vote
Gurra300
Gurra300

looks great :D im suprised this is really what ID tech 2 engine can do O_O it's freakin 10000x better looking than doom 3 models!

Reply Good karma Bad karma+1 vote
MetalMind
MetalMind

:) Even though this isnt the ingame model, Ben has done, again, a very awesome execution of the concepts.

Reply Good karma Bad karma+1 vote
Gavavva Author
Gavavva

This is a high poly source model for use in creating the normal maps that go on the low poly. This isn't ingame, its far, far too many polygons for ingame use.

As for Doom 3, you have to remember it was a long time ago, and it was a very early implementation of normal mapping. It looks fine when you think about what else it had to go up against at the time.

Reply Good karma+1 vote
Capn_Nick
Capn_Nick

Epic, as always!

Reply Good karma Bad karma+1 vote
werty2517
werty2517

Bloody Awesome guys! Keep it up :)

Reply Good karma Bad karma+1 vote
jimenillofu
jimenillofu

It looks great!

Reply Good karma Bad karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Heres the high poly of the Field Ops class, created by Ben, which will be used to create the normal map and low poly mesh for ingame use. I haven't got a great deal of info on this for you all, but I'm sure Ben will fill you in with any details you may wanna know :p

Its based on a concept by Biterman, which you can find on our website, here: Team-blur-games.com

NOTE: The hair isn't present in this shot, for obvious reasons :p

Have a good halloween everybody, and remember that we still need help, mostly with mapping, so if you know anybody... Bird is the word

Details
Date
By
Gavavva
Size
2401×1080
Options
URL
Embed
Embed Thumb
Share
Feed
RSS feed