David is in the kitchen washing the dishes while his son Colin is playing with some empty boxes leftover from the move. David hears his son yell, "Daddy, come find me!" David, finishes cleaning the dish in his hands and then walks into the other room to find a couple boxes stacked on top of one another. "In here Daddy!" yells Colin. David walks over to the side of the boxes, kneels to the floor and crawls into a box, but as he begins to crawl, he realizes, the tunnel of boxes... it's not ending. He rounds a corner and finds himself in a much bigger box. "Come find me Daddy," David hears from far off in the distance. David is left with only a flashlight and box cutter, that he found on the floor of the box, to find his son and get out of this eerie place. But David isn't the only one trying to find his son. David must find his son before something else does, and he can only do that by thinking Outside The Box.

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1 comment by LandonD123 on Jan 30th, 2014

So, as the game progresses in development, I've started to think of new ways to spice things up. The original idea was to make this game single-player, in which the Player is the father David, looking for his son, Colin, and there would be a creature of some sort that you must avoid encountering while retrieving your son. The creature would have path finding features and the ability to locate the son before you if you took too long, thus a game over. Each time you play the game would place you, and the creature, far apart from each other on the map, but in a random place each time, allowing for endless, randomized gameplay. The son would also be placed randomly on the map for you to find.


The other single-player idea was to have it be story driven in which you must still avoid the creature, but there would be no risk of the creature finding the son before, because the story would eventually end with you finding your son. This type of game would involve puzzle solving, along with cutscenes and a storyline.

Give me feedback on which single-player option would be more enjoyable for y'all to play.

Lastly, the idea to implement a Multiplayer option. It would be the exact same as the original single-player option, but with someone playing as the creature instead of it being just a computer enemy.

So let me know in the comments which idea prefer for Single-player, and whether or not I should include a multiplayer option.

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MrIncinerate
MrIncinerate Feb 23 2014, 2:52am says:

How's development going then?

+1 vote     reply to comment
Guest
Guest Jan 30 2014, 1:54pm says:

I think this a great idea for a horror game :)

+2 votes     reply to comment
LandonD123
LandonD123 Jan 30 2014, 4:32pm replied:

Well thank you

+2 votes     reply to comment
MrIncinerate
MrIncinerate Jan 27 2014, 1:59pm says:

When do you think the game will be released?
By the way loving the Idea!

+2 votes     reply to comment
LandonD123
LandonD123 Jan 27 2014, 11:38pm replied:

Well it's definitely gonna be a while, probably months before I even release an Alpha. I have no help on this project, it's all me. If I could get some help, it would definitely speed up the process, so if you know anyone who is good Modeling and Scripting, please tell them about me and my project here.

+1 vote     reply to comment
Rafficka
Rafficka Jan 29 2014, 12:14am replied:

Look at the PM I sent you! :D

+2 votes     reply to comment
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Outside The Box
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Windows, Mac, Linux
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Comware
Engine
Unity
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First Person Shooter
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Horror
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