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Outcry is a Tower Defense that follows the restrictions of a NES game. You can build 7 types of towers, each one with a different on-hit effect, to counter the enemy waves from reaching your HQ.

The setting of Outcry is a post-apocalyptic world where mankind struggles to survive the creatures created by the holocaust. With the help of a advanced military robot AI called B.E.T.A. they developed towers capable of dealing with the wild beasts.
Your job is to protect key areas with these towers, and find out a way to return the world to its normal state.

+ Create your strategy to counter many different enemies with different weaknesses and status.
+ Position towers and upgrade them to get the best effect combo.
+ Dialogue system enhancing the story mode.
+ Three difficulty modes and secret levels.
+ Research system: get extensive upgrades that carry over levels.
+ Achievements: you also get in-game rewards for getting these.
+ Unique monsters create a need to a variety of strategies.

Image RSS Feed Latest Screens
Level Selection New Tech Shop Engine test
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0 comments by 7Soul on Feb 22nd, 2012

Some new images have been added, including an image of the Tech Shop, where you can buy upgrades.

Now I'm working on expanding the mob database in a way that it requires more strategy to beat them, and the use of all tower types. This way you don't have one tower that is barely at some point, and the game makes you try other tower combinations.

Some of the ideas:

Swarm mob: when he dies, he spawns a bunch of small weak little dudes. This makes the splash damage tower a lot more useful as it would take a bunch of shots from a regular tower to take them down.

Slime mob: or more like a snail, it leaves a trail of slime that makes other mobs faster. The way to counter this is to use a burn tower, as It will set fire to the slime and burn all enemies that touch it.

Conductor mob: this one spawns with a random effect, like speed up or extra defense, and gives the effect to nearby mobs. The thing is, he passes all effects, even the ones you use. So hitting it with a burn or cripple would hit all these mobs at once.

Disables: he disables nearby towers, so you should use towers with higher range to get this guy, or stun him so others can take him down

These are just a few I have in mind. In the next days I'll be implementing them

Post comment Comments
azultain Feb 19 2012, 6:48pm says:


+2 votes     reply to comment
7Soul Creator
7Soul Feb 22 2012, 10:26pm replied:

It'll probably be like 2 bucks or something. I'll see if I put it on Desura and than see how everything goes. But that's in the future, the game still needs a couple more months of work

+1 vote   reply to comment
Fib Jan 18 2012, 12:32pm says:

Is this game finished? It says released on June 30, 2011, but I don't see anywhere to download it.

+1 vote     reply to comment
7Soul Creator
7Soul Feb 18 2012, 10:46pm replied:

Sorry about that, I never defined a release date.

+1 vote   reply to comment
x246h00--r5 Jul 6 2011, 2:51am says:

love your pixel art :3

+1 vote     reply to comment
Alxe Jun 9 2011, 8:39pm says:

Tracking this game, love the retro art. :)

+1 vote     reply to comment
Fib May 24 2011, 10:21am says:

This looks awesome! I love tower defences and I love the NES graphics. Good job on this and I can't wait to see it finished.

+1 vote     reply to comment
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Real Time Strategy
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@Matsucakeru Era vc mesmo?

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And my pinkie hurts from holding the mouse, what the hell even...

Jul 25 2015, 4:20am

I might be needing glasses... having a hard time seeing the pixels and such

Jul 25 2015, 4:18am

@danielholdebaum They still haven't revised it :/ Why not get it through for 20% off:

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@colorghost I bet you could make a business out of this

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@colorghost are you sure you aren't thinking of fish bones? Shit's practically made to kill you

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@danielholdebaum They take some time to accept assets (usually 2 days) while is instant

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Last Update
3 years ago
22 members