Oswald is a 2D side scrolling action-adventure platformer set in a surreal spooky underground world that challenges players to triumph over simple to intense platforming puzzles by swinging on a Needle and Thread that will bend and wrap around the environment. Oswald's core gameplay is movement, you can climb up almost any wall, shoot the Needle and Thread into almost any surface to swing across giant chasms, and dash down steep corridors avoiding the various objects rushing towards you and crushing down on you. Keep on moving, never stop swinging, leaping, and climbing, or the evil shadows of the cave will overrun you!
The first of Oswald's weekly musical updates! This week: a couple of demos.
Posted by EvanKing on May 7th, 2012
Hey! Welcome to the first edition of Music Monday. With these updates, I wanted to give you guys some insight into what's been going on music-wise for Oswald. I won't be releasing full/final versions of the music here, but I will post demos and snippets. For those who are interested, I'll make sure an OST is ready to release alongside the game.
I wrote this after playing Dustin's original prototype, even before talking about the overall theme of the game; all I knew was that it needed to sound... voodoo-y. I hadn't written a voodoo-y song yet so I just wanted to hash out what it should sound like. I learned a few things from writing this song:
- To make music have a tribal/African feel, using a lot of different shakers and odd percussive elements helps a ton.
- The Didgeridoo instantly typecasts a song as a tribal one. This is handy, but it sounds very ominous - not so great for a happy/silly song.
- It's much easier to write scary 'voodoo' music than happy 'voodoo' music. For the lighter tunes of the game, I might need to get creative.
Man, I love that jaw harp.
Next week, I'll talk more about writing to the 'theme' of the game. Until then, feel free to leave any comments or questions below, or on Twitter: @EvanKingAudio. Cheers!