Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack. Your objective is to grow by absorbing other motes. Propel yourself by ejecting matter behind you. But be wise: ejecting matter also shrinks you. Relax… good things come to those who wait. Progress from serenely ambient levels into varied and challenging worlds. Confront attractors, repulsors and intelligent motes with similar abilities and goals as you.

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Truely awesome game concept, although levels quickly get extremely hard. It's annoying when I have to attempt a level 40 times and rely on luck to make it (level F2-2 for example, I start out tiny compared to a hundred other cells crowding space, everyone seems to be more agile, within 5 seconds there is nothing to goble up anymore). Other than that, it's neat - nice graphics and ambient music. [Linux Version]

Some of the levels in the game are pretty fun while a few are plain frustrating.

Osmos has a unique gameplay mechanic that is executed well and its presentation is superb but ultimately the game is just too short.

It's nice, quite beautifull, and the concept is very intersting but... well... it's boring...

Simply, innovate, beautiful.. But that's all. A great casual game.

I give it a 7 because I think we shouldn't give high ratings all the time.


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