Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack. Your objective is to grow by absorbing other motes. Propel yourself by ejecting matter behind you. But be wise: ejecting matter also shrinks you. Relax… good things come to those who wait. Progress from serenely ambient levels into varied and challenging worlds. Confront attractors, repulsors and intelligent motes with similar abilities and goals as you.
A fun arcade style game while it lasts.
Osmos is a game where you basically eat other "cells" to get bigger. It starts out very easy, then contiously adds new things to make it more difficult, such as repulsors and AI. The game has a nice look too it, and although I dont like the style of the music, it is very fitting for this game. The game allows you to change to time speed, slower for when doing precise movements, and faster for when waiting on a collision. That is a wonderful and very useful tool that you use on every level.
The reason that I gave it a 6/10 is because it is a short game that goes from easy to hard way to fast. I sped through the first few levels, had a few fun challanges on the next levels, then hit a brick wall, and was un-able to beat anything after that. The most frusterating part is that you will be doing fantastic and about to win, then make a small mistake, and you can never get that far again.
This game went from a cassual stroll in super mario world to an insanely hard challenge in Kaizo mario, which is why it isnt my cup of tea.
Take the Concept of Feeding Frenzy, You know, The game where you eat other small fish and keep going til your the biggest. Now add Physics. DONE you have Osmos. This game is advertised to be calm and relaxing. It's true for the first several levels, Than it becomes a horrible Pain in the *** game. The game itself is heavily based off luck. The Music at some parts are Pain in the ears.