Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack. Your objective is to grow by absorbing other motes. Propel yourself by ejecting matter behind you. But be wise: ejecting matter also shrinks you. Relax… good things come to those who wait. Progress from serenely ambient levels into varied and challenging worlds. Confront attractors, repulsors and intelligent motes with similar abilities and goals as you.
Take the Concept of Feeding Frenzy, You know, The game where you eat other small fish and keep going til your the biggest. Now add Physics. DONE you have Osmos. This game is advertised to be calm and relaxing. It's true for the first several levels, Than it becomes a horrible Pain in the *** game. The game itself is heavily based off luck. The Music at some parts are Pain in the ears.