The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Orkmoth; Developed by Elemental Productions and Delta Studios
This game was cancelled. It will be archived in 1 week.

Image RSS Feed Latest Screens
Cities/Road Map (6968x4653) Cities Map (6968x4652) Updated Maps of Abundantia
Blog RSS Feed Report abuse Latest News: Final Update

0 comments by cork279 on Jan 2nd, 2012

SINK, like Orkmoth was cancelled. The concept was buggy in the engine I used. Also, I'm too busy to continue development (as well as this, I think it's a waste of time). Please, if you want the maps, download them. I'm archiving the game in 1 week from now. Although, they may still be available after archiving.

I am not starting any new projects in this engine, as I'll be busy learning programming (C# and Java to be more specific). I also have a lot of school revision to do ¬_¬

I'm still writing the novel. I'm not gonna stop this far into it ;D
For updates on the novel (based on this game), I'll be posting them here eventually:

Post comment Comments  (20 - 30 of 35)
death2falcon May 2 2011, 11:49pm says:

2 things
1: you mean nation 3:ANDRIA part 1
B: o yea..... O YEA NOW THAT IS WHAT IM TALKING ABOUT! if you plan to make the weapons for them as well in the pic i would get rid of most of the holes in the sword definitely keep the hole on the top back side of the sword. maybe have some small spikes in the front of the sword or have a club with 3 sides with spikes last side with a blade edge. i actually have a club like that.

+1 vote     reply to comment
cork279 Creator
cork279 May 3 2011, 12:06pm replied:

XD Just noticed, you put "1:" then "B:" :P

+1 vote   reply to comment
cork279 Creator
cork279 May 3 2011, 12:00pm replied:

1; yeah I did mean that, I'll change it :P
2; Some good ideas there. Adding spikes to the weapon would also be good, considering it's one of the reptilian race that use it, as they show similarity. I'll take that into consideration, though I need someone to help me with modelling first, to help make the weapons, as I'm not so good :P

+1 vote   reply to comment
death2falcon Apr 20 2011, 2:59pm says:

ok i have to ask did you already have the idea of the reptilian race and did not want me to say hey my idea bla bla bla? i don't care ether way.

second note, very nice detail on the pictures. i see you also worked on the user interface a little 117 red ( i assume it is health) and 117 blue ( are we going to have magic, mana, or is that the stamina bar?) before you had 3 bars red blue and 1 not colored.

+1 vote     reply to comment
cork279 Creator
cork279 Apr 20 2011, 5:29pm replied:

Well, I got the idea for the reptilian race from you, I said (replied to your other post) I might use your ideas, and credit you for them (which I forgot, sorry, I can add it :P ). Again thanks for the help! :)

The GUI (interface) is part of the game engine, the 1st gui was part of the 3.6.1 version of the engine, and the new one is part of the SVN version of it. I never made the interface, I like it though :P

+1 vote   reply to comment
Leo_V117 Apr 27 2011, 6:54pm replied:

Its me who works on the GUI and HUD. Im working ona new one for SVN, so this one will change pretty soon.

+1 vote     reply to comment
AssassinAlex18 Apr 11 2011, 3:49pm says:

First I was happy cause this is such a cool idea, but now I'm sad cause the engine isn't that great.

+2 votes     reply to comment
Leo_V117 Apr 11 2011, 4:03pm replied:

SILENCE! You have no idea of the power of this engine.

+4 votes     reply to comment
cork279 Creator
cork279 Apr 11 2011, 4:04pm replied:

SILENCE! I agree with Leo :P

+3 votes   reply to comment
Leo_V117 Apr 11 2011, 4:08pm replied:

Some people show significant signs of retardedness. :P

@AssassinAlex18: Games like these (Reactor 17, Orkmoth, and Dark Tunnels) will show off the capabilities of such an amazing engine. Yeah, it may not have real-time lighting, or water effects... But its simple.

+3 votes     reply to comment
Arcones Apr 11 2011, 4:39pm replied:

Well, I guess what you put into it is what you're going to get out in this case. On the one hand if you say, this game looks good, but the engine doesn't, then you're not inclined to put much interest in it. On the other hand, if you want to learn the ropes, and figure out your niche in game development (and not start so big, you're overwhelmed), then it's really the perfect engine. I agree, with Leo as well, the current games coming out, (as well as TGC) will and have proven Sandbox is rather robust for being so "young".

Anyway, my two cents :P

+2 votes     reply to comment
death2falcon Apr 12 2011, 9:54pm replied:

where is a banhammer when you need 1?

to leo: simple and fun, look at minecraft simple and fun. this more detail and looks fun. cant say it is fun because it is not finished but does look fun. i know for a fact that i will be jumping off that huge bridge at 1 point.

to *******: where is my 2 cents?

+1 vote     reply to comment
Leo_V117 Apr 16 2011, 7:55am replied:

Thanks for backing me up Death2Falcon and Arc. And Yeah, simple is fun.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Windows, Mac, Linux
Malaya Studios
Delta Studios
Send Message
Release Date
Game Watch
Track this game
Role Playing
Single & Multiplayer
Embed Buttons

Promote Orkmoth on your homepage or blog by selecting a button and using the embed code provided (more).

Last Update
3 years ago
71 members