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Orkmoth; Developed by Elemental Productions and Delta Studios
This game was cancelled. It will be archived in 1 week.

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0 comments by cork279 on Jan 2nd, 2012

SINK, like Orkmoth was cancelled. The concept was buggy in the engine I used. Also, I'm too busy to continue development (as well as this, I think it's a waste of time). Please, if you want the maps, download them. I'm archiving the game in 1 week from now. Although, they may still be available after archiving.

I am not starting any new projects in this engine, as I'll be busy learning programming (C# and Java to be more specific). I also have a lot of school revision to do ¬_¬

I'm still writing the novel. I'm not gonna stop this far into it ;D
For updates on the novel (based on this game), I'll be posting them here eventually:

Post comment Comments  (10 - 20 of 35)
cork279 Creator
cork279 May 4 2011, 1:02pm says:

Stupid Moddb replying to the wrong thing ! :P

+1 vote   reply to comment
redrich May 4 2011, 3:37pm replied:

It's a shame I have no aptitude with development software, otherwise I would offer my help on this project, as it shows great promise. Also, I have an additonal question. Will magic/spellcasting be involved in this setting? It seems it would not, because the more realistic setting, but I could see a few ways it could logically fit in.

+1 vote     reply to comment
cork279 Creator
cork279 May 4 2011, 3:55pm replied:

There is going to be spellcasting in the game.

Though, it will be Andria's main race which specialises in magic/spellcasting. Orkmoth's main race (Accendiate) is gnome-like, and focuses on agility, and Seasalk's main race (Laboreptilia) is reptilian, and focuses on strength, so both races will be not so good, or maybe 'OK' at spellcasting, as it's more their weakness.

Also, you may help to offer ideas, suggestions to the game, if you like :)

+1 vote   reply to comment
redrich May 4 2011, 4:07pm replied:

So each specialises in a certain discipline, makes sense. Will any societies revolve around magic? For example, a leader being elected based on his ability to spellcast or a society worshipping an ancient magical person/creature who leads them. I also had another thought. The planet is robotic, correct? Would that not mean it has to be "maintained" by something? Perhaps by some kind of repair drones/robots, which the creatures on the planet could see as some kind of magic creature or a holy/unholy being. Like an angel or demon. Might be too sci fi-y for this, but just a thought.

+1 vote     reply to comment
cork279 Creator
cork279 May 4 2011, 4:41pm replied:

Your first question is sorta what the majority of Andrian's are like, big believers in the Gods, spellcasters, maintaining sources of mana, etc, following multiple ancient gods/beings. There may be a few societies like this in the other nations to, come to think of it :)

The planet is robotic, but sorta not maintained. The creatures that constructed the planet left life on it as a test, to view evolution in process, but soon after died out, though the test succeeded, millions of years before the point the game is set.
{ ! SPOILER ! } Though robotics beneath the surface eventually begin to break, rust, as they're old, causing havoc above the surface (as well as below). And in the storyline for the game, the ground crumbles and you, the player, falls beneath the surface of the planet and you must restore things to how they once were, by retrieving mechanics, devices, etc. Though, this all happens further into the game, it begins with the war between Orkmoth and Seasalk. { ! SPOILER ! )

+1 vote   reply to comment
redrich May 4 2011, 5:31pm replied:

Ah, I see. Also, in regards to magical creatures as I mentioned earlier, what kind of wildlife will there be? Will you have some usual creatures we see in fantasy settings (Werewolves, dragons, vampires, giant spiders, etc.) or will you be having an entirely uniquely created beastiary? Additionally, might I suggest some kind of Avian race. Few rpgs have an Avian race and think the provide a few interesting opportunities regarding culture and religion. For example, they could worship the sky for the gifts it gives (Such as rain, the sun, wind, etc.)and hate races who pollute the sky with smoke from chimneys and forges.

+1 vote     reply to comment
cork279 Creator
cork279 May 5 2011, 1:33pm replied:

Uniquely created beastiary sounds like a good idea, I may have a mix of both. I like the idea of having an avian race, also the example of this, overall there will be 9 races on the planet, and I've only came up with 4 so far, so this may make a good addition. A much more natural race for the planet, and remain out of wars as a neutral nation, but take action against threat to the planet, which I may be able to somehow put into the storyline, or something.

[ So far the race types are; Reptilian, Gnome (human), Insectoid, Serpent and giants (human, but larger) ]

+1 vote   reply to comment
cork279 Creator
cork279 May 4 2011, 1:00pm says:

Using some ideas from Reactor17 may help, but I still want to come up with as many of them as possible myself, or as a team :D

+1 vote   reply to comment
redrich May 3 2011, 5:33pm says:

I like the idea you have and I am quite eager to see where this goes, but I have quick question. Will you be able to choose your character's race/gender or will your character have a set one?

+1 vote     reply to comment
Leo_V117 May 4 2011, 4:50am replied:

Thats a decent question. And as I have worked *very* closely with both Cork and PAS, theres the possibility for interchangable characters. It is pretty complicated.

But once Reactor 17 has the ability to swap character models around between the Real World (New World *New Elizabeth*) and Virtuality (Digital Frontier *The Grid?*), it'll open up new features to the entire of sandbox. As well as the possible feature of multiple animations and "detached" animations. I'll explain that term in my next news update on R17... Orkmoth can ,and most likely will, take ideas from Reactor 17. I would kindly give them away as R17 is mainly to show off both my skills and the features of Sandbox.

+1 vote     reply to comment
redrich May 4 2011, 12:38pm replied:

Alright, that sounds interesting. I have always liked rpgs with multiple playable races as often times the characters and NPCs react differently to different races. This adds more replayable since one town could be friendly to you if your one race while suspicious if your playing as another. An event like a group of towns people attacking someone from another race can take on a whole new form if you are also that race. Well, thats my two cents, good luck and Ill be watching.

+1 vote     reply to comment
cork279 Creator
cork279 May 4 2011, 12:57pm replied:

well, I guess if it is possible, then I'll definately try to add it, maybe with some help! :P

+1 vote   reply to comment
death2falcon May 2 2011, 11:49pm says:

2 things
1: you mean nation 3:ANDRIA part 1
B: o yea..... O YEA NOW THAT IS WHAT IM TALKING ABOUT! if you plan to make the weapons for them as well in the pic i would get rid of most of the holes in the sword definitely keep the hole on the top back side of the sword. maybe have some small spikes in the front of the sword or have a club with 3 sides with spikes last side with a blade edge. i actually have a club like that.

+1 vote     reply to comment
cork279 Creator
cork279 May 3 2011, 12:06pm replied:

XD Just noticed, you put "1:" then "B:" :P

+1 vote   reply to comment
cork279 Creator
cork279 May 3 2011, 12:00pm replied:

1; yeah I did mean that, I'll change it :P
2; Some good ideas there. Adding spikes to the weapon would also be good, considering it's one of the reptilian race that use it, as they show similarity. I'll take that into consideration, though I need someone to help me with modelling first, to help make the weapons, as I'm not so good :P

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