OreSome is a 2D strategy game about ore -- exploring space for it, fighting aliens for it, blowing up planets with it. Build a network of frames and bots to defeat your enemies -- or just throw a sun at them. In a dying, decrepit universe full of foes, build up your forces and mine your way to the top of the food chain to explore further and further out into the void. By the time you're ready, you'll be powering light speed jump drives with stars, building Death Star style super weapons with black holes and in charge of the largest scale mining operation ever known to man -- all working for one of humanity's least scrupulous corporations -- and there's a lot of competition.

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Jan 25 2013, 1:59pm Anchor

That might make sense with the siphon, actually.

As to planets, you'll just have to be more careful then :P
You could always destroy them quickly, or put up a shield around the planet you want to mine...

Edited by: Freelancer11

Jan 28 2013, 4:43pm Anchor

Maybe give push pulse some sort of animation. Like a vibrating orange pulse from the center of your bot, that expands and pushes the stuff away. Currently nothing seems to happen if your not near something ...

Edited by: svleur

Feb 6 2013, 7:58pm Anchor

Push pulse has new effect now - siphon will soon, as you describe.

Feb 15 2013, 3:40pm Anchor

Are there any plans for a multiplayer mode so far ? Because i think it would make things much more interesting for allot of people (including myself). does not need to be a very complicated game mode or stuff like that, just a multiplayer where you can play with friends in the same sandbox world, like we know it from the single player.

Feb 15 2013, 4:18pm Anchor

That's a fair point. I may take a look at how difficult it will be in the next few weeks. Depending on the results, it may go in earlier or later.

Feb 27 2013, 2:18pm Anchor

Well I have one instead of or costing for reaserch you need points like 1 bioform (not big ones) = 1 point and the diffrent monsters you kill the diffrent points you get like you kill 1 blue you get 1 blue point if you kill 1 big blue one you get 5 blue points so instead of ore you get points. Its really helpful for being able to reaserch and being able to get the thing you want instead of trying to find like 5 plaents to get just 1 of something cool.

Feb 27 2013, 3:08pm Anchor

The research tree costs are getting a rebalance - likely soon because it should be quite quick to do. It'll make the high level research less ridiculous in price in particular.

Mar 2 2013, 9:14am Anchor

I think it would be a good idea to make aiming more easy, hitting things with a Laser for example from the upgreaded builder bot or the blaster bot is extremely hard because the keyboard input you can give to rotate your bot is just too rough. So i was thinking about things like lowering the rotation rate of your bot when holding spacebar. It would also be awesome to make the mining drill follow your mouse instead of manual keyboard control and also please set this mode to toggle on/off instead of having to hold the key all the time.

Mar 2 2013, 9:50pm Anchor

Not bad ideas - the drill one might not go in for a bit, but the turning will be in for the next patch, since it was an easy change

Mar 13 2013, 6:45pm Anchor

Aiming is now possible but i think it still can be improved. To make small adjustments to your angle the turning rate needs to be even lower but that would make quick movement impossible. So my idea is that the turning rate needs a little bit of time to accelerate while holding space, so that you could make tiny adjustments to your angle by tapping the key but still could spin quickly enough to keep up.

Mar 15 2013, 5:50pm Anchor

Possibly, I'll add it to the list of things to consider in future...

May 6 2013, 2:36pm Anchor

Have you considered some type of gravity in the environments?  Black Holes tugging on larger mass objects?  Super Nova stars?

May 7 2013, 5:41pm Anchor

It's a possibility, though it'll never been for every object. Most likely only for black holes/large stars and the like.

May 10 2013, 3:33pm Anchor

I agree with the black holes idea, current black holes are pretty boring. My suggestion is to make them smaller and add a radius of gravity around them.

You could add gravity to stars as well but I think it would just make it harder to place the solar frames.

May 18 2013, 1:37am Anchor

Would It be possible to Add a load game option to the menu when you hit escape.

Also with the research tree could you make it so instead of a global cost amount make it per resource, like for example at the start of the game everything would cost 50 green, 50 yellow, 50 Red etc so then if I brought 2 upgrades for green it would then cost 150 but red would still only cost 50 red.

Becouse currently after I buy alot of green (or more common upgrades) it makes it very hard to purchase  other less common upgrades.

May 19 2013, 9:57am Anchor

Load game is a good addition, I'll stick that in when possible. The research costs are a little more intentional though - the increase is meant to make you think about which trees are most important to you. It may still be too expensive though, I'm not sure. It's certainly be reexamined at some point though.

May 19 2013, 12:22pm Anchor

Alright awesome to hear, I ended up starting a new game because I screwed my tree up. Quick question however, with the Blaster Bot, I finally created a Command Module  but when I create a "ship" and put the blaster bots around the outside (assuming they will auto attack mobs) they do no, I just end up using there thrusters to move my ship. I have tried messing around with the command menu I think it is (when you assign them colours) bug still they do not attack, am I missing something?

By the way now that I have played it sooo much more, this is a fantastic game and I cant wait to see where it goes. Have you tried getting on steam greenlight for some more advertising because I believe your game NEEDS to be known to everyone that like space sandboxes.

That said are you at all planing to add some sort of factions? like perhaps rival mining corporations, raiders, pirates etc that would feud with each other and maybe you can make alliances or treaty's with them, because as it stands all the ships I see out there just attack me on site. It would be nice to see a functional type universe (trade ships, convoys, factions warring it out etc) and being able to interact with some of them in small ways like trading, small amounts of diplomacy etc

Just found it on Greenlight, nice, Voted and Favorited =D

May 28 2013, 5:25pm Anchor

Blaster bots currently only fight on their own when unselected (i.e. attached to a frame or planet and not under the control of a selected command frame). That might change at some point, because it's not overly obvious.

Command mode (the colours) allows assigning them to number keys. When you press the appropriate number key to control them, they'll point towards your cursor and fire when you press the action key (default: lctrl)

As to the rest, much of that is in the 'it would be nice' category. It depends a lot on time and popularity. If I was doing this full time, most likely that'd be a direction I went in.

Thanks for the vote!

Jun 12 2013, 11:52pm Anchor

Hey, I Had another idea.

It would be really cool is to have hotkeys for the entire buy menu which are obviously displayed next to the frames/bots/abilities so you won't have to click the icons for every single item, it would make building big things at least 3 times faster.

Jun 14 2013, 10:11pm Anchor

Coming in the next patch, kinda. One hotkey for last bought item.

Jul 31 2013, 9:15pm Anchor

Or rather than that, just add a little button that, when checked, auto-spawns the last bought part under your cursor for quick placement.

Other than that, I like the direction that Lordbok is going. At the moment, this universe is looking much too abandoned for me. Yes, I do understand the backstory but still, it feels like I'm usually the only entity out there (other than those little colored space creatures). Communication with other factions, i.e. other corporations, space pirates,aliens, and allies would be good, as well as including a disposition for each faction. For example, destroying an allied ship would lower your disposition with your allies (making them more likely to attack you) and raise your disposition with pirates (making them less likely to attack you). Being offered simple missions from said factions would be pretty cool, in my opinion. Examples would be escorting another ship, bounty hunting, hauling hoppers full of ore, etc.

I put some more suggestions in the future planning thread, to make it brief it includes refining the auto-mining and a maximum speed regulator. 

 So those are my ideas, have fun with them.

Aug 1 2013, 4:51pm Anchor

All that kind of stuff you mention would be lovely to include, but it does have to take a back seat for the moment. It's all very time consuming stuff to put in.

There are other factions and such to be found, but they're roundly hostile currently. Hopefully they will eventually be less basic, but it's a matter of priorities for the moment.

Aug 1 2013, 7:47pm Anchor

Sounds good, if I didn't make the game I can't complain right? ;)
All jokes aside, a good minor update would be a tech upgrade that increases the builder bot's storage capacity, if it doesn't exist already. After finding an undefended hopper base my storaage was completely filled with the first 4 ore types. I wasn't keen on putting it back in the hoppers and leaving it undefended.
-I'd also advise a script that prevents wormholes and rival ships/bases from being generated too close to stars, as stars have caused a lot of trouble in that matter.
-Options for individual graphic settings would be nice, other than just a low quality mode. 
-Blaster and breaker bots actively fire at enemies even while being commanded by a command frame
-lastly it would be good to see universe settings that can be set before starting campaign mode, some of which could be space critter spawn frequency, rival ship spawn frequency, star/planet density, enemy HP multiplier, etc. This way one could make less or more stars and hazards, high or low health enemies, as well as other things to customize the campaign to their liking.
-A way to flag certain areas as well as a universe map to show flagged zones, in order to easily locate where you last left something

Oh, also... campaign mode need some sort of mode you can switch to in order to move frames around with the mouse. I have a huge pile of salvage now and there's no way I'll be able to make a ship out of it by just pushing them around with bots.
Here's what I had in mind:
By use of a hotkey, players enter the organization mode and have limited features of the shipyard (The bot, ore, and buy menus). While this is active, players can scroll with the mouse and can activate/drag frames with the mouse. However, while this mode is active gameplay is not paused and the builder bot is vunerable. All bots will also be immobile and there will be a short duration of time before organization mode can be entered again.
If this is used correctly, players will have a smoother time reorganizing their stuff and won't have to push everything around with risk  of accidents.

Edited by: sssuperguy

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