http://www.moddb.com/games/orbital-contract-defense/news News RSS feed - Orbital Contract Defense - Mod DB Subscribe to the Mod DB Orbital Contract Defense news feed, and get the latest updates as they are posted. en-us Mon, 05 Dec 2016 12:30:30 +0000 Copyright 2016, DBolical Pty Ltd Articles 180 News RSS feed - Orbital Contract Defense - Mod DB http://static.moddb.com/cutoff/images/logos/rss.png http://www.moddb.com/games/orbital-contract-defense/news 120 90 First Terra map complete, basicly http://www.moddb.com/games/orbital-contract-defense/news/first-terra-map-complete-basicly Sat, 16 Jan 2016 23:40:51 +0000 articles203704
level design completed for the first terra map, aside from some touch ups and minor details.]]>
First Terra map complete, basicly level design completed for the first terra map, aside from some touch ups and minor details.
Shipping on... http://www.moddb.com/games/orbital-contract-defense/news/shipping-on Fri, 17 Jul 2015 04:07:49 +0000 articles190243
Development updates and progress thus far. Using Autokey to solve missing Numpad issue and resorting to some old editing methods...]]>
Shipping on... Development updates and progress thus far. Using Autokey to solve missing Numpad issue and resorting to some old editing methods...
First world progress http://www.moddb.com/games/orbital-contract-defense/news/first-world-progress Wed, 24 Dec 2014 08:04:17 +0000 articles175224
First two maps are nearing completion with additional models and some updated artwork.]]>
First world progress First two maps are nearing completion with additional models and some updated artwork.
Delays and progress http://www.moddb.com/games/orbital-contract-defense/news/delays-and-progress Thu, 18 Sep 2014 01:31:23 +0000 articles168097
Well the last two months were uneventful as I've begun working a new job recently that combines late nights with travel.]]>
Delays and progress Well the last two months were uneventful as I've begun working a new job recently that combines late nights with travel.
Tool time http://www.moddb.com/games/orbital-contract-defense/news/tool-time Sun, 20 Jul 2014 20:36:44 +0000 articles163589
Designing a tool suite for the game and general Duke3d modding.]]>
Tool time Designing a tool suite for the game and general Duke3d modding.
Redesign and Additional effects http://www.moddb.com/games/orbital-contract-defense/news/redesign-and-additional-effects Wed, 25 Jun 2014 04:08:48 +0000 articles161751
Progress of recreating the first two maps is underway, the Solista Space Station and the Cargo Depot on the Planet Terra.]]>
Redesign and Additional effects Progress of recreating the first two maps is underway, the Solista Space Station and the Cargo Depot on the Planet Terra.
Restructuring Time http://www.moddb.com/games/orbital-contract-defense/news/restructuring-time Sun, 08 Jun 2014 18:26:52 +0000 articles160561
Time to restructure. I will be making new original ART files, thus maps are going to be scrapped and outdated.]]>
Restructuring Time Time to restructure. I will be making new original ART files, thus maps are going to be scrapped and outdated.
NPC dialogs and more voxels http://www.moddb.com/games/orbital-contract-defense/news/npc-dialogs-and-more-voxels Thu, 28 Nov 2013 01:33:49 +0000 articles144219
With NPC dialog code started, and more voxel models created, progress is picking up steam.]]>
NPC dialogs and more voxels With NPC dialog code started, and more voxel models created, progress is picking up steam.
Rebuilding art files, adding new textures http://www.moddb.com/games/orbital-contract-defense/news/rebuilding-art-files-adding-new-textures Wed, 30 Oct 2013 23:19:48 +0000 articles141925
Using Editart to create new replacement art files, and other details regarding packaging.]]>
Rebuilding art files, adding new textures Using Editart to create new replacement art files, and other details regarding packaging.
Back from 'vacation' http://www.moddb.com/games/orbital-contract-defense/news/back-from-vacation1 Thu, 12 Sep 2013 17:31:41 +0000 articles137990
I took a little time off from working on this, but now I'm back to it. Also a recent change in the EDuke32 engine dev now allows for Lua scripts to be added in.]]>
Back from 'vacation' I took a little time off from working on this, but now I'm back to it. Also a recent change in the EDuke32 engine dev now allows for Lua scripts to be added in.