Experience Tower Defense Redefined. Orbit is a space-based TD game unlike anything you’ve seen in the genre before. You must protect your planet from incoming alien attacks by sending Satellites into orbit to fight them off. Features game-play infused with Real Time Strategy mechanics. You can freely Move or Swap your Satellites around the planet and Manually Target Aliens with your Satellites to exploit their weaknesses. The entire experience is complemented by a dynamic difficulty curve which responds to your play style in real time to always keep you engaged. This is a game of skill and strategy, not luck or one-upmanship. The more you play, the better you get to understand the strengths and weaknesses of all the game’s unique Satellites and Aliens.
Learn about the two most basic enemies in Orbit, so simple they have to share the spotlight.
Posted by BluishGreenPro on Aug 5th, 2013
The most basic enemies in Orbit are the Crabs and the Beetles. Both of them are visually based off of enemies from the original game made by Ari Lotter, adapted from their respective 16 x 16 pixel profiles. This is also the reason the crab is red and the beetle is pink, as these were the original colours of the enemies.
However, in the original game, they were just referred to as "enemy 1" and "tank", the Beetle taking more hits to kill than the Crab. It was my decision to give them both the same amount of health, and give them the inherently different traits of Soft Skinned and Hard Shelled.
The Crab and Beetle enemies are the baseline for enemies in Orbit. They have an average amount of health, an average speed, and an average attack strength. Other enemies in the game are modified based on these values; if they are faster than Crabs, they will do less damage, or have lower health, etc. Even though Crabs and Beetles are the most baseline enemies in the game, they are still balanced with every other enemy in the game.