Protect your planet from incoming alien attacks by sending satellites into orbit to fight them off. Includes Real Time Strategy elements like the ability to manually re-position your satellites around the planet and dictate their targets to create a more immersive experience unlike any TD game you've played before. Features enemies and satellites that are completely unique, allowing you to get better at the game as you learn the strengths and weaknesses of each. Compete on leaderboards of the game's endless mode featuring a dynamic difficulty curve to always keep you engaged.
Part of what makes Orbit Tower Defense Redefined is the enemies in the game. Learn more about what makes enemies in Orbit different than other TD games.
Posted by BluishGreenPro on Jul 22nd, 2013
In Orbit, we set out from the beginning with a focus on "differences in kind". Rather than focusing on the boring game of one-upmanship typical of most Tower Defense games, in Orbit we gave each enemy a specific strength and weakness.
Enemies in Orbit are broken up into two different types; Hard Shelled and Soft Skinned enemies. Hard Shelled enemies are shattered by Railgun Satellite while Soft Skinned enemies are fried by Laser Satellites. It should also be noted that Railgun shells pass almost harmlessly through the jelly-like bodies of Soft Skinned enemies while the bolts emitted by Laser Satellites do little against the tough exoskeletons of Hard Shelled enemies. Both Hard Shelled enemies and Soft Skinned enemies are vulnerable to the explosive power of Missile Satellites, although missiles do less damage than Lasers and Railguns. The most skilled satellite commanders will learn which enemies are weak against which type of satellite and exploit their weaknesses accordingly.
Even the very first enemies you encounter are worthy opponents, having more health than some of the later enemies you encounter. As the Waves progress, more types of aliens will approach the planet and each has a strength that you should be wary of; Scouts that rush at your satellites at great speed, Phases that slip past your shields, Shades that are invisible to your satellites, and Bursting Jellies that detonate on contact with your satellites in a spray of corrosive acid. There are a number of enemies in Orbit which I'll be posting about in detail in the near future. For now, it suffices to say that there aren't any enemies that are simply "upgrades" of weaker enemies, and this leads to a more compelling gameplay experience overall.