Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

Review RSS Feed Patrijck says
10 Patrijck

May 19th, 2013 0 people agree 0 people don't

Is back! The best C&C games with Windows Advanced Support!

StudioPonozka says
10 StudioPonozka

May 16th, 2013 0 people agree 0 people don't

What to say. Command & Conquer series is my second favorite RTS series that exists. This is a really nice open source version of Red Alert 1, Command & Conquer 95 and Dune 2000. It has some nice features like online play and higher resolution support. It has some drawback but those can be forgiven due cost and a more or less alpha status.

Penguinator14 says
10 Penguinator14

May 12th, 2013 0 people agree 0 people don't

I have the original and this is a great improvement

medve says
10 medve

May 11th, 2013 0 people agree 0 people don't

win

epicelite says
10 epicelite

Apr 22nd, 2013 0 people agree 0 people don't

10/10 would play again.

Protektor says
4 Protektor

Jun 9th, 2011 1 person agrees 8 people don't

I am wondering why there are two different Open Source projects using such similar names. The developers are completely different and where they host their source code is completely different. The first two are the same group (Sourceforge & Google Code)

Sourceforge (C++ code) OpenRedAlert
Sourceforge.net
Damien Carol, Juha Laukkanen, Felix Schmutz

Google Code (C++ code) OpenRedAlert
Code.google.com
Damien Carol, Felix Schmutz, niakcs9, locutus.unimatrix01, roytam

GitHub (.Net/Mono code) OpenRA
Github.com
alzeih, Matthew Bowra-Dean, Chris Forbes, Paul Chote

Seems to me that OpenRA should in reality be called .NetRA. Since they are using .NET which is tied very closely to Microsoft and in reality isn't all that open. There are still chunks of .NET that can not be ported to Mono because Microsoft won't release any information about those parts and won't approve the cloning of them. So .NET/Mono is not a great choice for an Open Source project that is trying to be cross platform compatible. It seems to me that both groups could be working together to make one code base even better but instead we have two projects duplicating the same exact work.

Some might say Novell is paying for their mistakes with Microsoft and the whole Mono controversy. The buyout of Novell by Attachmate has left Mono in limbo. Attachmate has not assigned it to anyone specific in their dividing up Novell's divisions. OpenSUSE in Germany (open source division) did not get Mono. I suspect that Mono is going to die on the vine, which makes it a bad choice for a development platform for anything on the UNIX side of thing. It basically makes OpenRA a Windows only program.

suparpzeropinta says
10 suparpzeropinta

Aug 18th, 2015

No review provided

php_bg says
10 php_bg

Aug 12th, 2015

No review provided

andr3y1987 says
10 andr3y1987

Jul 14th, 2015

No review provided

DreadGrimReaper says
10 DreadGrimReaper

Jun 19th, 2015

No review provided

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9.4

222 votes submitted.

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