Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

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The only critique I have is that it's somewhat confusing to start up a skirmish map. everything else looks good.

Had it not been for the suttering/lag issues in lower specs, this would score a perfect 10 out of 10 from my part!

Needs to include music in the install.
also, a modding API and SDK would be nice.

Some maps need the AIs fixed

Awesome one!

Well this is a tree in one deal, you get Command & Conquer, Red Alert and Dune in 1. Which is great and the reason I downloaded it.

From the start it seems even better than the original because of new options, many small but nice touches.

After playing skirmish I can't recommend it, unless you play multiplayer. Too many things have been changed stats wise, resulting in many stalemates in Dune, I couldn't get anywhere without a bigger army which I couldn't afford. But since the powers/superweapons appears to have become more powerful, I was able to win with those alone, even if the AI had been taught how to repair their buildings. But the lag was too much to sit through and I quit.

When I tried Red Alert, it was even worse. GDI AI seems to focus on steamroll tactic, so you have to build an army to defend as defenses has become a minor annoyance, which their MLRS' and Mammoth's will quickly remove. NOD seems to turtle, poorly.
I can't even understand how the AI is able to afford such an army and still fire an Ion Cannon at me, which has a larger AoE and damage, so it can one-shot a lot, which is the same with the Nuke. Both sides also gets the Airstrike, which can destroy most units giving you the chance of obliterating their army or combine it with a superweapon and remove any building. So all the changes seems to have been made for faster gameplay, which is nice if it was optional, since I liked those games and how they were. I was hoping for an updated experience with preserved gameplay or what's the point in redoing them.

Since OpenRA is a lot more than those three mods, I'll just remove 3 points. Judging by them alone, they would only get 3/10.


A remake of my childhood. What could be better.

This definitely deserves more praise. Not only are you keeping the classics alive, but also adding what needs to be added here and there. It just makes for smooth gameplay and of course, it is playable on Win 8.1! Widescreen support is superb, and it just plays so smooth I'v been having lot's of fun playing with me friends.

I got into Open RA a little bit before but I had a huge problem with my cusore acting like it was on another window and not working in game. However on my new laptop Open RA works just fine, and I've gotten to enjoy the mechanics of the game. I have to say that whenever I have free time or just want to see two AI battle it out, I'll open Open RA up and start a Skirmish match. I love the how the new mechanics improve on the old in nearly every way. (slower cruiser shells and missles mean things don't instantly die anymore, but they look more cinematic so iz fine) I love how Dune was included with Red Alert and Tiberium Dawn, since I've been a C&C fan since I was a hatchling. I never got to play Dune since reasons but Red Alert new and updated like this makes me so happy. So a 10/10 is well deserved. Keep up the great work Open RA Team!

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