Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

Posted | Game Title | Author
Playtest 20140709
OpenRA

Playtest 20140709

Jul 9, 2014 OpenRA 15 comments

First July release candidate of 2014! I hope you are ready, Commander.

Release 20140608
OpenRA

Release 20140608

Jun 8, 2014 OpenRA 6 comments

We are pleased to announce the June release of OpenRA, the Open Source Command & Conquer: Red Alert engine recreation project.

Playtest 20140602
OpenRA

Playtest 20140602

Jun 2, 2014 OpenRA 2 comments

This is the second release candidate for our upcoming June release of OpenRA, an Open Source Command & Conquer: Red Alert engine re-implementation.

Playtest 20140525
OpenRA

Playtest 20140525

May 25, 2014 OpenRA 1 comment

A new playtest that serves as a release candidate for a new upcoming stable version of OpenRA, the Open Source re-implementation of Westwood's 2D RTS...

Playtest 20140405
OpenRA

Playtest 20140405

Apr 5, 2014 OpenRA 5 comments

With 4 months in the making this is a huge unstable playtest with lot's of new features to explore including C4 on bridges and tanks, resurrect-able husks...

OpenRA Showcase Trailer
OpenRA

OpenRA Showcase Trailer

Feb 1, 2014 OpenRA 16 comments

Community member SoScared has put together a great trailer video for OpenRA!

Holiday Release (20131223)
OpenRA

Holiday Release (20131223)

Dec 22, 2013 OpenRA 7 comments

Our hard working developer-elves have wrapped up a new release as an early christmas present to our fans. We have focused on two main areas in this version...

Playtest 20131211
OpenRA

Playtest 20131211

Dec 12, 2013 OpenRA 0 comments

Improved shroud rendering and more bug fixes for a stable release coming soon.

Playtest 20131209
OpenRA

Playtest 20131209

Dec 8, 2013 OpenRA 0 comments

Dune II file formats, spice with soft edges, new hotkeys, dangerous Tiberium visceroids and a stable release soon!

Playtest 20131130
OpenRA

Playtest 20131130

Nov 30, 2013 OpenRA 4 comments

The testing branch of OpenRA comes with Lua mission scripting as well as sprite rendering and performance improvements.

Playtest 20131110
OpenRA

Playtest 20131110

Nov 10, 2013 OpenRA 6 comments

Comes with several stability improvements and the soviet MAD tank!

Playtest 20131019-5
OpenRA

Playtest 20131019-5

Oct 19, 2013 OpenRA 5 comments

Password protected games, global in-game chat via IRC, translations, balancing, bug-fixes.

Release 20130915
OpenRA

Release 20130915

Sep 14, 2013 OpenRA 25 comments

Our September release is another huge jump, with over 1,100 changes and improvements by 17 authors.

Playtest 20130908
OpenRA

Playtest 20130908

Sep 8, 2013 OpenRA 3 comments

Yet another release candidate playtest. Also some preparations going on for a big stable release soon.

Playtest 20130902
OpenRA

Playtest 20130902

Sep 2, 2013 OpenRA 10 comments

This is a release candidate playtest. Get your unfair advantage by playing it before everyone else to adjust your strategies first. Please also don't...

Playtest 20130830
OpenRA

Playtest 20130830

Aug 30, 2013 OpenRA 2 comments

Small maintenance update to prepare a stable release sometime in the near future.

Playtest 20130823
OpenRA

Playtest 20130823

Aug 23, 2013 OpenRA 6 comments

Playtest 20130818 served it's purpose. This release fixes many obvious crashes introduced lately.

Playtest 20130818
OpenRA

Playtest 20130818

Aug 18, 2013 OpenRA 9 comments

Lot's of finishing touches for Dune 2000: no more file format conversion steps and new render traits.

Playtest 20130812
OpenRA

Playtest 20130812

Aug 12, 2013 OpenRA 3 comments

Frozen under fog stabilizes. Lot's of paper-cuts have been fixed. We are heading towards a new stable release soon. Help testing and get a sneak peak...

Playtest 20130804
OpenRA

Playtest 20130804

Aug 4, 2013 OpenRA 14 comments

More game options, an improved music player widget and work towards the new world coordinate subsystem which enables optional 2.5D support.

Playtest 20130713
OpenRA

Playtest 20130713

Jul 13, 2013 OpenRA 4 comments

Fixes and improvements plus some nice community contributed pixel art for mappers with an eye for details.

Playtest 20130629
OpenRA

Playtest 20130629

Jun 29, 2013 OpenRA 17 comments

Support for 7 new fileformats including voxels and Tiberian Sun/Red Alert 2 sprites as well as the usual amount of fixes, balancing and new awesome features...

Release 20130514
OpenRA

Release 20130514

May 13, 2013 OpenRA 52 comments

Today we're announcing our long-overdue "Mammoth May Madness" release. In the last 7 months, 26 authors have contributed more than 1,100 individual changes...

Playtest 20130511
OpenRA

Playtest 20130511

May 12, 2013 OpenRA 0 comments

Help testing this to sneak preview the upcoming stable release.

Playtest 20130510
OpenRA

Playtest 20130510

May 10, 2013 OpenRA 14 comments

While this release is mostly about fixing papercuts there is some progress about the next evolutionary step of the OpenRA engine going on in the background...

Playtest 20130504
OpenRA

Playtest 20130504

May 4, 2013 OpenRA 4 comments

Fewer bugs and crashes as well as a new main menu that gives a better view onto the new shellmap action.

Playtest 20130427
OpenRA

Playtest 20130427

Apr 27, 2013 OpenRA 4 comments

More polishing and bug-fixes towards the next stable release.

Playtest 20130421
OpenRA

Playtest 20130421

Apr 21, 2013 OpenRA 3 comments

This is another release candidate with mostly stability and performance improvements - oh and repairable bridges as well as the mobile radar jammer! We...

Playtest 20130412 and 20130413
OpenRA

Playtest 20130412 and 20130413

Apr 14, 2013 OpenRA 1 comment

Small maintenance updates as a preparation for the stable release.

Playtest 20130408
OpenRA

Playtest 20130408

Apr 8, 2013 OpenRA 1 comment

This is a release candidate playtest. Many crashes due to desyncs have been resolved (that can be found in the current "stable" release 20121019). Everyone...

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OpenRA
Platforms
Windows, Mac, Linux
Developer & Publisher
OpenRA developers
Engine
Westwood 2D
Contact
Send Message
Official Page
Openra.net
Release Date
Released Sep 18, 2010
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Popular News
Playtest 20140709
Playtest 20140709 Jul 9, 2014
OpenRA 2.0?
OpenRA 2.0? Feb 24, 2013
Coming up in OpenRA
Coming up in OpenRA Jan 12, 2013
Release 20140608
Release 20140608 Jun 8, 2014
Playtest 20130510
Playtest 20130510 May 10, 2013
Release 20130514
Release 20130514 May 13, 2013
Release 20121019
Release 20121019 Oct 21, 2012
Playtest 20131211
Playtest 20131211 Dec 12, 2013
Playtest 20140602
Playtest 20140602 Jun 2, 2014
Playtest 20130818
Playtest 20130818 Aug 18, 2013
Work in Progress
Work in Progress Dec 3, 2012
Playtest 20140405
Playtest 20140405 Apr 5, 2014
Playtest 20131130
Playtest 20131130 Nov 30, 2013
Release 20130915
Release 20130915 Sep 14, 2013