Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

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Halloween 2014 release
OpenRA

Halloween 2014 release

Oct 29, 2014 OpenRA 9 comments

This Halloween we present the most polished classic Command & Conquer experience so far with more improvements towards the heavily requested single-player...

Playtest 20141020
OpenRA

Playtest 20141020

Oct 20, 2014 OpenRA 0 comments

Our third release candidate for an upcoming stable one includes improvements towards the spectator mode and the Lua API for more and better scripted missions....

Playtest 20141012
OpenRA

Playtest 20141012

Oct 12, 2014 OpenRA 7 comments

Command & Conquer fans rejoice. We've got a present for you. The second playtest build for our upcoming Halloween release is now available.

Playtest 20140927
OpenRA

Playtest 20140927

Sep 27, 2014 OpenRA 9 comments

The first playtest for our next big release is now available featuring a large UI revamp, elite units, airplane repulsion and more!

Release 20140722
OpenRA

Release 20140722

Jul 22, 2014 OpenRA 11 comments

The long-awaited July release is here for the taking with numerous bug fixes and improvements!

Playtest 20140709
OpenRA

Playtest 20140709

Jul 9, 2014 OpenRA 20 comments

First July release candidate of 2014! I hope you are ready, Commander.

Release 20140608
OpenRA

Release 20140608

Jun 8, 2014 OpenRA 6 comments

We are pleased to announce the June release of OpenRA, the Open Source Command & Conquer: Red Alert engine recreation project.

Playtest 20140602
OpenRA

Playtest 20140602

Jun 2, 2014 OpenRA 2 comments

This is the second release candidate for our upcoming June release of OpenRA, an Open Source Command & Conquer: Red Alert engine re-implementation.

Playtest 20140525
OpenRA

Playtest 20140525

May 25, 2014 OpenRA 1 comment

A new playtest that serves as a release candidate for a new upcoming stable version of OpenRA, the Open Source re-implementation of Westwood's 2D RTS...

Playtest 20140405
OpenRA

Playtest 20140405

Apr 5, 2014 OpenRA 5 comments

With 4 months in the making this is a huge unstable playtest with lot's of new features to explore including C4 on bridges and tanks, resurrect-able husks...

OpenRA Showcase Trailer
OpenRA

OpenRA Showcase Trailer

Feb 1, 2014 OpenRA 16 comments

Community member SoScared has put together a great trailer video for OpenRA!

Holiday Release (20131223)
OpenRA

Holiday Release (20131223)

Dec 22, 2013 OpenRA 7 comments

Our hard working developer-elves have wrapped up a new release as an early christmas present to our fans. We have focused on two main areas in this version...

Playtest 20131211
OpenRA

Playtest 20131211

Dec 12, 2013 OpenRA 0 comments

Improved shroud rendering and more bug fixes for a stable release coming soon.

Playtest 20131209
OpenRA

Playtest 20131209

Dec 8, 2013 OpenRA 0 comments

Dune II file formats, spice with soft edges, new hotkeys, dangerous Tiberium visceroids and a stable release soon!

Playtest 20131130
OpenRA

Playtest 20131130

Nov 30, 2013 OpenRA 4 comments

The testing branch of OpenRA comes with Lua mission scripting as well as sprite rendering and performance improvements.

Playtest 20131110
OpenRA

Playtest 20131110

Nov 10, 2013 OpenRA 6 comments

Comes with several stability improvements and the soviet MAD tank!

Playtest 20131019-5
OpenRA

Playtest 20131019-5

Oct 19, 2013 OpenRA 5 comments

Password protected games, global in-game chat via IRC, translations, balancing, bug-fixes.

Release 20130915
OpenRA

Release 20130915

Sep 14, 2013 OpenRA 25 comments

Our September release is another huge jump, with over 1,100 changes and improvements by 17 authors.

Playtest 20130908
OpenRA

Playtest 20130908

Sep 8, 2013 OpenRA 3 comments

Yet another release candidate playtest. Also some preparations going on for a big stable release soon.

Playtest 20130902
OpenRA

Playtest 20130902

Sep 2, 2013 OpenRA 10 comments

This is a release candidate playtest. Get your unfair advantage by playing it before everyone else to adjust your strategies first. Please also don't...

Playtest 20130830
OpenRA

Playtest 20130830

Aug 30, 2013 OpenRA 2 comments

Small maintenance update to prepare a stable release sometime in the near future.

Playtest 20130823
OpenRA

Playtest 20130823

Aug 23, 2013 OpenRA 6 comments

Playtest 20130818 served it's purpose. This release fixes many obvious crashes introduced lately.

Playtest 20130818
OpenRA

Playtest 20130818

Aug 18, 2013 OpenRA 9 comments

Lot's of finishing touches for Dune 2000: no more file format conversion steps and new render traits.

Playtest 20130812
OpenRA

Playtest 20130812

Aug 12, 2013 OpenRA 3 comments

Frozen under fog stabilizes. Lot's of paper-cuts have been fixed. We are heading towards a new stable release soon. Help testing and get a sneak peak...

Playtest 20130804
OpenRA

Playtest 20130804

Aug 4, 2013 OpenRA 14 comments

More game options, an improved music player widget and work towards the new world coordinate subsystem which enables optional 2.5D support.

Playtest 20130713
OpenRA

Playtest 20130713

Jul 13, 2013 OpenRA 4 comments

Fixes and improvements plus some nice community contributed pixel art for mappers with an eye for details.

Playtest 20130629
OpenRA

Playtest 20130629

Jun 29, 2013 OpenRA 17 comments

Support for 7 new fileformats including voxels and Tiberian Sun/Red Alert 2 sprites as well as the usual amount of fixes, balancing and new awesome features...

Release 20130514
OpenRA

Release 20130514

May 13, 2013 OpenRA 52 comments

Today we're announcing our long-overdue "Mammoth May Madness" release. In the last 7 months, 26 authors have contributed more than 1,100 individual changes...

Playtest 20130511
OpenRA

Playtest 20130511

May 12, 2013 OpenRA 0 comments

Help testing this to sneak preview the upcoming stable release.

Playtest 20130510
OpenRA

Playtest 20130510

May 10, 2013 OpenRA 14 comments

While this release is mostly about fixing papercuts there is some progress about the next evolutionary step of the OpenRA engine going on in the background...

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OpenRA
Platforms
Windows, Mac, Linux
Developer & Publisher
OpenRA developers
Engine
Custom Built
Contact
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Official Page
Openra.net
Release Date
Released Jan 18, 2010
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