Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

Posted | Game Title | Author
Release 20150424
Game

Release 20150424

Apr 24, 2015 12 comments

We are very pleased to announce the spring release of OpenRA, the Open Source Westwood Studios real-time strategy games engine re-implementation.

Playtest 20150408
Game

Playtest 20150408

Apr 8, 2015 12 comments

We have finalized the balancing for the Red Alert mod, so it’s time for another playtest! Also a progress report on the latest Tiberian Sun related additions...

Playtest 20150405
Game

Playtest 20150405

Apr 5, 2015 6 comments

Stability improvements, visual polish for Dune 2000 effects and balancing changes to the Red Alert mod.

Playtest 20150329
Game

Playtest 20150329

Mar 29, 2015 18 comments

Sandworm insurance, new missions, smarter harvesters, improved performance: ready for play-testing!

Playtest 20150118
Game

Playtest 20150118

Jan 18, 2015 16 comments

The main focuses of this release were improving stability and performance, as well as implementing some of the missing features that make Dune 2000 unique...

Halloween 2014 release
Game

Halloween 2014 release

Oct 29, 2014 9 comments

This Halloween we present the most polished classic Command & Conquer experience so far with more improvements towards the heavily requested single-player...

Playtest 20141020
Game

Playtest 20141020

Oct 20, 2014 0 comments

Our third release candidate for an upcoming stable one includes improvements towards the spectator mode and the Lua API for more and better scripted missions....

Playtest 20141012
Game

Playtest 20141012

Oct 12, 2014 7 comments

Command & Conquer fans rejoice. We've got a present for you. The second playtest build for our upcoming Halloween release is now available.

Playtest 20140927
Game

Playtest 20140927

Sep 27, 2014 9 comments

The first playtest for our next big release is now available featuring a large UI revamp, elite units, airplane repulsion and more!

Release 20140722
Game

Release 20140722

Jul 22, 2014 11 comments

The long-awaited July release is here for the taking with numerous bug fixes and improvements!

Playtest 20140709
Game

Playtest 20140709

Jul 9, 2014 20 comments

First July release candidate of 2014! I hope you are ready, Commander.

Release 20140608
Game

Release 20140608

Jun 8, 2014 6 comments

We are pleased to announce the June release of OpenRA, the Open Source Command & Conquer: Red Alert engine recreation project.

Playtest 20140602
Game

Playtest 20140602

Jun 2, 2014 2 comments

This is the second release candidate for our upcoming June release of OpenRA, an Open Source Command & Conquer: Red Alert engine re-implementation.

Playtest 20140525
Game

Playtest 20140525

May 25, 2014 1 comment

A new playtest that serves as a release candidate for a new upcoming stable version of OpenRA, the Open Source re-implementation of Westwood's 2D RTS...

Playtest 20140405
Game

Playtest 20140405

Apr 5, 2014 5 comments

With 4 months in the making this is a huge unstable playtest with lot's of new features to explore including C4 on bridges and tanks, resurrect-able husks...

OpenRA Showcase Trailer
Game

OpenRA Showcase Trailer

Feb 1, 2014 16 comments

Community member SoScared has put together a great trailer video for OpenRA!

Holiday Release (20131223)
Game

Holiday Release (20131223)

Dec 22, 2013 7 comments

Our hard working developer-elves have wrapped up a new release as an early christmas present to our fans. We have focused on two main areas in this version...

Playtest 20131211
Game

Playtest 20131211

Dec 12, 2013 0 comments

Improved shroud rendering and more bug fixes for a stable release coming soon.

Playtest 20131209
Game

Playtest 20131209

Dec 8, 2013 0 comments

Dune II file formats, spice with soft edges, new hotkeys, dangerous Tiberium visceroids and a stable release soon!

Playtest 20131130
Game

Playtest 20131130

Nov 30, 2013 4 comments

The testing branch of OpenRA comes with Lua mission scripting as well as sprite rendering and performance improvements.

Playtest 20131110
Game

Playtest 20131110

Nov 10, 2013 6 comments

Comes with several stability improvements and the soviet MAD tank!

Playtest 20131019-5
Game

Playtest 20131019-5

Oct 19, 2013 5 comments

Password protected games, global in-game chat via IRC, translations, balancing, bug-fixes.

Release 20130915
Game

Release 20130915

Sep 14, 2013 25 comments

Our September release is another huge jump, with over 1,100 changes and improvements by 17 authors.

Playtest 20130908
Game

Playtest 20130908

Sep 8, 2013 3 comments

Yet another release candidate playtest. Also some preparations going on for a big stable release soon.

Playtest 20130902
Game

Playtest 20130902

Sep 2, 2013 10 comments

This is a release candidate playtest. Get your unfair advantage by playing it before everyone else to adjust your strategies first. Please also don't...

Playtest 20130830
Game

Playtest 20130830

Aug 30, 2013 2 comments

Small maintenance update to prepare a stable release sometime in the near future.

Playtest 20130823
Game

Playtest 20130823

Aug 23, 2013 6 comments

Playtest 20130818 served it's purpose. This release fixes many obvious crashes introduced lately.

Playtest 20130818
Game

Playtest 20130818

Aug 18, 2013 9 comments

Lot's of finishing touches for Dune 2000: no more file format conversion steps and new render traits.

Playtest 20130812
Game

Playtest 20130812

Aug 12, 2013 3 comments

Frozen under fog stabilizes. Lot's of paper-cuts have been fixed. We are heading towards a new stable release soon. Help testing and get a sneak peak...

Playtest 20130804
Game

Playtest 20130804

Aug 4, 2013 14 comments

More game options, an improved music player widget and work towards the new world coordinate subsystem which enables optional 2.5D support.

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OpenRA
Platforms
Windows, Mac, Linux
Developer & Publisher
OpenRA developers
Engine
Custom Built
Contact
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Official Page
Openra.net
Release Date
Released Jan 17, 2010
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Release 20150424
Release 20150424 Apr 24, 2015
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Release 20121019
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Playtest 20130407
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Playtest 20150405
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Playtest 20140405
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Playtest 20150408
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Release 20130514
Release 20130514 May 13, 2013
Playtest 20130427
Playtest 20130427 Apr 27, 2013
Playtest 20140602
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Playtest 20130504
Playtest 20130504 May 4, 2013
Playtest 20130421
Playtest 20130421 Apr 21, 2013
Playtest 20130408
Playtest 20130408 Apr 8, 2013
Playtest 20130830
Playtest 20130830 Aug 30, 2013