OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect). A single player campaign is currently being worked on.

Command & Conquer

GDI The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. The mod tries to optimize balancing and gameplay. Currently in early stages of development, but already playable. The spice must flow!

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11 comments by Phrohdoh on Jul 22nd, 2014

We are pleased to announce the availability of our July release, which includes 619 commits by 27 contributors.The feature list remains the same as for our July playtests, but this release benefits from additional testing and bugfixes. The main new features are:

  • The RA and TD game music can now be downloaded and installed from the in-game music player.
  • Capturing enemy structures in RA and TD will now let you build units from their faction.
  • The maximum tech level can be configured in the lobby options.

Other notable improvements include:

  • Fixed a number of crashes that were introduced in the last release.
  • Fixed issues that occurred when installing from CD.
  • Improved performance and memory usage.
  • Improved scroll-panel behaviour.
  • Added an option to lock the mouse cursor inside the game window.
  • Multiple players can now repair a building at an accelerated rate.
  • Added engine support for diamond-shaped (“isometric”) terrain (an important milestone for our TS mod).

As usual, the full list of changes compared with the June release is available on our wiki.

Capturing enemy structures in TD and RA will now allow you to produce their units.

OpenRA can now download the game music for RA and TD.

Tech levels can be configured in the lobby options for all mods.

Development is progressing well on our Tiberian Sun mod, but it is still several months away from a release.

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Post comment Comments  (180 - 190 of 344)
Lupus_of_nox_noctis Jul 3 2013, 11:17pm says:

Hey Milanium just curious, Would one be able to make a game through this with Lua? If not, what language is used? Im interested in creating some sort of project and I wouldnt mind doing something close to the Original CnC's.

+1 vote     reply to comment
Milanium Jul 4 2013, 12:52pm replied:

Go to Github.com and click on the violet bar. It will indicate you that this project is written solely in C# without any scripting languages like Lua involved at the moment.

+1 vote     reply to comment
Trelotrino Jul 2 2013, 2:44pm says:

Looks very impressive. When can we expect a stable release?

+1 vote     reply to comment
Milanium Jul 2 2013, 3:47pm replied:

Once the known problems added to the milestone Github.com are fixed.

+1 vote     reply to comment
hellodean Jun 12 2013, 2:06pm says:

came across another bug, tanya died whilst in a ranger but could not be built without selling and rebuilding the barracks. also where she died left the fog reveled (and the 2nd tanya while walking through the still reveled fog made it move covering what she should of been able to see)

+2 votes     reply to comment
Milanium Jun 18 2013, 2:30pm replied:

That is like 2 bugs at once. One seems to be known: Github.com and I created a ticket for the other Github.com Thanks for reporting.

+2 votes     reply to comment
alghifari May 31 2013, 10:26pm says:

oh **** :D
this is work for Windows 7 64-bit :D
i'm using Compatibility (Windows XP Service Pack 2)

i'm forget Sign in before xD

+2 votes     reply to comment
Milanium Jun 6 2013, 12:41pm replied:

You don't need any compatibility modes. Just the .NET framework.

+2 votes     reply to comment
Guest May 31 2013, 10:23pm says:

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FekLeyrTarg May 30 2013, 10:20am says:

There are some features which I think would be interesting to have in OpenRA, like all the gamemodes from "C&C: Sole Survivor Online" and a World Domination mode like in Firestorm and Kane's Wrath. What do you think about it?

+3 votes     reply to comment
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Westwood 2D
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Released Sep 18, 2010
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Highest Rated (12 agree) 10/10

This game should get more praise.

Jan 18 2012, 10:30pm by Torpedo1986

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