OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect). A single player campaign is currently being worked on.

Command & Conquer

GDI The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. The mod tries to optimize balancing and gameplay. Currently in early stages of development, but already playable. The spice must flow!

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⬇ Download for Linux/Mac/Windows

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Blog RSS Feed Report abuse Latest News: Halloween 2014 release

9 comments by Milanium on Oct 29th, 2014

Our Halloween 2014 release is now available, and is overflowing with both tricks and treats!
This release includes over 760 commits by 41 contributors since our July release.

The most visible change in this release is the redesigned in-game UI:

  • The RA mod has received a brand new sidebar.
  • Improved keyboard shortcut configuration, with new defaults based on Tiberium Wars and Red Alert 3.
  • The in-game menu has been completely overhauled, and now includes information on mission objectives.
  • A new end-game score screen appears once a game is complete.

The other big focus of this release was a complete overhaul of our map scripting support for creating single-player missions and multi-player minigames. Our new Lua API is faster, more robust, and provides many new features that were not available in the older API (which has now been removed).

A large number of smaller features have also been included. A small selection from our full changelog includes:

  • The lobby now prevents players from choosing “cheating” colors that are too similar to the terrain.
  • Veteran units gain improved reload time and accuracy, and elite units will now heal over time.
  • Planes will maintain their distance from each other in a similar fashion to helicopters.
  • Servers will now drop players with unresponsive connections to unfreeze stalled games.
  • Units will now properly move inside transports, instead of teleporting.
  • Tank turrets will now turn to face forward after the unit has finished attacking.
  • A number of small balance changes to the Red Alert and Tiberian Dawn mods.
  • Many more small bug-fixes and behaviour improvements.

Head over to our downloads page to grab the new release!

RA sidebar overhaul

The Red Alert sidebar interface has been given a much-needed facelift and a more compact design.

Improved single-player missions

Our single-player mission support has improved dramatically with this release. The bulk of this work is now complete, and so future releases will be able to add more campaign missions.

Connection notification

Game servers will detect when a player causes extended periods of lag, and disconnect them from the game. This should resolve the situations where a multiplayer game would freeze after a player drops.

Tiberian Sun progress

Work is slowly progressing on our Tiberian Sun mod. The features that we have been developing for TS
(such as EMP weapons and stealth generators) are available for use in mods and custom maps.

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Post comment Comments  (180 - 190 of 347)
oooosuck Jul 14 2013, 1:11am says:

20130514 works fine.but 20130713 crash.exception.log say Unable to load SDL.dll.

+1 vote     reply to comment
oooosuck Jul 14 2013, 2:00am replied:

well,OpenRA Playtest on the right is an old(and bad) version.you should update it,otherwise people will confuse.

+1 vote     reply to comment
Milanium Creator
Milanium Jul 14 2013, 8:28am replied:

I updated the stand-alone downloads and the Linux MCF, but that is not automatized (help!) and staff needs to authorize it so you are better of going to Open-ra.org if you care for our unstable builds we release on weekends when Desura support is not available.

+1 vote   reply to comment
Lupus_of_nox_noctis Jul 3 2013, 11:17pm says:

Hey Milanium just curious, Would one be able to make a game through this with Lua? If not, what language is used? Im interested in creating some sort of project and I wouldnt mind doing something close to the Original CnC's.

+1 vote     reply to comment
Milanium Creator
Milanium Jul 4 2013, 12:52pm replied:

Go to Github.com and click on the violet bar. It will indicate you that this project is written solely in C# without any scripting languages like Lua involved at the moment.

+1 vote   reply to comment
Lupus_of_nox_noctis Jul 5 2013, 8:47am replied:

Ah, Right thankyou very much for the quick reply. Might learn C# instead then

+1 vote     reply to comment
Trelotrino Jul 2 2013, 2:44pm says:

Looks very impressive. When can we expect a stable release?

+1 vote     reply to comment
Milanium Creator
Milanium Jul 2 2013, 3:47pm replied:

Once the known problems added to the milestone Github.com are fixed.

+1 vote   reply to comment
hellodean Jun 12 2013, 2:06pm says:

came across another bug, tanya died whilst in a ranger but could not be built without selling and rebuilding the barracks. also where she died left the fog reveled (and the 2nd tanya while walking through the still reveled fog made it move covering what she should of been able to see)

+2 votes     reply to comment
Milanium Creator
Milanium Jun 18 2013, 2:30pm replied:

That is like 2 bugs at once. One seems to be known: Github.com and I created a ticket for the other Github.com Thanks for reporting.

+2 votes   reply to comment
alghifari May 31 2013, 10:26pm says:

oh **** :D
this is work for Windows 7 64-bit :D
i'm using Compatibility (Windows XP Service Pack 2)

i'm forget Sign in before xD

+2 votes     reply to comment
Milanium Creator
Milanium Jun 6 2013, 12:41pm replied:

You don't need any compatibility modes. Just the .NET framework.

+2 votes   reply to comment
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Released Jan 18, 2010
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Highest Rated (12 agree) 10/10

This game should get more praise.

Jan 18 2012, 10:30pm by Torpedo1986

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