About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect).

Tiberian Dawn

Tiberian Dawn The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. It separates itself from the rest of the C&C series in terms of lore, certain game mechanics and file formats, but also shares a lot of technology with it's spiritual successors. Avoid the sandworms and build your base on stable foundations. The spice must flow!

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RSS feed Articles

Release 20151224

News 7 comments

The OpenRA development team wishes you a Merry Christmas and a Happy New Year!

We are proud to announce the Christmas 2015 release of OpenRA!

I've got a present for ya!

— Commando

40 developer elves have toiled long and hard to fill your stocking with lots of fixes, improvements and long-awaited features.

In particular, this release introduces the global chat channel that is shared across all mods, which will allow you to meet up with other waiting players and arrange matches without joining servers. Going along with it is a re-design of the ingame server browser as well as the skirmish lobby.

Global chat lobby

The channel is available from outside the game as well,
by connecting to irc.openra.net:6667 channel #lobby using your favourite IRC client.

Also new in this release is a game speed selector, a feature that many people have often and repeatedly asked for over the years, and now it’s finally here, for multiplayer, single-player skirmish and missions!

In addition, OpenRA now offers an additional way of scrolling the map similar to the way it worked in the original Tiberian Sun and Red Alert 2 (by right-clicking and moving the mouse). To use it, select the “Joystick” scrolling option in the input settings dialog.

A change we are sure many will rejoice to hear is that units will now start with the “Defend” stance by default. No more losing units that decided to hunt after enemies without your explicit orders!

Another big focus of this release has been overhauling our Dune 2000 mod. We have added Thumpers, spice blows, and rebalanced all unit and building statistics to more closely match the original game.

Dune 2000

The Red Alert mod has received some much-needed balance changes, with a focus on making the country-specific units more interesting and useful. The changes are too numerous to list them all here, have a look at the changelog for all the details. There are also a total of five new missions for the Soviet single-player campaign, which means that it is the first of our campaigns to be 50% complete!

The Tiberian Dawn mod also includes two new single-player missions, as well as some minor balance changes and several new multi-player maps.

As usual, we not only have treats for our players, but for modders as well. The map editor has seen further improvements, such as a cash counter and a copy and paste function. There are also new traits for weather and lighting effects, more flexible Missile and DeployToUpgrade logic, as well as new additions to the Lua API. As usual, use the OpenRA.Utility to upgrade your mods or maps to this new release. Be warned, however, that there are couple of changes this time around where it unfortunately wasn’t possible to offer an automated upgrade path. Most of these are mentioned in the changelog, the OpenRA.Utility will alert you to the remaining ones when it runs.

There are a lot more minor changes and bugfixes, so take a look at the full changelog if you want to unwrap all of the details.

Grab the installer now for your operating system from our download page!

We hope you’ll enjoy this newest installment of OpenRA! Have fun!

December Release Candidate 2

December Release Candidate 2

News 11 comments

We received a lot of feedback on our last two playtests, and we tried to address as many of the reported issues as possible. Thanks to everyone who has...

December Release RC1

December Release RC1

News 9 comments

New Playtest with stability improvements, additional polishing, balance changes and SURPRISE: copy & paste in the map editor!

Playtest 20151031

Playtest 20151031

News 14 comments

Halloween is upon us, and the latest OpenRA playtest is full of new tricks and other treats.

Release 20150919

Release 20150919

News 12 comments

NEW BATTLE CONTROL SOFTWARE AVAILABLE. PROCEED FOR FURTHER INSTRUCTIONS, COMMANDER.

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!!! MOD ONLY WORKS WITH OpenraRA Release 20141029 !!! It will not work with the latest release! Install it, then install the mod. 0.25c Fixes two important...

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Post comment Comments  (170 - 180 of 443)
truenightmare
truenightmare

I have encountered a fatal error with the current release (release not playtest) it automatically shutdown before it even started

which file do I need to look at to find out the error?

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Scott_NZ Creator
Scott_NZ

exception.log. The crash dialog View Logs button should open a directory which contains exception.log

Reply Good karma+1 vote
SethXXX
SethXXX

I must be blind, but...can someone tell me how to access the Map Editor on Mac OS X? Does it even exist?

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Milanium Creator
Milanium

It is not shipped on Mac OS X because of severe stability problems in the WinForms implementation of that platform. The current plan is to move it in-game Bugs.open-ra.org to also re-use our polished renderer instead of the ugly hack currently in place.

Reply Good karma+3 votes
SethXXX
SethXXX

ok, thanks for the information. So I'll just map on my Windows partition.
Anyway, keep up the great work!

Reply Good karma Bad karma+1 vote
Templarfreak
Templarfreak

Does the engine support the pseudo-isometric system like in TS yet?

And if not, is it still possible to kinda fake it?

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Milanium Creator
Milanium

Not yet. You can try and play with Github.com and Github.com

Reply Good karma+1 vote
Algerian_General
Algerian_General

look this looks very cool but i want more details and is it possible to make my own game? AND DOES IT WORK WITH VXLS?even im a modder

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Milanium Creator
Milanium

Of course, have a look at Github.com

Reply Good karma+1 vote
billhilly
billhilly

Can someone make a game like "Jet Set Radio Future" ?
<3

Reply Good karma Bad karma0 votes
Guest
Guest

Why make one "like" i want damn Jet Set Radio Future on my PC! But CnC > JSR

Reply Good karma Bad karma0 votes
dan9550
dan9550

^ This was me btw wasn't signed in for some reason :S

Reply Good karma Bad karma+1 vote
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OpenRA
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Highest Rated (13 agree) 10/10

This game should get more praise.

Jan 18 2012 by Torpedo1986

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