OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.
The RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect).
The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.
The D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. It separates itself from the rest of the C&C series in terms of lore, certain game mechanics and file formats, but also shares a lot of technology with it's spiritual successors. Avoid the sandworms and build your base on stable foundations. The spice must flow!
It has been a month of busy development. Time to get back to testing!
The major changes this time around include:
Unfortunately, an oversight in the way that we package our windows installer meant that the performance of our Windows release-20150429 builds was much worse than it should have been. We have fixed this for playtest-20150524, so Windows players should find the game runs about 30% faster!
Also general performance improvements have been integrated that affect all platforms. Kudos to RoosterDragon for his continued effort to optimize our source code.
The refined system integration adds a lot of convenient features:
Our new in-game map editor took over a year of development time, and it was worth it!
Click Extras - Map Editor from the main menu in any mod. To all our enthusiastic mappers out there: Your feedback is invaluable at this stage. We will remove the legacy OpenRA.Editor.exe in the nearby future.
Great news for tinkerers. You can now use voxels in your own mods and maps. See our updated trait documentation. The Lua API for mission scripting has also been enhanced while we proceed to implement remakes of the original campaigns.
More details and links to pull request can be found on our changelog page.
You can find the installers for a variety of supported operating systems in our download section.
Please report problems on our bug tracker. We plan to do a new stable release based upon these changes soon.
Keep track of your thirdparty maps from OpenRA Resource Center
and delete unwanted ones in the updated map chooser.
One by one the results of the student project to import the original Tiberian Dawn missions is integrated.
Thanks to the THM course instructors for their creative teaching methods.
The on-going quest to finalize the Dune 2000 mod has reached a new milestone
with building upgrades which re-create the original tech tree.
The in-game map editor is also a vital part of our Tiberian Sun support initiative.
Latest tweets from
It can take up to a few hours for tweets to begin appearing.