About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect).

Tiberian Dawn

Tiberian Dawn The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. It separates itself from the rest of the C&C series in terms of lore, certain game mechanics and file formats, but also shares a lot of technology with it's spiritual successors. Avoid the sandworms and build your base on stable foundations. The spice must flow!

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A10 Napalm Strike Allied campaign mission 2 New main menu for RA (Concept 2)
Blog RSS Feed Report abuse Latest News: Playtest 20150808

7 comments by Milanium on Aug 8th, 2015

We are pleased to announce the second playtest on the road to our next stable release. We have now entered the feature freeze phase, which means that we have stopped adding new features and instead focus on fixing any bugs that you might find. That means that we need your help with testing, testing, and some more testing! Please report any bugs or problems you encounter on our bug tracker. Thank you for helping to improve OpenRA!

We are happy to announce that we have finally addressed a few long-standing performance issues that caused significant lag spikes in the mid to late game. As part of this work, the AI has become a lot smarter about base building, uses support powers more reliably, and harvesters are less likely to become stuck.

Music playback has received quite a lot of changes. Map authors now have much greater control over music, including the ability to specify default (starting) music as well as custom victory and defeat tracks.

Other changes include:

  • Spies in the Red Alert mod have received a major overhaul, making them much more useful.
  • Paratroopers can now be selected and given orders before they land.
  • Two new single-player missions have been added, Soviets 04a and 04b.
  • Single-player missions have been polished, and Allies 05 has received a new ultra-hard difficulty.
  • Mission replays can again be viewed through the replay browser.
  • A warning message is now given when a server admin selects a map with custom rules.
  • Range circles are now visible to allied players and spectators.
  • Players can now hide the in-game UI (using a hotkey, bound to Ctrl+Shift+H by default).
  • We now support installing game content from The First Decade DVD.

Of interest for modders and mappers will be the addition of new Lua API functions. Disguising spies, capturing or infiltrating units and buildings using scripting is now possible. Other newly available functions can be used to play arbitrary sound files, flash the screen, and control the new palette effect trait.

Of course we did not only add new things, but also fixed bugs and annoyances. Here’s a small sample:

  • A number of crashes have been resolved.
  • The score screen can now be closed to have a look at the battlefield after the match.
  • The ‘Options’ button will no longer blink without reason in skirmish maps.
  • The duration bar on chronoshifted units in the Red Alert mod is no longer visible to enemy players.
  • The aircraft and helicopter cruise altitude in the Red Alert mod has been increased again.
  • The unit duplication crate bonus has been removed from the Tiberian Dawn mod.

For all the gritty details check out the full changelog.

Grab the installer for this playtest from our download page and give it a try!

Custom map rule warning

The game will warn players in the lobby when the host selects a map with custom rules. This should help combat the small number of dishonest players who adjusted rules to their advantage.

Veteran unit production after infiltration

Infiltrating an enemy production building with a spy will let you build veteran units.

Observer range circles and hidden gui

Allied players and spectators can now see the range circles from units and buildings.

New Lua API functions can be used to simulate simple weather effects.

Work continues on our Tiberian Sun mod which still isn’t ready for release. Check out these clips from a recorded developer test game!

Media RSS Feed Latest Video
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Crystallized Doom 1.9.42 Beta [Standalone TS]

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This is the updated download version of Crystallized Doom 1.9.42 NOTICE: This build only supports Techlevel 1 and 2! If people still have problems to...

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RA1 and C&C music for Tiberian Origins

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Dec 11, 2014 Command & Conquer - Tiberian Origins Patch 0 comments

Contains both Tiberian Dawn and Red Alert ingame music. Download and extract to your OpenRA folder.

Tiberian Origins Beta 0.25c for OpenRA 20141029

Tiberian Origins Beta 0.25c for OpenRA 20141029

Dec 11, 2014 Command & Conquer - Tiberian Origins Full Version 6 comments

!!! MOD ONLY WORKS WITH OpenraRA Release 20141029 !!! It will not work with the latest release! Install it, then install the mod. 0.25c Fixes two important...

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Dec 7, 2014 Command & Conquer - Tiberian Origins Full Version 0 comments

Fixed crash when selecting the Temple of NOD, Advanced Command Center, Radar Dome and Comm. Station

Tiberian Origins Beta 0.22 for OpenRA 20141029

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Dec 1, 2014 Command & Conquer - Tiberian Origins Full Version 0 comments

Added the soviet ISU152, Katyusha MLRS and Col. Volkov (commando). Added unique voices for NOD stealth tank, soviet Tesla Tank and Allied Predator Tank...

Post comment Comments  (150 - 160 of 418)
Templarfreak
Templarfreak Dec 17 2013 says:

Does the engine support the pseudo-isometric system like in TS yet?

And if not, is it still possible to kinda fake it?

+1 vote     reply to comment
Milanium Creator
Milanium Dec 19 2013 replied:

Not yet. You can try and play with Github.com and Github.com

+1 vote   reply to comment
Algerian_Major
Algerian_Major Dec 9 2013 says:

look this looks very cool but i want more details and is it possible to make my own game? AND DOES IT WORK WITH VXLS?even im a modder

+1 vote     reply to comment
Milanium Creator
Milanium Dec 9 2013 replied:

Of course, have a look at Github.com

+1 vote   reply to comment
billhilly
billhilly Dec 8 2013 says:

Can someone make a game like "Jet Set Radio Future" ?
<3

0 votes     reply to comment
Guest
Guest Dec 16 2013 replied:

This comment is currently awaiting admin approval, join now to view.

dan9550
dan9550 Dec 16 2013 replied:

^ This was me btw wasn't signed in for some reason :S

+1 vote     reply to comment
PetrenkaPie
PetrenkaPie Dec 5 2013 says:

Come on people. Vote this gem up!

+3 votes     reply to comment
Maggy_
Maggy_ Dec 8 2013 replied:

Voted.

+2 votes     reply to comment
YellowJacket
YellowJacket Dec 4 2013 says:

Is it normal for my game to crash about 10-15 minutes after playing?

+1 vote     reply to comment
Scott_NZ Creator
Scott_NZ Dec 4 2013 replied:

No. Can you Pastebin.com the contents of exception.log? You can find it if you click 'View Logs' after the game has crashed. Github.com also has info on this. Also consider updating to the latest playtest if you are on an old version.

+1 vote   reply to comment
YellowJacket
YellowJacket Dec 4 2013 replied:

Well I dont even know what version I'm even on because I just downloaded the stable version so yea... Also when I look into logs I dont see the crash report.

+1 vote     reply to comment
Scott_NZ Creator
Scott_NZ Dec 4 2013 replied:

Give the playtest a shot: Openra.res0l.net

+1 vote   reply to comment
YellowJacket
YellowJacket Dec 4 2013 replied:

OK I downloaded the playtest but all the other servers are incompatible and there version seem to be higher I think.

+1 vote     reply to comment
Scott_NZ Creator
Scott_NZ Dec 4 2013 replied:

You should be on the highest version. It's just that none of the playtest servers seem to have been updated :(

+1 vote   reply to comment
YellowJacket
YellowJacket Dec 4 2013 replied:

I see thank you very much :D

+1 vote     reply to comment
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OpenRA
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Windows, Mac, Linux
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OpenRA developers
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Release Date
Released Jan 2010
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9.4

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Highest Rated (13 agree) 10/10

This game should get more praise.

Jan 18 2012 by Torpedo1986

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Real Time Strategy
Theme
War
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