OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect).

Tiberian Dawn

Tiberian Dawn The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. It separates itself from the rest of the C&C series in terms of lore, certain game mechanics and file formats, but also shares a lot of technology with it's spiritual successors. Avoid the sandworms and build your base on stable foundations. The spice must flow!

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⬇ Download for Linux/Mac/Windows

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A10 Napalm Strike Allied campaign mission 2 New main menu for RA (Concept 2)
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11 comments by Milanium on May 24th, 2015

It has been a month of busy development. Time to get back to testing!

The major changes this time around include:

  • A whole new in-game map editor, with many benefits over the old editor.
  • Improved system integration with openra:// server join URLs. Give it a try from our live server list!
  • Implemented production building upgrades that unlock additional technology for Dune 2000.
  • Several enhanced classic missions have been added to the Tiberian Dawn mod.
  • In the Red Alert and D2k mods you will now be notified upon encounter of enemy units.

Unfortunately, an oversight in the way that we package our windows installer meant that the performance of our Windows release-20150429 builds was much worse than it should have been. We have fixed this for playtest-20150524, so Windows players should find the game runs about 30% faster!
Also general performance improvements have been integrated that affect all platforms. Kudos to RoosterDragon for his continued effort to optimize our source code.

The refined system integration adds a lot of convenient features:

  • Hardware cursors will now work more reliably on Microsoft Windows.
  • On Mac the dialogs won’t hijack finder and the dock icon won’t get lost upon restarting.
  • Linux AppStream compatible software centers will now show a nice preview.
  • Double-clicking an .orarep file will now directly start playback of the replay.

Our new in-game map editor took over a year of development time, and it was worth it!

  • It is truly cross-platform as it uses our game UI; finally a map editor on Mac OS X!
  • No more rendering glitches. Almost WYSIWYG editing, because we re-use the game renderer.
  • Support for all file formats, i.e. voxels, isometric terrain and Dune 2000 sprite actors.
  • You can now keep an overview of installed custom maps and delete them in the same menu.

Click Extras - Map Editor from the main menu in any mod. To all our enthusiastic mappers out there: Your feedback is invaluable at this stage. We will remove the legacy OpenRA.Editor.exe in the nearby future.

Great news for tinkerers. You can now use voxels in your own mods and maps. See our updated trait documentation. The Lua API for mission scripting has also been enhanced while we proceed to implement remakes of the original campaigns.

More details and links to pull request can be found on our changelog page.

You can find the installers for a variety of supported operating systems in our download section.

Please report problems on our bug tracker. We plan to do a new stable release based upon these changes soon.

Red Alert map chooser

Keep track of your thirdparty maps from OpenRA Resource Center
and delete unwanted ones in the updated map chooser.

Tiberian Dawn mission Nod06a

One by one the results of the student project to import the original Tiberian Dawn missions is integrated.
Thanks to the THM course instructors for their creative teaching methods.

Dune 2000 building upgrades

The on-going quest to finalize the Dune 2000 mod has reached a new milestone
with building upgrades which re-create the original tech tree.

Tiberian Sun in-game map editor

The in-game map editor is also a vital part of our Tiberian Sun support initiative.

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Post comment Comments  (150 - 160 of 375)
ttyborg Sep 15 2013, 12:51pm says:

Will the campaigns of the original games (with videos between the missions) be available in a future release? Maybe as separate mods? It would be awesome. :)

+1 vote     reply to comment
Scott_NZ Creator
Scott_NZ Sep 16 2013, 11:34pm replied:

It's likely. We already support importing the original campaign maps, just not their mission logic.

+1 vote   reply to comment
BuzzSaww Sep 13 2013, 2:51pm says:

Hey all.. i need some help! i have lost my main menu in OpenRA.. i lost it when i installed the C&C & Dune2000 mods.. i have unistalled the game and installed it again and theres still no main menu.... Does anyone know what i should do to fix it ? ??????????

+1 vote     reply to comment
Milanium Creator
Milanium Sep 14 2013, 9:08am replied:

Install the latest release we just published ~30 minutes ago which fixes a lot of problems.

+1 vote   reply to comment
BuzzSaww Sep 14 2013, 12:21pm replied:

Still no luck :(

+1 vote     reply to comment
BuzzSaww Sep 14 2013, 12:34pm replied:

I also seem to have lost the red frame that is around the main background.. Is there away to change the screen size with out the main menu ?

+1 vote     reply to comment
Milanium Creator
Milanium Sep 14 2013, 1:05pm replied:

Hard to understand what your problem really is. I suggest you join the IRC channel for some live help.

+1 vote   reply to comment
BuzzSaww Sep 14 2013, 2:18pm replied:

i did just that and got the help and i got it fixed.. ( i had set the screen resoltion to high )
Thanks :)

+1 vote     reply to comment
Evulant Sep 3 2013, 1:05pm says:

Why is the online mode so deserted? :|

+1 vote     reply to comment
Milanium Creator
Milanium Sep 3 2013, 1:22pm replied:

Because this project is not very popular yet. Openra.ipdx.ru Go spread the word to change that :P

+3 votes   reply to comment
Evulant Sep 3 2013, 6:30pm replied:

Btw. when will you implement units being transferred to an ally if he / she disconnects / surrenders?

+2 votes     reply to comment
Milanium Creator
Milanium Sep 4 2013, 1:11am replied:

No one has started to work on that so there is no ETA for the feature. You can speed things up by putting some bucks on it via Bountysource.com or send a patch yourself.

+2 votes   reply to comment
Evulant Sep 3 2013, 3:50pm replied:

Ah I see, I'll see what I can do!
Right after I posted that, I met a lot of players. I've been in four 4vs4, one 1vs1 and one ffa today. I can absolutely confirm that it was awesome! :]

+1 vote     reply to comment
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Released Jan 17, 2010
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Highest Rated (13 agree) 10/10

This game should get more praise.

Jan 18 2012, 10:30pm by Torpedo1986

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