OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect).

Tiberian Dawn

Tiberian Dawn The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. It separates itself from the rest of the C&C series in terms of lore, certain game mechanics and file formats, but also shares a lot of technology with it's spiritual successors. Avoid the sandworms and build your base on stable foundations. The spice must flow!

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11 comments by Milanium on Apr 24th, 2015

This release a huge step forward for the Dune 2000 mod in particular. It includes just shy of 1000 commits by 53 contributors, the culmination of six months of relentless work. With more than 2000 files and 210,000 changed lines it is one of our busiest development cycles to date.

A large development focus has been on the Dune 2000 mod, which contains the most visible changes. A new sidebar, sandworms and Carryalls are the big new features, which should make any Dune 2000 player feel more at home in our mod. Additionally, the OpenRA.Utility now supports importing maps from the original Dune 2000 game, so we hope that the number of maps and of course the number of players will increase in the near future!

The other mods were not neglected, though. In Red Alert, the standout feature is the support of playable factions such as Russia, England, France, Ukraine and Germany. In both Red Alert and Tiberian Dawn, new single-player missions are available that will keep you occupied.

Of course, we have not only improved the mods themselves. Here is a list of changes that affect the game in general:

  • The server browser shows and allows joining games from any installed mod.
  • It is now possible to disable the “short game” mode that was forced in the past.
  • The player name and colour can now be set up in the settings dialog.
  • When creating a server, the game informs the host about port forwarding issues.
  • Left-click mouse orders have been markedly improved.
  • Some missions now support difficulty levels.
  • A huge number of smaller gameplay fixes and improvements, including:
    • Friendly units blocking the exit of a production building will now move out of the way if needed.
    • Units will no longer hunt cloaked units.
    • The spy plane in Red Alert will no longer lure your anti-air capable units across the map.
    • Planes will no longer collide with helicopters and push them out of the way.
    • Your faction will not be revealed to enemies when you have selected a random faction in the lobby.
    • In sell mode, the tooltip will now show the expected refund value for structures.
    • Harvesters should now no longer block themselves at refineries, and also make use of all available refineries if the nearest ones are occupied.
  • A similarly massive number of performance improvements have been made in this release.
  • Many race conditions and crashes have been fixed across the board.

For the complete list of changes, please visit our changelog page.

A note on key bindings: In the previous release, the key to toggle team chat was changed to ‘Alt’, which, looking back, was an unfortunate decision. It has been reverted to ‘Tab’ in this release, where it serves a double role: on an empty line, it toggles team chat, otherwise it auto-completes player names.

For modders and mappers, there have been quite a few important changes as well. We have introduced a new map format, to which maps running on this release will be updated automatically. All of the shared engine code has been moved into the OpenRA.Mods.Common project, so that third-party mods can drop their dependencies on our game mods. A lot of code has been changed to enable features that will be needed by the Tiberian Sun mod. One important change for Red Alert mappers is that the gem mine has been replaced with a new one. For more details, check out the changelog, as well as the trait and Lua API documentation.

Looking forward, we hope to get the next release out faster than this time around (famous last words!). Feature-wise, you can probably expect the first appearance of the in-game map editor in the next release, in addition to much of the things that are currently in our pull request queue. Beyond that, we will see… If you want to keep track of the development, keep an eye on the release milestone and the development changelog.

We will also try to make more use of our YouTube channel to show off new and little known existing features, provide mission walkthroughs and other content, so watch and subscribe!

Now enough with the talking! Head on over to our download section, grab the installer for your OS, and enjoy the game!

The long awaited sandworms and Carryalls have finally arrived in our Dune 2000 mod!

Playable countriesRed Alert now has playable country factions, and matching choices for random faction selection.

Overhauled server browserThe server browser now lists games from all available mods, and also allows joining games across mods.

Mission difficultySome missions have received support for multiple difficulty levels.

Refund tooltipIn sell mode, the tooltip will now show a structure’s expected refund value.

Tiberian Sun teaserBehind the scenes, the still unreleased, work-in-progress Tiberian Sun mod has received support
for some crucial features. Keep an eye out for more news and media about TS on our Facebook page!

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Post comment Comments  (150 - 160 of 369)
BuzzSaww Sep 13 2013, 2:51pm says:

Hey all.. i need some help! i have lost my main menu in OpenRA.. i lost it when i installed the C&C & Dune2000 mods.. i have unistalled the game and installed it again and theres still no main menu.... Does anyone know what i should do to fix it ? ??????????

+1 vote     reply to comment
Milanium Creator
Milanium Sep 14 2013, 9:08am replied:

Install the latest release we just published ~30 minutes ago which fixes a lot of problems.

+1 vote   reply to comment
BuzzSaww Sep 14 2013, 12:21pm replied:

Still no luck :(

+1 vote     reply to comment
BuzzSaww Sep 14 2013, 12:34pm replied:

I also seem to have lost the red frame that is around the main background.. Is there away to change the screen size with out the main menu ?

+1 vote     reply to comment
Milanium Creator
Milanium Sep 14 2013, 1:05pm replied:

Hard to understand what your problem really is. I suggest you join the IRC channel for some live help.

+1 vote   reply to comment
BuzzSaww Sep 14 2013, 2:18pm replied:

i did just that and got the help and i got it fixed.. ( i had set the screen resoltion to high )
Thanks :)

+1 vote     reply to comment
Evulant Sep 3 2013, 1:05pm says:

Why is the online mode so deserted? :|

+1 vote     reply to comment
Milanium Creator
Milanium Sep 3 2013, 1:22pm replied:

Because this project is not very popular yet. Openra.ipdx.ru Go spread the word to change that :P

+3 votes   reply to comment
Evulant Sep 3 2013, 6:30pm replied:

Btw. when will you implement units being transferred to an ally if he / she disconnects / surrenders?

+2 votes     reply to comment
Milanium Creator
Milanium Sep 4 2013, 1:11am replied:

No one has started to work on that so there is no ETA for the feature. You can speed things up by putting some bucks on it via Bountysource.com or send a patch yourself.

+2 votes   reply to comment
Evulant Sep 3 2013, 3:50pm replied:

Ah I see, I'll see what I can do!
Right after I posted that, I met a lot of players. I've been in four 4vs4, one 1vs1 and one ffa today. I can absolutely confirm that it was awesome! :]

+1 vote     reply to comment
PUOjACKz Sep 1 2013, 8:01pm says:

Hi! Sorry for the question, maybe someone has already asked it before. There's some planning for a single-player campaign system, like the original C&C TD/RA/TS games?

I'm talking about something more direct than the "solo-player" map version available now, in the OpenRA engine.


+1 vote     reply to comment
Milanium Creator
Milanium Sep 2 2013, 5:36pm replied:

We talked about that in IRC as it is stupid to reveal the mini-map in the lobby for single player missions. Post a feature request at Github.com

+1 vote   reply to comment
PUOjACKz Sep 4 2013, 8:40pm replied:

If you ask me, I have to say that I have the "single player" mode present now, in OpenRA, pretty... "un-usual".

To not mention that, if there's a related part to it, maybe someone could be, *invited* to create new maps or to import the original C&C ones, while, at the moment, they could be confused and not aware of the presence of the single player game mode.

+1 vote     reply to comment
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Released Jan 17, 2010
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Highest Rated (13 agree) 10/10

This game should get more praise.

Jan 18 2012, 10:30pm by Torpedo1986

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