OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect).

Tiberian Dawn

Tiberian Dawn The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. It separates itself from the rest of the C&C series in terms of lore, certain game mechanics and file formats, but also shares a lot of technology with it's spiritual successors. Avoid the sandworms and build your base on stable foundations. The spice must flow!

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A10 Napalm Strike Allied campaign mission 2 New main menu for RA (Concept 2)
Blog RSS Feed Report abuse Latest News: Playtest 20150628

15 comments by Milanium on Jun 30th, 2015

Work has been progressing well on our next development cycle, and we are today making a snapshot of this work available in the form of a new playtest release. playtest-20150628 focuses on behind-the-scenes improvements, but also includes a collection of new features and bug fixes.

The most visible changes in this playtest include:

  • Removed the “Enemy unit detected” notification, by popular demand.
  • A collection of TD balance changes based on player feedback. [#8303]
  • Use the repair cursor or order a unit to a repair depot. In D2K a carryall will pick up the actor. [#8056]
  • Units built from the starport in D2K now work with the “select units by type” hotkey. [#8212]
  • Improvements to the player name and color validation. [#8137, #8380]
  • New missions: Nod06b, Nod06c (TD), Soviet02a, Soviet05 (RA), Atreides01a, Atreides01b (D2K).
  • A collection of polish fixes for maps, tooltips, and unit artwork.

On the technical front, improvements include:

  • A collection of fixes for issues found using Coverity Scan.
  • Several new lint tests to detect common YAML errors in maps and mods.
  • Changes towards a more consistent set of rendering traits. [#8171]
  • A Significant rework of the shroud code to prepare for TS shroud and scripted map area changes.
  • Improved support for compiling and running OpenRA on BSD operating systems.
  • Improvements to our Lua API for map authors.

For the full changelog, please refer to the changelog page on our wiki.

Our new in-game map editor has also received a collection of bug fixes, and the ability to view and edit the area outside the playable map area. The old map editor (which we inadvertently broke in the last release - sorry!) has been removed.

If you encounter any problems or bugs (especially anything related to the shroud or any new crashes), then please let us know on our bug tracker or the comments below.

Red Alert Soviet05 screenshot

Press CTRL + P to take a screenshot. The hotkey binding is configuarable via Settings - Input.

Carryall repair delivery

Use the repair cursor in D2K to signal a Carryall to transport an actor for repair!

New map editor

The new map editor is more stable, and updated maps now show correctly in the map selection screen.

TS Shroud

A preview of things to come: work is nearly complete on rewriting the shroud logic to support terrain height.

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Post comment Comments  (150 - 160 of 399)
TheNodCommander Nov 27 2013, 5:33am says:

Hey guys, Im having major problems with OpenRA on my main machine. I dont know whats started causing it, but I can no longer install the game (Nor do a manual install and run it). The manual installation, followed by me trying to run the game just load the game in the background for a moment before it closes again. Doing a normal install gives an error towards the end of the installation process. It comes to:
"Extract: explosions.yaml... 100%
Output folder: C:\Program Files (x86)\Spel\OpenRA\mods\d2k
Output folder: C:\Users\Atlas\AppData\Local\Temp"

And then at the top of the installation window it just says "Installation Aborted
Setup was not completed successfully." and all I can click is cancle. This happens with around 19/20 of the installation finished every time.

The game runs fine on my laptop, but my desktop has stopped working after I reinstalled Windows 7. If needed I can post my system specs. If anyone can give some help, please PM me!

+1 vote     reply to comment
pchote Creator
pchote Nov 28 2013, 10:38pm replied:

It looks like you are running an older release (explosions.yaml was only included our may release) - you should upgrade to our september release or one of the more recent playtests.

+2 votes   reply to comment
Milanium Creator
Milanium Nov 28 2013, 4:27pm replied:

I don't think we use the Temp folder anymore. Try installing the latest playtest from Open-ra.org or grab OpenRA via Desura.

0 votes   reply to comment
TheNodCommander Dec 3 2013, 5:18am replied:

Well, the playtest installed and ran successfully.

+2 votes     reply to comment
meowthemouse Nov 26 2013, 9:25pm says:

Man! I hope this will have all CnC factions in! Nod + Allies vs GDI + soviets would be EPIC!

+1 vote     reply to comment
TheNodCommander Nov 27 2013, 5:27am replied:

Lol, the Allies are the predecessor to the GDI, why would they fight one another? :P But yes, a TibDawn+RA1 crossover mode could maybe be fun to see. Same with a possibile future RA2+TS one.

+1 vote     reply to comment
Milanium Creator
Milanium Dec 3 2013, 4:55pm replied:

Have a look at Github.com however this needs fixing.

0 votes   reply to comment
TheHappyFriar Nov 21 2013, 11:33pm says:

Just started playing this a couple days ago because my son wanted to make a midevil RTS type game and I looked for some easy to use RTS engines.

This is a blast. I haven't played CnC/RA in years. Thanks. :)

+2 votes     reply to comment
Milanium Creator
Milanium Nov 23 2013, 3:33am replied:

Have a look at Sleipnirstuff.com where CombineC posted some medieval units in Westwood formats.

+2 votes   reply to comment
APB_ICE Nov 19 2013, 12:46am says:

Really amazing work you guys have done. This is truly an awesome project and I look forward to seeing what you do next. :)

That being said, there is one thing which, I feel, is a major problem; For the love of God, PLEASE increase the Chrono Tank's teleport-radius!! I don't mind it having a limited range, but it's currently so small that it's completely useless! In my opinion the teleport-radius needs to be AT LEAST 3 times what it currently is so that it can actually do what it was designed to do.

+3 votes     reply to comment
AzNBrother Nov 15 2013, 5:23am says:

Tiberium sun please^^

+2 votes     reply to comment
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Released Jan 2010
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Highest Rated (13 agree) 10/10

This game should get more praise.

Jan 18 2012, 10:30pm by Torpedo1986

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