About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect). A single player campaign is currently being worked on.

Command & Conquer

GDI The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. The mod tries to optimize balancing and gameplay. Currently in early stages of development, but already playable. The spice must flow!

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⬇ Download for Linux/Mac/Windows


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Allied campaign mission 2 New main menu for RA (Concept 2) Evacuation
Blog RSS Feed Report abuse Latest News: Playtest 20140405

5 comments by Milanium on Apr 5th, 2014

Our first playtest of 2014 is long overdue, and marks a significant step forward from our holiday release.

A brief sampling of our full changelog is included below.General gameplay improvements include:

  • Air units can now attack-move and guard other actors.
  • Players can now place beacons on the map to signal teammates.
  • Time-delayed support powers will also place beacons.
  • Unit husks can now be force-targeted and destroyed.
  • Engineers (mechanics in RA) can salvage unit husks to return them to the battlefield.

User-interface improvements include:

  • A new mod selector interface, which now appears the first time you run OpenRA.
  • The offline skirmish mode from Tiberian Dawn has been added to the other mods.
  • Significant UI improvements for spectators and replays.
  • Integration with the OpenRA Resource Center for installing custom maps when joining a game.

Specific mod improvements include:

  • [D2K] Implemented concrete plates, and structural damage for buildings built on the ground.
  • [D2K & RA] Saboteur / Tanya can now place C4 on vehicles.
  • [RA & TD] Tanya / Commando can now place C4 on bridges.
  • [TD] Added several of the original campaign missions.
  • [RA] Added the Allies Phase Transport and and Soviet Hijacker units.
  • [RA & TD] A number of balance changes (see the full changelog for details).

Changes that impact mod and custom-map authors include:

  • Improvements to the Lua scripting API.
  • Removal of the legacy scripted missions.
  • The legacy (RA & TD) map converter has moved from the map editor into OpenRA.Utility.exe.
  • Added --upgrade-mod and --upgrade-map utility commands to automatically upgrade a mod or map targeting release-20131223 to the latest version.
  • A number of trait properties have changed from pixel or cell units into world units. Use –upgrade-mod to automatically convert these.

A significant issue was discovered with our Lua integration late in this playtest cycle. This shouldn’t significantly affect scripted missions, but caused the shellmaps (the animations that run in the main menu) to become unstable after some time. Rather than delay the playtest further, we have disabled the shellmaps until the issue has been fixed. The shellmaps will be restored before the next full release.


We have also been nominated for the Linux Game Awards Project of the Month for May 2014.

OpenRA

If you’d like to help improve the profile of open-source Linux gaming, then be sure to vote for us (or one of our competitors, they are great projects too!).


A brief taste of our new playtest changes can be seen below:

Mod Chooser

The new mod chooser is styled after our website, and better highlights the official and custom mods.

D2K Improvements

Concrete plates have been added to D2K, and the turrets now integrate properly with walls.

Map Beacons

Beacons and radar pings will now notify you, your allies, and spectators of any important events.

Phase Transport

The Allied Phase Transport can transport three infantry, while remaining cloaked from enemy view.

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Post comment Comments  (150 - 160 of 320)
dikkiedik
dikkiedik Jul 14 2013, 7:36am says:

where can i download this playtest-20130713? maybe i am blind or something. can some one help me??

+1 vote     reply to comment
Milanium
Milanium Jul 14 2013, 8:09am replied:

We should probably advertise Open-ra.org better.

+2 votes     reply to comment
oooosuck
oooosuck Jul 14 2013, 1:11am says:

20130514 works fine.but 20130713 crash.exception.log say Unable to load SDL.dll.

+1 vote     reply to comment
oooosuck
oooosuck Jul 14 2013, 2:00am replied:

well,OpenRA Playtest on the right is an old(and bad) version.you should update it,otherwise people will confuse.

+1 vote     reply to comment
Milanium
Milanium Jul 14 2013, 8:28am replied:

I updated the stand-alone downloads and the Linux MCF, but that is not automatized (help!) and staff needs to authorize it so you are better of going to Open-ra.org if you care for our unstable builds we release on weekends when Desura support is not available.

+1 vote     reply to comment
Lupus_of_nox_noctis
Lupus_of_nox_noctis Jul 3 2013, 11:17pm says:

Hey Milanium just curious, Would one be able to make a game through this with Lua? If not, what language is used? Im interested in creating some sort of project and I wouldnt mind doing something close to the Original CnC's.

+1 vote     reply to comment
Milanium
Milanium Jul 4 2013, 12:52pm replied:

Go to Github.com and click on the violet bar. It will indicate you that this project is written solely in C# without any scripting languages like Lua involved at the moment.

+1 vote     reply to comment
Lupus_of_nox_noctis
Lupus_of_nox_noctis Jul 5 2013, 8:47am replied:

Ah, Right thankyou very much for the quick reply. Might learn C# instead then

+1 vote     reply to comment
Trelotrino
Trelotrino Jul 2 2013, 2:44pm says:

Looks very impressive. When can we expect a stable release?

+1 vote     reply to comment
Milanium
Milanium Jul 2 2013, 3:47pm replied:

Once the known problems added to the milestone Github.com are fixed.

+1 vote     reply to comment
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OpenRA
Platforms
Windows, Mac, Linux
Developer & Publisher
OpenRA developers
Engine
Westwood 2D
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Official Page
Open-ra.org
Release Date
Released Sep 19, 2010
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Highest Rated (11 agree) 10/10

This game should get more praise.

Jan 18 2012, 10:30pm by Torpedo1986

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